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Seablip News

Steam Workshop - German & French localization - Bug fix

[p]Hey everyone! Seablip version 0.7.626 is out now, and you can now upload and download mods from Steam Workshop! ːsteamthisː[/p][p][/p][p][/p][p][/p]
Steam Workshop Integration
  • [p]You can now upload your mods to Steam Workshop and subscribe to other mods. Use the Mod buttons on the start menu to enable/disable mods.[/p]
  • [p]Let me know if you have wishes/feedback to support mods better.[/p]
French and German localization
  • [p]Thanks to the help from super dedicated players, Seablip now has almost full German and French translations (some words and stuff might still need updating, so feel free to report any text errors). [/p]
  • [p]I have players helping out on other languages too, but Seablip is text-heavy, so it takes time - I will update with new languages when I get it, and if you would like to help out with localization, you can reach me from here: https://seablip.com/contact-1[/p]
[p][/p][h2]Modding - Ship Builder[/h2]
  • [p]You can now capture a modded ship! ːsteamhappyː[/p]
  • [p]You can now preview the ship you are modding with the ship builder. It only shows the preview if the vessel has a valid layout. This makes it much easier to spot errors and improvements you want to make to the ship.[/p]
  • [p]Edge cases for modding: Be aware that if the modded ship layout changes and you have captured this ship on an old mod version, the captured ship will not get the new layout (only the new sprites) - this is to prevent possible game-breaking issues on loading. This should also prevent you from losing equipment if you have captured a ship from a mod, then unsubscribed. If you dismantle the ship and capture a new one, it will have all the updated data. And all enemies will always have the up-to-date mod version.[/p]
[h2]Modding - Enemy Crew[/h2]
  • [p]You can add new enemies to one of the existing factions in the game. More updates for this will come later.[/p]
[p][/p][h2]QOL[/h2]
  • [p]12 inventory slots for ship equipment instead of 3. Upgrade price is much cheaper per new slot unlocked.[/p]
  • [p]The magic bottle for sailors no longer breaks on use (but they are much more expensive to buy)[/p]
  • [p]Right-click on sailors to place them in a bottle (if a bottle is available)[/p]
  • [p]Ship on the world map, sail speed increased slightly[/p]
[p][/p][h2]Bug fixes[/h2]
  • [p]Fixed. Some players experienced that the character movement got stuck in one direction (let me know if this bug still exists)[/p]
  • [p]Minor controller update (still long to go)[/p]
  • [p]Other minor fixes[/p]

Mod Support Update

Hi everyone, as some of you already know, my family recently got a second family member, which is why I don't manage to be as active as I want to on the forum, but today, you finally got a new update:



Mod Support

[h3]Enemy Ship Creator[/h3]
You can now use an editor tool (found on the Start Menu of the game) to create as many enemy ships as you like. You can create your own art, and set the layout and difficulty + more.
You can enable and disable mods as you like.
[h3]Enemy Crew Creator[/h3]
You can generate your own homemade enemies and set the dedicated faction they belong to. (Use the spritesheet template to draw your own art.)

This is the initial mod support and plans:
  • Steam Workshop integration is next. Then you will be able to upload and download mods.
  • Currently, players will not be able to capture modded ships, but I intend to support this later (but I need to make a safety system to handle missing mods on save/load)
  • There is sparse guidance for the new mod system. I intend to add a better guide for it, + a couple of things to improve the tools. Let me know if you have ideas/wishes.


[h2]Fortress & Exploration Status[/h2]
I am still working on this update, and it is taking me longer than expected, mostly because, as said earlier, my family just got bigger, so I can't work as much as I used to. I know a lot of you are looking forward to this, so I will do all I can to work on it.

[h2]Bug Fixes And New Stuff[/h2]
I squashed some of the most annoying bugs that came along with the last update (the screen bug should have been fixed now, else let me know). I also updated the newspaper text to size the text headers correctly.

There is one bug that is in the current build that I am aware of, and this is a visual glitch that happens on certain sprites (but only for a short time). This is a game engine bug for which I have made a workaround, so it only happens on some rare occasions. Will look more at this later!

I added a couple of other minor things in this update, including a Spell Queue system for wizards. You can now queue up to three spells.

Lots of great wishes from busy dad! :)

Update 0.7.55 - Localization Support, Bug Fix and some QOL

Hi everyone! Sorry for the wait. I know a lot of you have asked for updates and this time it has taken me some time. My family is about to be +1 in size, and as most of you are aware, I am working on Seablip alone so things take a little longer than expected, but rest assured that I am still working fully committed to Seablip! :)

The next big update will most likely take a little longer than I expected, but the next update is also a major one, so I hope you can keep up with me. On the bright side, I have some plans for a couple of quicker updates in the coming weeks.

