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HOTFIX Seablip Version 0.8.030

[p]NEW[/p]
  • [p]Game Difficulty setting!! (Easy, normal, hard) - This is a work in progress. I might need to adjust a lot! I am trying to balance the normal version most. The Easy and Hard settings have not been tested much. Any feedback on the difficulty settings is very valuable for me, so I started a new Steam Thread for this: Seablip Difficulty Feedback[/p]
[p]Changes[/p]
  • [p]Repairing a captured ship only costs wood and, in some cases, wood and iron (Meaning it is easier to capture a new ship).[/p]
  • [p]Enemy skill point balance change: reduced skill points[/p]
  • [p]Enemy Crew Level reduced slightly for ship/castle battle[/p]
  • [p]Crew Attack Damage is reduced slightly. Defending crew has +1 attack damage more than the boarding crew (previous +2)[/p]
  • [p]Crew attack speed is removed, and is currently equal for everyone[/p]
  • [p]Double Barrel Cannon reload speed increased (fixed from version 0.8.025)[/p]
  • [p]Potion Lover skill has changed. This skill now revives the crew with half health if the crew dies because of crew damage. [/p]
  • [p]Skeletons start with half health on revival[/p]
  • [p]Double Barrel Cannon has a longer repair time if broken.[/p]
[p]Bug fix[/p]
  • [p]Finding a treasure without a crew following you could try to create a crew reaction, leading to a glitch (fixed from version 0.8.025)[/p]
  • [p]The player could not level skill points above 10 (forgot to remove the old "cap") (fixed from version 0.8.025)[/p]
  • [p]Bomber Parrots could drop bombs on destroyed (removed) castle modules.[/p]
  • [p]Visual: The spell: Curse Damage showed x2 - changed to +1 (since this spell gives +1 damage)[/p]
  • [p]Visual: Obsidian stone had a shiny iron animation.[/p]
  • [p]Enemies could have multiple demonic altars for resurrection; this is now limited to 1.[/p]
  • [p]Visual: Double Barrel Cannon had a sprite mask issue[/p][p][/p]
[p]Known Issues (some of them)[/p]
  • [p]Confusion Cannon and Magnet can sometimes bug the crew[/p]
  • [p]Sometimes, when you have destroyed a castle (no more castle parts left), there is no victory option (you have to win by enemy crew damage). Seems to only happen with pirates(?) (Will add a fix soon, trying to find the source)[/p]
  • [p]Moving back and forth could potentially lead to a better attack speed for the crew (will add a cooldown).[/p]
  • [p]Changing the ship while in the map challenge will not update ship's health correctly.[/p]
  • [p]Visual: Castle victory menu shows the wrong crew leveled up[/p]
[p][/p]

Castle Update - Gameplay

[p][/p][previewyoutube][/previewyoutube]

Castle Update Out Now!!

[p][/p][previewyoutube][/previewyoutube][p]Ahoy everyone! At last, the new Castle update is now out! Thank you for all the feedback from the Unstable version. I am excited to hear what you all think. This new update brings along a lot of new content, but also a massive change in balance, hopefully giving a better experience for everyone. I will follow up closely for any feedback on this new update and start working on the next major one. I will also give you an update on the roadmap soon with more info on how we are closing in on the 1.0 release.[/p][p][/p][p][/p][p]This new expansion brings more than 139 castle parts, companion crewmates, and reimagined enemy balance to Seablip. [/p]
  • [p]Utilize 139 unique castle parts to design and fortify your island, and prepare to defend against enemy sieges[/p]
  • [p]Attack 35 massive enemy castles belonging to six factions, each featuring a unique design and challenge (3 legendary!!)[/p]
  • [p]Choose one pirate companion who will now follow you on land adventures and assist you on your home island[/p]
  • [p]Discover new cannons and equipment for both your ship and castle[/p]
  • [p]Jump into a game with new enemy AI, skills, and systems, ensuring a more dynamic and challenging experience[/p]
  • [p]Test your mastery with new Steam Achievements[/p][p][/p]
[p][/p][p]New random layout generator for enemies! The enemy is rebalanced and adapts to player progress (both ship and castle). They have more variation in equipment layout, and each faction now has 1 or more unique weapons that only they can use (ofc the player can too) —smarter enemies with new AI priority balance changes.[/p][p][/p][p][/p][p]Turtle Cannon is a new legendary cannon. It is super slow, but it does devastating damage. A weapon commonly used by Goblins. This is one of several new equipment added to the game. Some old equipment also has some changes in behaviour. Healing room now heals a lot more, but has a slower speed.[/p][p][/p][p][/p][p]Choose one pirate companion who will follow you on land adventures and assist you on your home island. In the future, the companion will help fight against land enemies![/p][p][/p][p][/p][p]You can now level up every sailor (including the player) to level 20. Crew skills are now learned on levels 5 and 10. Enemies now also utilize skill points much more smartly. Each faction has its own focus on skill points and offers different challenges in battle.[/p][p][/p][h3]Screenshots[/h3][p][/p][p][/p][p][/p][p][/p]

