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Squirrelmageddon! News

v1.07.1058 - Tweaks Patch

- Character Skin for AL updated to be bluish instead of black
- ADS for AK-47 and Larry's MG
- Sniper weapons tuning / feels better
- Base weapon damage tweaks
- FIX: laser rifle projectile collision
- Game Over Screen improvements

GLHF!

v1.07.1042 - Squirrel Intel

[h2]Patch Notes[/h2]



  • FIX: Insane Difficulty fail extraction = PERMADEATH
  • FIX: Insane Difficulty extraction = RECOVERY
  • FIX: stuck player jump cycle jitters (mostly)
  • IMPROVED: squirrel player controls (sprint instead of boost, tighten controls)
  • SQUIRREL INTEL MISSIONS: added to
    - Training Gauntlet
    - Squirrel Town
    - Deadlands
    - Dessert Squirrels
    - Squirrel Mountain

    Allows exploring most maps as a chipped squirrel... :D
  • OUTDOOR SQUIRREL MISSIONS:
    - daytime missions
    - only T'PAI and squirrels can withstand the sun's radiation now that the earth's iron core has stopped rotating due to super volcanoes changing the core magma pressure...
  • CUSTOM MISSION END TEXT: have added ability to change the success / fail mission text at the mission data level... scribblings and bibblings of the squirrely kind coming soon.. :D
  • T'PAI PRIVATE SECURITY FORCES: ai improved (squirrel missions)
  • COMPASS NAVIGATION: added squirrel mission objective icons


GLHF! Stay squirrely and remember: the Hive is starving! FEED THE HIVE!

v1.07.1012 - Extraction Patch

- extraction trigger zone
- on extract player camera moved to vehicle
- squirrel spotting tweaks

v1.07.1009 - Compass Update

UPDATED OBJECTIVE NAV POINTS
- closest repair objective
- closest extraction point
- closest rescue
- removed closest squirrel marker (not really needed)

GLHF!

v1.07.996 - Secret squirrel business...



[h2]Squirrel Brain Surgery:[/h2]
So, I couldn't help myself... I went in and experimented again with the inner workings of the squirrel brain... this time with the results are a nice balance between exploration and action!

The tweaks:
- hunting mode triggered by proximity
- default passive mode for Red, White, Green
- quad points trigger all squirrels in the area to hunt the player

Results of the surgery:
- more emergent gameplay
- slower initial buildup into the inevitable chaos of becoming the hunted
- more opportunity to search dwellings for loot
- 'the unexpected squirrel'
- more ebb and flow of pacing / action
- more arena of engagement preparation time



[h2]Core Gameplay![/h2]
Aside from the mutated squirrel brains, I've added Extraction and Rescue mechanics to the gameplay loop...

[h3]Extraction mechanics[/h3]
- Objectives completed: "get to the transport!" message
- Return to the nearest form of transport to extract from the mission zone. Failure is not an option.

[h3]Rescue Mechanics[/h3]
Failed your mission? Can't handle the current state of affairs?
Just wait there contemplating the meaning of your existence in a world run by squirrels... Maybe someone will come along soon to talk some sense into you... The local squirrels appear to be studying you...

- On mission failed: player soldier becomes stranded awaiting rescue until found
- Locating rescue targets: listen for the SOS on shortwave to locate fallen comrades.
- (next patch: Compass Nav Markers)



[h2]Other Cool Stuff:[/h2]
- working on rain / weather effects
- working on sound effects
- compass added to HUD - (next patch: Compass Nav Markers)
- updated game over UI with PTSD and THREAT LEVEL pips
(shows what squirrel resistance strength + character PTSD increase if click continue)

[h2]Missions, Maps & Lore:[/h2]
- FINALLY: intel items added (unlocks side missions / lore - only a couple so far - more to come!)
- Autumnal Rituals map gets squirrel Bait mission. The Hive is starving... FEED THE HIVE!
- general tweaks to lore text
- map tweaks

[h2]Multiplayer:[/h2]
The new rescue and extraction system may have introduced some issues in multi-player. Will be fixing any reported issues in a future update. (solo dev woes / time / mass optimisation required - but fun 2 player or 3 player LAN with power server)



IMPORTANT: your old save games may behave strangely. It is highly recommended that you start a new hive from the main menu for the best experience with the new gameplay...

[h2]CURRENT STUFF I'M WORKING ON:[/h2]
These and more should be fixed next patch!
- Game over screen: on extraction hide extracted player / disconnect controller !
- Winter Wonderland map crashes (will remove map)
- Halloween map fixes (goes asset hunting... yes, I am not a 3d modeller or animator)
- Character Select: level up icon strange behaviour (result of new rescue system)



[h2]NEW GAMEPLAY FEATURE IN WORKS[/h2]
Now that the new continue / rescue system is in place... I have begin invoking the Wrath of Ratatosk!

Wrath are random squirrel powers / other random effects that occur when clicking the continue button... at first these will be powers squirrels are imbued with - resulting in special abilities.

For example Spirit / Poison Projectiles... these can then be subsequently upgraded into guided projectiles, exploding projectiles etc. Planned are usual different types such as fire, poison, electricity, spirit, ice etc... with usual and unusual variants of buffs, heals, slows, timed stat effects...

There are stacks of options here... just finding the time to add them all crazy as I am currently working 3 jobs (if I include this as a job - lol)

Crazy ambitious... but it will happen - heh heh.

Ratatosk, he tasks me... he tasks me!

GLHF! Party on and I'll see ya top-side!
Stay squirrely peoples!