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Squirrelmageddon! News

v1.08.2655 - Paradise Squirrelled

I've reworked the moveable object system for better persistence and replication to replay systems. Some long standing issues with quad bikes and player controlled squirrels also fixed up.

Patch Notes:

- FIX: exploding moveable barrels replay
- FIX: more robust moveable stacking
- FIX: squirrel glider no longer loses altitude suddenly
- FIX: replay HUD stays hidden on random replay
- FIX: enemy rocket flyby sound replay
- FIX: squirrel mutant fur bug showing wrong fur color
- FIX: some quad bike issues
- FIX: more replay FX / SFX replication fixes
- FIX: Wheel & Deal skill applies $ correctly
- REPLAY: HUD replay bar size reduced
- MAP: Summer Squirrels Returns. Large map with2 achievement missions.

I'm still having fun playing and have reset all my achievements to make sure 100% of them are still valid given all the changes over the years.

Live to Squirrel,
Squirrel to Live,
Live to Die!

GLHF!
- Jono

v1.08.2326 - Another Patchy Squirrel

[p]
[/p][p]These just had to be fixed up and new stuff added. I built this game in reverse... lol. Characters now have a starting class skill! (2 new skills added). [/p]
Noteworthy Patch Notes:
  • [p]GAME OPTIONS: unlock all maps toggle added[/p]
  • [p]STARTING SKILLS: each character begins with 1 starting skill and 2 skill points to spend[/p]
  • [p]NEW TRAINING AVAILABLE: Triage (medkit effectiveness) and Wheel & Deal (better prices)[/p]
  • [p]REPLAY: explosion and barrel replication fixes[/p]
  • [p]REPLAY: fix crashing due to barrel state inconsistency[/p]
  • [p]REPLAYS: rescue character SOS audio fixed[/p]
  • [p]GAMEPLAY: player turrets no longer damage player[/p]
  • [p]SQUIRREL: death squeek replication fix[/p]
  • [p]BARRELS: replication / replay issues fixed[/p]
  • [p]UI: fixed pickup had disappearing[/p]
  • [p]REPLAYS: fixed 'reverse camera' bug[/p]
  • [p]FIXED: stuck squirrel crash![/p]
  • [p]FX: explosions are more transparent which reduces flash bang blindness when caught in an explosion[/p]
  • [p]PHYSICS FIX: right click aim/auto stand up no longer gets stuck on moveable crates[/p]
  • [p]PHYSICS FIX? - squirrel corpse launch a little more subdued with the odd crazy launch for laughs![/p]
[p]
Still working out the full lore for all the factions... stay tuned for details as they emerge.

GLHF!

[/p]

HOTFIXES

- Yellow no longer stuck at spawn
- map tweaks

v1.08.1634 - Vampire Squirrels Exist!

