1. Squirrelmageddon!
  2. News

Squirrelmageddon! News

v1.08.4327 - UFOs, Squirrel Abductions & Hotfixes

[h2]Patch Notes:[/h2]
  • FIXED: most of the buggy barrels
  • MAP FIX: Training Gauntlet new stairs squirrel navigation
  • SQUIRREL SFX: generic object hit volume 1/2
  • UFOs and squirrel abductions... lol. Intel and lore pickups coming soon!


Don't let them distract you...

GLHF!
- Jono

v1.08.4275 - HALLOWEEN DEMO UPDATE!



It's that time of the year when all the killer mutant squirrels come out to play. Get yourself topside and grab those bags of candied squirrel giblets for The Hive!

Trick or treat the Grim Reaper and get your name on the only leader board that matters... anymore... lol jokes.

The built in mission replay system is now active on the DEMO... slow motion laughs for the squirrel brain insane guaranteed!

GLHF!

v1.08.4275 - The Wrath of Ratatoskr

This is a big update with a lot of under the hood tweaking including Multiplayer optimisations, map fog and replay system updates, squirrel FX, world mutations and and quite a few bug fixes...

New intel: The Brethren Book of Ratatoskr. Chapter 1: verses 1-7 are waiting to be found... you can read the lore on the website [CAUTION SPOILERS!]: https://squirrelmageddongame.com/lore/



Stress Tester I've also added a new map under Special Events for some fun. How many Squirrels can your CPU handle without killing framerates...? My rig: only 35-40 squirrels :_(


Patch Details
  • CPU TESTER: Special Events > Stress Tester - Find your CPU limits! [screenshot to forums! :D]
  • GAMEPLAY: all squirrel mutations persist across maps! DIFFICULTY RAMP INCREASE! Level up and git gud!
  • IMPROVED: moveable objects and replays
  • MAP VISUALS: all maps fog re-calibration
  • NEW INTEL: 7 intel pickups added to 'Ritual Site' map
  • MULTIPLAYER: manual tick optimisation for all objects and components.
  • REPLAY: more FX replication
  • QUAD BIKE: stability fixes and moved to FPS for immersion / control
  • ENEMY AI: brain surgery with fewer 'disconnected' TPAI
  • SOUND: squirrel chatter FX
  • OBJECT: barriers have razor wire removed for better line of sight
  • FIX: game over crashes / stability (still testing but seems stable)
  • NEW INTEL: Dances with Squirrels
  • OVERHAULED: moveable exploding barrels system
  • REPLAYS: more stability
  • SQUIRREL MISSIONS: fixed gliding and replay recording
  • FIXED: merchant pop ups / crafting item UI


[h2]MORE TO COME![/h2]
I'm still working 2 other jobs at the moment to make ends meet, but every spare moment I have is thinking about and working on Squirrelmageddon! Thanks everyone who's following my crazy little game!

I'm still working on integrating new Hive Simulation mechanics and the Factions DLC... just need more time. It won't happen overnight... but it will happen! >D

GLHF!
- Jono

AI CONCEPT ART: 'The Experiments Continued'

v1.08.2655 - Paradise Squirrelled

I've reworked the moveable object system for better persistence and replication to replay systems. Some long standing issues with quad bikes and player controlled squirrels also fixed up.

Patch Notes:

- FIX: exploding moveable barrels replay
- FIX: more robust moveable stacking
- FIX: squirrel glider no longer loses altitude suddenly
- FIX: replay HUD stays hidden on random replay
- FIX: enemy rocket flyby sound replay
- FIX: squirrel mutant fur bug showing wrong fur color
- FIX: some quad bike issues
- FIX: more replay FX / SFX replication fixes
- FIX: Wheel & Deal skill applies $ correctly
- REPLAY: HUD replay bar size reduced
- MAP: Summer Squirrels Returns. Large map with2 achievement missions.

I'm still having fun playing and have reset all my achievements to make sure 100% of them are still valid given all the changes over the years.

Live to Squirrel,
Squirrel to Live,
Live to Die!

GLHF!
- Jono

v1.08.2326 - Another Patchy Squirrel

[p]
[/p][p]These just had to be fixed up and new stuff added. I built this game in reverse... lol. Characters now have a starting class skill! (2 new skills added). [/p]
Noteworthy Patch Notes:
  • [p]GAME OPTIONS: unlock all maps toggle added[/p]
  • [p]STARTING SKILLS: each character begins with 1 starting skill and 2 skill points to spend[/p]
  • [p]NEW TRAINING AVAILABLE: Triage (medkit effectiveness) and Wheel & Deal (better prices)[/p]
  • [p]REPLAY: explosion and barrel replication fixes[/p]
  • [p]REPLAY: fix crashing due to barrel state inconsistency[/p]
  • [p]REPLAYS: rescue character SOS audio fixed[/p]
  • [p]GAMEPLAY: player turrets no longer damage player[/p]
  • [p]SQUIRREL: death squeek replication fix[/p]
  • [p]BARRELS: replication / replay issues fixed[/p]
  • [p]UI: fixed pickup had disappearing[/p]
  • [p]REPLAYS: fixed 'reverse camera' bug[/p]
  • [p]FIXED: stuck squirrel crash![/p]
  • [p]FX: explosions are more transparent which reduces flash bang blindness when caught in an explosion[/p]
  • [p]PHYSICS FIX: right click aim/auto stand up no longer gets stuck on moveable crates[/p]
  • [p]PHYSICS FIX? - squirrel corpse launch a little more subdued with the odd crazy launch for laughs![/p]
[p]
Still working out the full lore for all the factions... stay tuned for details as they emerge.

GLHF!

[/p]