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Squirrelmageddon! News

NEW HIVE MAP: Specimen Observation Laboratory



NEW PLAYABLE MAP: Specimen Observation Laboratory

This map was going into play testing (free play testing coming soon on Steam) but I was having so much fun that it's available now!

NOTE: It's totally not finished, Expect this map to change a lot very soon. This is just a demo marketplace asset map by Vikenty Vasendin (awesome work!) with some minor tweaks. The map is attached to a new Hive mission.

REQUIRED TECH UPGRADE:

I have updated the missions system to allow individual missions to override the default LARGE zone maps.

This lets me create much smaller, focused map experiences, while still having the large ranging maps available to players on higher end systems and who enjoy exploring the wilderness.

REPAIRS!

Lots of bug fixes this release, including some showstoppers that popped up after the last few updates!

- Quads physics fixed
- Grenades and mines fixed multiplayer
- FPS DeadZone around quads late game
- Desert Squirrels map re-worked. (removed roads and started rocks and foliage from scratch)
- Player Squirrel re-spawn fixes
- SquirrelTech glider tweaked

COMING SOON / IN THE WORKS

- map and mission updates
- new gameplay trailer featuring player squirrels!
- squirrel HUD

v0.789 - Squirrel Glider Tech

The Squirrellies have adapted glider tech to work with their squirrel control chips.

- press Q while in the air to deploy

Dev note: while we could have used a glider mesh for the squirrel, this was way funnier!

Other changes / fixes:
- Summer Squirrels water physics volume fixed near APC
- Stair side wall collision fixed in houses

v787 - Menu Hotfix

- mission menu bug fixed

v785 - Multiplayer Fixes

- grenade and proximity fixes
- mission objectives should replicate to clients now (needs more testing)

v779 - Mission Select Hotfix

- clicking a locked mission zone, then selecting an unlocked mission zone correctly re-adds the mission accept button