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Development Update - May 2022

Hello there, it’s Kai from Torched Hill. It’s been a while since our last update and a lot has happened in the meantime - so let’s do a quick recap!

[h2]One Year on Steam[/h2]

In April last year we put up our store page on Steam to start collecting wishlists and doing playtests to get feedback on the game’s alpha. We’ve now crossed 10.000 wishlists, which is a big milestone for us 🥳 The feedback we got through playtests and the public demo from you folks was incredibly helpful and encouraging.

Towards the end of the year, not only did we get game development funding from our state, but also signed with the awesome indie publisher Freedom Games - ensuring that we’ll be able to release the game in 2023 with the scope that we’ve intended right from the start.

[h2]The Sunken District[/h2]

Based on your feedback we got from the chapter 1 playtests, we refined the core gameplay until we got to a point where we had a solid base to build upon. Once that was done, work on chapter 2 started.



Chapter 2 takes place in the Sunken District of the city, where the ocean waves nearly reach the rooftops you’re fighting on. It introduces acid-themed enemies and the “acid” condition that you’ll really want to avoid. Of course there’ll also be some really cool boss encounters that sync up super well with Nick’s music, of which he has composed an insane amount for this chapter (I think it’s like an hour or so, without counting the dynamic parts).



Check out this preview track for the Sunken District: https://soundcloud.com/nicholassingercomposer/city-of-beats-chapter-2

And in case you’re wondering how extreme the rainstorms can get in this part of the city: Yes.

[h2]What's next?[/h2]

Chapter 2 is mostly finished, so our internal builds can now be played from the start of Chapter 1 all the way to the Sunken District’s chapter boss, which (imo) is the most epic encounter so far. What’s still missing is lots of visual polish like environment assets, VFX, that kind of stuff.

In April, we’ve already started working on Chapter 3, which will be revealed at a future date. Same goes for weapon 3 - so stay tuned for upcoming development updates! I’m planning to do these posts every month or two, and be more transparent in terms of what the current development state is.

[h2]Newsletter[/h2]

By the way, if you want to stay up to date on City of Beats' development and want to get future development updates sent directly to your inbox, we have this cool newsletter you can subscribe to: news.torchedhill.com


Have a great day,
Kai