Seablip Castle Update (0.8.014) UNSTABLE

[p]Note: Since the Unstable Castle Update was released, several patches have been shipped, so you might have already tried some of these changes, but here is a small overview.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Language[/p]
  • [p]Spanish and Russian versions can be tested (community translated, and still WIP)[/p]
[p]
[/p][p]New:[/p]
  • [p]Castle chest update: Item quick stack both ways (not dragged)[/p]
  • [p]Hold shift to send 5 stack[/p]
  • [p]Right click to send 1[/p]
  • [p]Crew can go to level 20![/p]
  • [p]Crew learn skills on level 4 and level 10 (previous level 2 and 5)[/p]
  • [p]Crew experience (XP) is raised per battle, and rebalanced (you can get more experience with higher intelligence)[/p]
  • [p]8 more enemy castles (including some from the Octopus faction)[/p]
[p]
[/p][p]Changes:[/p]
  • [p]Very Hard enemies are slightly stronger if you are also strong[/p]
  • [p]Enemy wizards are somewhat slower, and are even slower if they have many wizards[/p]
  • [p]Enemy wizards use a new spell layout (less likely to spam the same spell)[/p]
  • [p]Enemy steals less gold if they win a siege (it will still hurt)[/p]
  • [p]Some spells now have more duration before the effect is removed[/p]
  • [p]Crew walk speed is lowered on lowest level[/p]
  • [p]Various other crew stats change[/p]
[p]
[/p][p]Bug Fix:[/p]
  • [p]Game crashed if crew reached level 11[/p]
  • [p]All castle decor modules are destroyed when the first module is destroyed [/p]
  • [p]Crew follow in caves with trapdoors and elevators. The crew that follows you now waits if you fall down a trapdoor, and can follow you in elevators.[/p]
  • [p]Safety behaviour (prevent soft lock) for crew follows: if they have no path to rowboat, they will teleport.[/p]
  • [p]Death touch spell did not always work on enemies[/p]
  • [p]Player could be stuck if holding movement down while exiting rowboat[/p]
  • [p]Player sometimes moved wrong direction after a vertical movement[/p]
  • [p]Player could walk off the screen when inside[/p]
  • [p]Sometimes Castles have 1-2 health when all modules are destroyed[/p]
  • [p]Player crew did not deselect enemy castle target if the castle wall is destroyed (removed)[/p]
  • [p]Permanently losing equipment if exiting Castle HUD using ESC while holding equipment[/p]
  • [p]Redcoat castle without interaction: Mistake in build. It will be a feature castle position. [/p]
  • [p]Rare bug when exiting Castle HUD using both buttons and at the same time using ESC[/p]
  • [p]Enemy wizard's spell Silence did not work against player[/p]
  • [p]Castle Bridge could use Decor as horizontal support[/p]

