Demo Update + Gamescom!
Hey everyone!
We want to start off this update with letting you all know that City of Beats is being featured at Gamescom at the Freedom Games booth! If you happen to be attending Gamescom in person, you can check it out at Hall 10, Stand F-002g. With us being at Gamescom, we've got a brand new updated trailer for you all to check out:
[previewyoutube][/previewyoutube]
The trailer isn't the only thing getting an update! We've also updated our demo. You can check it out now on our Steam page 👀
[h3]Patch Notes[/h3]
We want to start off this update with letting you all know that City of Beats is being featured at Gamescom at the Freedom Games booth! If you happen to be attending Gamescom in person, you can check it out at Hall 10, Stand F-002g. With us being at Gamescom, we've got a brand new updated trailer for you all to check out:
[previewyoutube][/previewyoutube]
The trailer isn't the only thing getting an update! We've also updated our demo. You can check it out now on our Steam page 👀
[h3]Patch Notes[/h3]
- the Lightning Bow is now the default weapon for the demo
- new mini-boss reward type: select a Trait Upgrade to add 5 levels to one of your traits until the end of the expedition
- combat reward nodes can now be destroyed to gain HP instead of the reward
- supercharging weapons now feels more powerful (new sounds, and an AoE Stun when activating supercharging the bow)
- updated 2D illustrations for our characters and events
- new sounds, e.g. mini-boss warp-in
- keyboard/mouse icons are now displayed in menu button prompts (instead of text-based indicators)
- slightly increased player's damage reduction in the demo
- update to the final UE4 version, bugfixes & polishing all around