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Squirrelmageddon! News

v775 - Player Controlled Attack Squirrels!

Squirrel chip technology has advanced to the point where we can control squirrel movement via remote control. This is how the Squirrellies are directing their squirrel bombers.



Controls are a little squirrelly and still being fine tuned, and there have been some server crashes - but the tech should be stable enough for use in the field... Please report any bugs in the community!

About playing as a chipped squirrel:
- turbo boost every 10 seconds for 5 seconds
- double jumping (gliding mechanism forthcoming)
- hit a human player to bite and shred them (animations forthcoming)
- some air control (more when gliding added)
- currently no hud (coming ASAP)
- player squirrels are chipped like bomber squirrels so you can spot them


Future plans for Player Squirrels:
Players can elect to spawn as a Squirrelly faction member in the character loadout, as long as there is at least 1 Human player. This allows the player to spawn exclusively as a squirrel. This poses some tricky problems - but also presents some fun ideas.



Future Game Mode Ideas:
- arena squirrel battles (while illegal, it still happens...)
- hungry GM squirrel simulator mode (go alone or with your mob)

Let us know what you think!

CURRENTLY WORKING ON:
- squirrel turbo hud
- squirrel only multiplayer mode (all players spawn as squirrels - last squirrel standing)
- client side mission co-op replication fixes (mission data not replicating to clients)

UPDATE ROLLUP:
Checkout all the fixes, tweaks and features.
https://store.steampowered.com/app/1470670/Squirrelmageddon/

Be sure to wishlist + follow us to be notified of the latest updates! We are continually upgrading and adding to the game.

v765 - Multiplayer Fixes

- Player Squirrel re-spawn fixes
- Crash to intro-sequence fixes
- Character select screen fixes
- Multiplayer client fixes (some window break fixes - more fixes soon)

v755 - Are you squirrelly enough?

- multiplayer: play as hungry squirrel! (finally!)
- multiplayer: spawn as squirrel on death
- multiplayer: sometimes spawn as squirrel instead of spectator on late network connection
- multiplayer client : meds active pickup audio replication fixed
- multiplayer client : game start audio replication fixed
- multiplayer client : game background music start fixed
- game cpu optimisations

Still working on multiplayer client hud objectives replication fix - soon!

v741 - MULTIPLAYER FIX: Squirrel Chatter

- squirrel chatter replication on multiplayer fixed

v740 - Multiplayer Physics & Framerates

- added sub-stepping for physics replication
- framerate smoothing enabled
- less quad bike lag and shake