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Squirrelmageddon! News

v1.08.027 - Hotfixes

And the inevitable...

[h2]Hotfixes[/h2]
  • FIX: ADS crouch camera offset bug
  • FIX: Ultra kill spawns
  • FIX: Jihadi squirrels grenade on back visibility bug
  • FIX: Lobby mission map name bug
  • BUTTON SFX: show mutation no thunder


[h2]NEXT PATCH:[/h2]
Some feedback saying the TPS auto ADS should return to default disabled + being 'optional enable default aim ADS' in settings. I will add this to Gameplay Options in the next patch!

GLHF!
- The other Jono


v1.08.018 - Weapons Reloaded!

The weapons system has been overhauled and better tuned for ADS arcade action!



[h2]Weapon Patch Notes[/h2]
  • ADS / IRON SIGHT firing is FIXED! (more tuning ASAP)
  • WEAPON AIM ADS / IRON SIGHT in both Third and First Person
  • BULLET SPREAD has been REMOVED (except shotgun weapons)
  • CROSSHAIRS replaced with HIP FIRE aim dot in both Third and First Person
  • COVER AIM has been added - auto stand up if from behind cover


NOTE: there are issues with some weapon models + sniper weapon scopes need an overhaul as well. I always seem to break the skeletal mesh when trying to edit the models in Blender... so am going to try using Unreal 5.5 with the experimental skeletal mesh editing tools to see if I can fix things with those tools and backport to UE4.

[h2]Other Patch Notes / Major Changes Rollup[/h2]
  • VIEW MUTATIONS toggle button added to LOBBY
  • REPLAY system enabled - alpha version
    - disable from Game Settings
    - access replays from LOBBY
  • MORE wrath mutations!
    - Time Anxiety - yellow squirrels speed up other squirrels
    - Molten core - red squirrels explode
    - Jihadi Squirrel - adds grenade to squirrels
  • ULTRA squirrels drop either CARCASS or RATATOSK STATUE - 50/50 at moment
  • RATATOSK STATUE pickups now reduce THREAT LEVEL by 1
  • SQ-15b BURST SMG has been overhauled as SQ-15 SMG - fully auto SMG, new fire sound FX
  • NEW MAPS / MISSIONS: ambush, elite escape, checkpoint squirrelie


NOTE: Multiplayer testing has been limited and will be patched up ASAP as issues logged!

TEMPORARILY DISABLED:
Skill Respec - the new weapon proficiency system munted things, so have disabled this until I can patch in a fix.

A lot of Quality of Life changes in my to do list, along with mutations balancing.

Squirrelmageddon! is always evolving... hope you all like the new update, and thanks everyone for your continued support for the insanity!

GLHF!!

v1.07.5327 - Weapon Specialisation

[h2]Patch Notes[/h2]
  • NEW: Weapon Training - assign skill point to gain 1 level (once only per weapon)
  • NEW: Characters start with 2 Skill Points to spend
  • SPECIAL EVENT: Halloween Map


GLHF!

v1.07.5277 - Assassin's Squirrel

[h2]PATCH NOTES:[/h2]
- NEW: Enemy Laser Turret: targets player (destroy to get some scrap)
- WEAPONS: improved crouch / aiming in FP mode (overhaul ADS all weapons)
- NEW: chipped Player Squirrels can now attack other squirrels and score points
- FIXES: improved replay system stability
- NEW: insane difficulty 'collect asset' objective (recover dead items)
- FIX: unable to rescue character on locked map (special mission added)
- general tidy / tweaks / mission text / map fixes and changes
- MAP: new Checkpoint Squirrelie map (in works)

I am slowly moving all large map missions onto smaller / tighter maps. Map making takes ages but will be rolling these out as soon as I can!

GLHF!
- Jono



v1.07.5062 - Cel Shading / Replay System

I've added a Cel Shader to the Video Options + mission runs are recorded for replay (access from staging area menu)

Players can turn off replay recording if you don't have SSD or experience performance issues.

The replay system is very basic and glitchy (working on solutions when I can) - but it's just fun sometimes to watch the crazy action in Slo-mo and replay those high score runs...

Some big colour changes:
- all squirrels brighter / easier to see
- all fog removed (performance and 'darkness reigns')
- all blood should now be purple (for streamers and my Chinese players)

Tons of other improvements and fixes:
- more difficult enemy TPAI behaviour
- UI/UX updates
- FX improvements
- Textures and reflections

Once the new systems have 'settled' in a bit more will run a video of new features.

GLHF! Stay Squirrelie!