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Squirrelmageddon! News

v1377 - Hotfixes

- FIXED: pre-placed proximity mine arm and trigger (Training Gauntlet)
- FIXED: proximity mines and grenades falling under landscape (enabled constant collision detection [CCD] )
- UPDATE: grenades 20% larger and brighter
- UPDATE: grenade and proximity spawn point

v1373 - Maps & Multiplayer

- MULTIPLAYER FIX: squirrel sound replication issues fixed
- MULTIPLAYER FIX: double quad pickup issue fixed
- SOUND: Mag rifle sound tweak
- SOUND: Ultra Squirrel sound (lowered pitch and speed)
- MULTIPLAYER FIX: Ultra Squirrel will correctly target other players after current target felled
- MULTIPLAYER GAMEPLAY: if all squirrels dead, target meter shows player squirrel distance
- TEXTURES: Storage Crate, Generator & Plastics updated
- MAP TWEAKS: Deadlands mission zone less foliage (should improve FPS)
- MAP TWEAKS: all maps more habitat furniture (filling in houses with stuff. Should not affect FPS / CPU overhead too much)
- NEW FEATURE: 'Backspace' toggles HUD for photo mode in game and game over screens
- NEW FEATURE: Camera control on Game Over screen (a little buggy atmo)

v1355 - Multiplayer Hotfix + Tweaks

- MULTIPLAYER FIX: scoring issue after difficulty based scoring update
- MULTIPLAYER SQUIRREL BRAIN: squirrels will choose a random player to hunt
- MISSION MAP UPDATE: Squirrel Town now has less foliage
- SQUIRREL BALANCE: Ultra squirrels now have a lower top speed

v1345 - Squirrel Town Trim Down

- MAP UPDATE: Squirrel Town ~ trimmed foliage
- GAMEPLAY: added caps to character and weapon level at 11
- MULTIPLAYER: UI and server name limit characters

v1350 - Hotfixes & UI

- FIXED: stuck 1st / 3rd person toggle on Hive missons
- BALANCE: Larry's MG (lower rate of fire at level 1)
- UI: merchant, skill and mods
- DIFFICULTY: more points at higher difficulty

COMING SOON:
- weapon level up increases clip size and ammo stock carried