Seablip Castle Update (0.8.004) UNSTABLE Released

[p]You can now opt-in to try the Unstable Version of the Seablip Castle Update! New game recommended for optimal experience.[/p][p][/p][p]Please remember to back up your save files before playing the Unstable version, as some bugs may appear. If you find any bugs please feel free to report them through Steam.[/p][p][/p][p]Seablip Feedback, Seablip Bug Report[/p][p][/p][h3]How do I subscribe to the Unstable beta branch?[/h3][carousel][/carousel][p]Hello everyone, I am thrilled to give everyone who can’t wait a chance to join the unstable Castle Update! The new update brings a whole new type of challenge with the new Castle mode. I am excited to see how it plays for you! [/p][p][/p][p]For me, there is still content to be created and bugs to be squashed before it goes stable, but it is also a valuable opportunity to gather feedback on the new balance in the game and to tune up the fun. I have done major updates in how enemies select ship and castle equipment, how enemies use skill points, among other changes. I think it offers more challenges, but also a more stable experience for everyone - with this update, it is now possible for me to start working on a custom difficulty setting that can bring even more challenge to the hard-winded sailors, or a softer experience for those who want to have a more chill experience. I will carefully read your feedback on the new enemy balance and try to work on this feature with that feedback in mind, but first priority is to fine-tune the normal setting.[/p][p] [/p][p]Patch Note:[/p]
  • [p]New Castle battle mode added! - defend your own castle, or attack enemies[/p]
  • [p]Castle crafting added! Go to the castle workbench on the home island to build yours[/p]
  • [p]Pick a crewmate to follow you on your adventures![/p]
  • [p]Enemy rebalance - New random layout generator! - (ship and castle)[/p]
  • [p]Enemies will now lay siege against player's castle[/p]
  • [p]Attackable enemy castles (currently available: Bluecoat, Redcoat, and Pirates - a total of 14 and 2 (legendary) extremely difficult for the players that want an impossible challenge)[/p]
  • [p]New crafting prices for equipment to better reflect their performance[/p]
  • [p]Minor price changes on certain items[/p]
  • [p]A few new equipment added (mostly for the castle)[/p]
  • [p]New inventory UI display now shows player item count when crafting or buying equipment[/p]
  • [p]Grandpa story event (intro) is connected to player's castle[/p]
  • [p]Enemy AI priority balance changes[/p]
  • [p]Weekly crew payment is removed[/p]
  • [p]Crew morale deterioration is lowered by 1[/p]
  • [p]Enemy wizard spell cooldown increased by 5 seconds per spell[/p]
  • [p]Melee attack damage increased significantly[/p]
  • [p]Boarding crew does less damage than defending crew[/p]
  • [p]Healing room buffed significantly (but slower healing speed)[/p]
  • [p]New healing equipment available - healing all crew in battle (including boarding crew)[/p]
  • [p]Most cannons do slightly more crew damage[/p]
  • [p]New Castle Chest that can hold resources needed for castle building[/p]
  • [p]New Equipment storage for Castle Equipment[/p]
  • [p]New crew management menu to organise the castle guards. (You can revive dead crew from here)[/p]
  • [p]Visible difficulty for enemies on the world map[/p]
[p]
[/p][p]Known issues:[/p]
  • [p]Equipment crafting price does not use items from the Castle Chest yet, but the Inventory UI displays both castle chest and player inventory contents[/p]
  • [p]Visual: Some frozen explosions and other sprite FX might not disappear when a castle is destroyed[/p]
  • [p]Visual: Some missing art sprites on destroyed castle modules[/p]
  • [p]Castle victories only give Castle Blueprints as a reward[/p]
  • [p]Visual: Castle Equipment layer bug. Crew is behind the equipment when using a ladder or stairs[/p]
  • [p]Visual: Castle Module with inside ladder does not mask crew yet[/p]
  • [p]Visual: Castle debris is not falling into the water on certain castle islands[/p][p][/p]
[p]Missing Content[/p]
  • [p]Castle for: Octopus, Army of Dead and Goblin[/p]
  • [p]More castle modules[/p]