[p][/p][p]I saw a vampire squirrel the other day... to celebrate I've unlocked all maps and missions! They spawn around threat level 5-6 - I forget which - lol. [/p][p][/p]
The State of the Squirrel
[p][/p][p]So, it's been half a year since my last patch release, but I have been busy working hard when I can on what my wife now calls (after 5 years) 'that stupid squirrel game'... blessed are the wives and family of solo game devs cursed with a passion that only another solo game dev with an insane gameworld to escape to could understand... Why squirrels, why this game - why me? LoL There is still a ways to go before the final 'vision' is realised... but it's getting there! Another 10 years solo and maybe I can free myself of the Curse of Ratatosk! [/p][p][/p][h2]Patch TLDR;[/h2][p]So have made a ton of updates and a lot of repairs, mainly to the mission replay system 0.2x is just sublime sometimes). So the replays are much more robust now, with better replication of events to the recording. The camera sometimes still tweaks out on auto replay and reverses direction (meh). There is a button to fix it (until I can work out a more permanent solution). Weapons are also tuned up / balanced and some general UI fixes mainly in buttons and the HIVE menus. [/p][p]
[/p][h2]Patch Notes[/h2]
  • [p]UI Buttons Overhaul - better..[/p]
  • [p]VIDEO SETTING: added Fog Toggle. I like it without the fog personally... [/p]
  • [p]OPTIMISATION: AI Rocket rails and explosions no longer tank framerates on complex maps! NEW GAMEPLAY: statue pickups effects added (increase player speed / reduce threat / slow squirrels etc) [/p]
  • [p]NEW GAMEPLAY: loot crates spawn more types of weapons + ammo + health [/p]
  • [p]NEW GAMEPLAY: I have been adding random spawning of items to maps [/p]
  • [p]IMPROVED: ads/scope/aim (still tweaking) [/p]
  • [p]WEAPON UPDATE: Burst SMG now fully auto [/p]
  • [p]WEAPON UPDATE: Hip Fire + spread re-added [/p]
  • [p]FIX: character select screen "wait 1 day" button not advancing day [/p]
  • [p]FIX: TPS aim crosshair [/p]
  • [p]FIX: 'free look' weapon fire [/p]
  • [p]FIX: game over save remaining deployables on continue [/p]
  • [p]FIX \[hopefully] : cinematic camera moves in reverse [/p]
  • [p]FIX: weapon training progress bar [/p]
  • [p]FIX: freelook cross hair visibility issues [/p]
  • [p]FIX: replay glider [/p]
  • [p]FIX: moveable crate collision [/p]
  • [p]FIX: merchant last base weapon sell error UI [/p]
  • [p]FIX: Brethren TPAI orb weapon [/p]
  • [p]FIX: body pickup mesh disappearing[/p]
  • [p]REPLAY: fix manager delete / stuck UI [/p]
  • [p]REPLAY: delete all button [/p]
  • [p]REPLAY: fix more sound / fx replication issues on replays [/p]
  • [p]REPLAY: replay name now has play length in seconds [/p]
  • [p]MAPS: tweaks / flashlight intensity [/p]
  • [p]FX: laser rifle muzzle fire [/p]
  • [p]MAP FIX: Elite Escape - water electrocution now working [/p]
  • [p]MAP UPDATE: Squirrel Town - water barrels and down pipes added [/p]
  • [p]GRAPHICS: add 'enable fog' checkbox[/p]
  • [p]GRAPHICS REMOVED: cell shading - it would not work with forward rendering optimisation [/p]
  • [p]LOBBY UI: added map name and threat level to mission summary[/p]
  • [p]FINAL PREP: UI updates[/p]
  • [p]IN GAME HUD: final prep shown bottom left [/p]
  • [p]GAMEPLAY: no switching weapons while reloading (crosshair bug fix) [/p]
[p] And soooo much more...

Connect on X: @SBGamesHive42

Stay squirrely and I'll see ya top-side!
- The Other Jono


What a long strange trip it's been:[/p]

v1.08.075 - Optimization, Replay & Tweaks Patch

I have reverted to the FXAA anti-aliasing method which has doubled frame the rate on some maps on older cards! I can now run the game at 4K on my AMD RX580!

The REPLAY system has been getting some TLC as well with endless random replay option and sound replication fixes. More work to do and the biggest glaring bug at the moment is with the Glider Deploy system... one day I will work it out ;)

[h2]Patch Notes[/h2]
  • FXAA for anti-alias (doubles frame rates over TAA!)
  • Third Person aim fixes
  • Shotguns spread / aim fixes
  • Cyan and Violet squirrels drop ammo and pills
  • Ultra squirrels sometimes drop Ratatoskr statues
  • Ratatoskr statue pickups reduce Threat Levels
  • Lobby map name fixed
  • Added replay endless random looping option
  • Replay Glider improved
  • Item pickup descriptions added
  • Meal effects are more impactful


Have a safe and fun holiday season, stay squirrelie and GLHF!
- Jono