The next update I think some of you will appreciate a lot, it will add some light Modding support to create enemy ships. I wanted it to be ready for this update, but I have to postpone it until I get it integrated with Steam Workshop.

I know this update does not cover all the bugs and feedback reported, but I hope it fixes some of it. The main addition in this update is not content-driven, but Seablip now supports Localization! ːsteamhappyː I know a lot of you have asked for this. All text is now converted to a google Sheets document so that it can be translated into multiple languages.

  • If someone feels the need to help translate (I got asked that a lot), I am now able to provide a google document with you. Please send an email from Seablip's website: https://seablip.com/contact-1 (Warning: It is text-heavy!)


I don't plan to officially support any other languages before 1.0, but if I see that the translation is looking good enough I add it into the Early Access version anyway. (Not ready yet: but already got some amazing help translating into French and got help fixing the English version too)

Here is today's patch note.

Patch Note:


New:
  • Localization Support!! The game can now be localized to any language. My pixel art font does not support every character and will use a non-pixelated font if the character is missing. I plan to expand this later, but not sure how many characters I will manage to support in the end with the pixel style.
  • Fame Highscore - you now get fame from battle victories. (Plans: High fame can lead to enemy ship hunting you for bounty on the map!)


Changes:
  • Sailors morale point gained by gifts is boosted. Points gained by gift: Best +14(old +7), Good +7(old +3), Normal +3(old +1), Bad -3(old-2), Worst -7(old-5)


Key Binding Update
  • Deselect crew in battle now: Right Click or Ctrl or Equal Num Key as selected crew
  • Switch crew while in battle is now: Num Keys or A (left) D (right) or scroll wheel
  • Menu is now ESC or TAB or I for inventory
  • Rotating puzzle piece is now Right Click
  • Captains Log is now C


QOL
  • Player interaction direction/tools can now be either player look direction or (old) mouse position on the screen. (Giving huge improvements to controller support)
  • Searchbar for Ship Equipment (type the equipment name)
  • Swap the sailor index in the crew menu (if you want a different layout in battle)
  • The scrollbar on Load Game is now working.
  • Sailor's preferred position in battle is now saved per ship and is more consistent even if you lose a sailor and then later revive them. (Preferred position can be set on the ship menu as previously, but is no longer updated to last sailor position on battle end)
  • Trash can in inventory moved to different positions to avoid being confused with fish bait.



Bug fixes:
  • Reward for mediumship is no longer 9000 gold
  • If you got all castaway sailors from rescue missions/the map, you were able to rescue Mutombo multiple times
  • Rare cases where the game stopped working before battle (issue with sailor's preferred position)
  • Some items fall in the water when they should fall on the ground.
  • Other minor bugs

Minor Update 0.7.512

New
  • You can now see skills and stats for crew in Magic Bottles
  • Common Blueprint Challenges can now spawn on the 1 skull challenge event


Changes
  • Water Warning on Ship HUD adjusted to be more correct to how much water is in the ship


Bug Fix
  • Fodder Cannon misses target (should not miss target unless a submarine underwater or target area is gone)
  • The quick button and scroll wheel did not work for crew at index 6 and 7 in battle
  • Walking Speed in battle was not calculated correctly!!
  • Magic Magnet used in the same instant as the enemy ship is sunk could cause a visual glitch with the enemy crew
  • I might or might not have fixed an issue where in certain victories the sail button only offers "Escape" (Let me know if you continue to win the battle, but do not get the option to "Sail")
  • Visual bug. The Kick Crew menu did not work for a 6-size crew.

Minor Update 0.7.510

New
  • Player Max Crew Cap increased +2 (You can now have 6 crew + Captain)
  • You can see crew and enemy stats when hovering over crew while in battle (tactical mode needs to be true)
  • You can see crew stats when hovering over Npc dialog for a crew you can hire + you can see crew stats on Cast Away crew rescued on the map.
  • Forgot to add visible crew stats to crew in Magic Bottle, will update this in next update!!
  • You can see crew likes and dislikes on gifts that are given before. (Retroactive)
  • More cannon fire and impact sounds


Changes
  • Ship Upgrades is renamed to "Equipment", upgrades have never been a good word for it. (Since this affects a lot of text, let me know if you find a text error where it is still called an upgrade)
  • Time steps are doubled, meaning it takes twice as long for time to go to night/new day.
  • In the quest note for the main story you get a warning if the quest has a time-limit (I know that not everyone is finding their way to all the "Granpa events", and will look for alternative ways for the player to get to the right destination.)


Bug Fix
  • Sword in some cases disappears, and you can only see the crew animation (not certain the bug is removed)
  • Items sometimes fall through the ground, when it has ground beneath itself.
  • Wizard mana speed doubled now! (Each skill point gave 2.5% speed, instead of correct: 5% per point)
  • Wizard 2 did not leave Redford Island when hired