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Squirrelmageddon! News

v1.07.431 - Spawn Me an AI Delight

Ratatoskr Statues now spawn quad powerup orbs automatically. This adds another dimension to high score gameplay and has been added to Squirrel Town and Autumnal Rituals mission maps.



A couple of small hotfix patches this week to address audio, squirrel climbing and stuck squirrels.



While squirrels sometimes still get stuck in places, I'm continually improving maps to minimize problem areas not noticed before.

[h2]Updates Summary[/h2]
- squirrel wall and fence climbing improved
- fixing 'stuck' squirrel areas on maps
- clearing trees on Autumnal Rituals mission map
- fix puchasable ammo on Autumnal Rituals map
- Ratatoskr statues now spawn orbs of delight (working on spawn effects / sounds)
- less roof cheese

AI Art in Squirrelmageddon!


It has come to my attention that Squirrelmageddon! may be one of the first released games openly using AI art to help tell story and set visual lore.

Before discovering AI 'art', the lore for Squirremageddon! was primarily text, with a few screenshots here and there. I had no way to convey the HORROR... after all, the in-game squirrels are adorable... so adorable... so cute... so hungry...

Some people are saying that AI Art is a passing fad, others say it's illegal to use, others like myself see it as a game changer.

After engaging with the AI Art / Art community and researching a heap, I can see how this is a highly debated subject, with some legal precedence coming soon...

I totally understand real artist's concerns, mainly around their art being used to train AI without their consent... but really, is that much different than a hyper art genius being shown art and then them using that as inspiration / basis for their own works?

I do firmly believe that if an artist can substantially recognize their own works in a commercially used AI Art image, the artist has a definite right to claim ownership and compensation.

What I have found really funny is that people making AI Art are actually calling themselves ARTISTS. I gave my 'AI Artist' a name 'Renaldo Montoya' as a JOKE... others are actually trying to sell AI ART as their artwork and calling themselves artists... that is just stupid. :P

Anyhow, will be interesting to see how it all pans out.

Enjoy some spicy squirrel jerky in the meantime!

v1.07.26 - Hotfixes 2

Was going to record an update video and noticed some glaring issues...

- audio fix 2 (oops pitch value wrong)
- Specimen Observation Lap map 'pit' squirrel climbing fixes
- Sanctuary map van mesh collisions changed to complex

v1.07.423 - HOTFIXES

- FIX: too many squirrel frame drop late game (map specific Max Squirrels)
- FIX: Destined to be Dinner mission objectives
- AUDIO: better hit material attenuation (metal / rock / concrete / dirt / squirrel heads)

v.1.07.419 - Squirrel Sandwich

==========================
- SQUIRREL: climbing tweaks
- WEAPON: blood decals fixed
- MEAT PICKUPS: Color Coded Fix
- BULLET IMPACT: audio tweaks
- WEAPON BALANCE: rocked, cannon, launcher stock reduced
- HUD: downed / revive text removed
- SQUIRRELS: linear size scaling (larger squirrels)

v1.07.409 - Turbine Trouble

PATCH NOTES
==========================
v1.07.409 - Turbine Trouble
- FIX: turbine destruction event physics
- FIX: can shoot through turbine railing spaces
- FIX: shotgun sounds
- FIX: rocket and sniper projectile destructible collision
- FIX: squirrel headshots (2x score)
- MAP FIX: Sanctuary material hit cues
- SOUND: Glider open / close

- UI: character select skills and mods grid
- RPG: max 6 skills and 6 mods
- HUD: end mission XP gained notification
- UPDATE: HUD Tutorial triggers (less 'wall' tutorial)
- HUD: overview shows map, skills, mods - [CAPS LOCK]
- AIM DOWN SIGHT TWEAKS: double barrel, mag rifle, bolt action sniper