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Squirrelmageddon! News

v917 - Movable Sonic Plasma Turrets + The Ultra Scrooge!



[h2]Holiday Map[/h2]
The Winter Wonderland map is now live along with an Xmas mission for this holiday season.



[h2]Sonic Plasma Turrets[/h2]
New hybrid sonic plasma turrets are now ready for the field. Sonic waves propel a micro ball of super heated plasma. Auto recharges.

In single player you can pack up and carry them and deploy them at almost any location. A few bugs to work out, but Orbtech engineers have deemed them safe (enough) for use in the field.



[h2]UI Updates[/h2]
The mission select screen now has the intro lore available to read before selecting a mission zone. I will probably remove the lore from the opening sequence soon.



Updated mission review and accept menus



Added CREDITS button to the main menu with pop-up



[h2]Other fixes and changes[/h2]
- movable SPT's (sonic plasma turrets)
- optimized landscape material (reduce instruction set)
- recompiled all shaders
- lore updated with some passage updates
- laser gun, grenade launcher, rocket launcher weapon icons
- game over Mission Completed / Failed pop up message
- game over layout updated
- game over button labels updated
- character select UI tweaks
- Squirrel Town map re-worked with less foliage
- proximity mine updated: player can no longer trigger
- custom texture for lil' red squirrel

[h2]Working On / Planning:[/h2]
- persistent unit inventory
- shop to buy / sell unit inventory
- shop to upgrade suit
- character level / proficiency and skills
- skinning system for weapons, squirrels, vehicles and characters
- free playable demo build of the game

We hope you are as excited about the newest updates and turrets as we are :D

Wishlist and follow us on Steam to be notified of all the latest.

GLHF!







v895 - Menu UI Work

- some menu and select screen work

v894 - Lab Work

- lab map work
- squirrel brain tweaks
- weapon level fixes

v890 - FEATURE UPDATE: Weapon Progression



We've added a new weapon progression system to Squirrelmageddon! Still a few bugs left to fix, but the SquirrelTech is suitable for general usage at this stage!

- kills unlock levels.
- levels increase weapon proficiency
- proficiency increases accuracy and reduces spread, increases reload and re-chamber speed as well as increasing hit damage

[h2]Lots of other changes along the way including:[/h2]
- working turrets (character deploy-able soon!)
- weapon balancing
- laser rifle weapon added
- fixed: start button crash if no mission selected
- audio fix: weapon pickup
- more map lighting fixes

[h2]Planned features coming ASAP:[/h2]
- deploy-able plasma turrets (pack and move turrets)
- weapon specialization (immediately increase proficiency by 1 level - 1 time use per character)
- shops, training and suit upgrades
- more Steam Achievements
- more missions
- intel pickups that unlock missions
- characters can join a faction resulting in faction specific missions / objectives becoming available
- single player squirrel missions

850 - Map Lighting Fixes

- updated fog a lighting in dynamic time of day and fog density (all maps)
- fixes for crash to logo not responding / freezing requiring manual restart
- added button skip to main menu (space bar still skips to main menu)