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Seablip Castle Update (0.8.004) UNSTABLE Released

[p]You can now opt-in to try the Unstable Version of the Seablip Castle Update! New game recommended for optimal experience.[/p][p][/p][p]Please remember to back up your save files before playing the Unstable version, as some bugs may appear. If you find any bugs please feel free to report them through Steam.[/p][p][/p][p]Seablip Feedback, Seablip Bug Report[/p][p][/p][h3]How do I subscribe to the Unstable beta branch?[/h3][carousel][/carousel][p]Hello everyone, I am thrilled to give everyone who can’t wait a chance to join the unstable Castle Update! The new update brings a whole new type of challenge with the new Castle mode. I am excited to see how it plays for you! [/p][p][/p][p]For me, there is still content to be created and bugs to be squashed before it goes stable, but it is also a valuable opportunity to gather feedback on the new balance in the game and to tune up the fun. I have done major updates in how enemies select ship and castle equipment, how enemies use skill points, among other changes. I think it offers more challenges, but also a more stable experience for everyone - with this update, it is now possible for me to start working on a custom difficulty setting that can bring even more challenge to the hard-winded sailors, or a softer experience for those who want to have a more chill experience. I will carefully read your feedback on the new enemy balance and try to work on this feature with that feedback in mind, but first priority is to fine-tune the normal setting.[/p][p] [/p][p]Patch Note:[/p]
  • [p]New Castle battle mode added! - defend your own castle, or attack enemies[/p]
  • [p]Castle crafting added! Go to the castle workbench on the home island to build yours[/p]
  • [p]Pick a crewmate to follow you on your adventures![/p]
  • [p]Enemy rebalance - New random layout generator! - (ship and castle)[/p]
  • [p]Enemies will now lay siege against player's castle[/p]
  • [p]Attackable enemy castles (currently available: Bluecoat, Redcoat, and Pirates - a total of 14 and 2 (legendary) extremely difficult for the players that want an impossible challenge)[/p]
  • [p]New crafting prices for equipment to better reflect their performance[/p]
  • [p]Minor price changes on certain items[/p]
  • [p]A few new equipment added (mostly for the castle)[/p]
  • [p]New inventory UI display now shows player item count when crafting or buying equipment[/p]
  • [p]Grandpa story event (intro) is connected to player's castle[/p]
  • [p]Enemy AI priority balance changes[/p]
  • [p]Weekly crew payment is removed[/p]
  • [p]Crew morale deterioration is lowered by 1[/p]
  • [p]Enemy wizard spell cooldown increased by 5 seconds per spell[/p]
  • [p]Melee attack damage increased significantly[/p]
  • [p]Boarding crew does less damage than defending crew[/p]
  • [p]Healing room buffed significantly (but slower healing speed)[/p]
  • [p]New healing equipment available - healing all crew in battle (including boarding crew)[/p]
  • [p]Most cannons do slightly more crew damage[/p]
  • [p]New Castle Chest that can hold resources needed for castle building[/p]
  • [p]New Equipment storage for Castle Equipment[/p]
  • [p]New crew management menu to organise the castle guards. (You can revive dead crew from here)[/p]
  • [p]Visible difficulty for enemies on the world map[/p]
[p]
[/p][p]Known issues:[/p]
  • [p]Equipment crafting price does not use items from the Castle Chest yet, but the Inventory UI displays both castle chest and player inventory contents[/p]
  • [p]Visual: Some frozen explosions and other sprite FX might not disappear when a castle is destroyed[/p]
  • [p]Visual: Some missing art sprites on destroyed castle modules[/p]
  • [p]Castle victories only give Castle Blueprints as a reward[/p]
  • [p]Visual: Castle Equipment layer bug. Crew is behind the equipment when using a ladder or stairs[/p]
  • [p]Visual: Castle Module with inside ladder does not mask crew yet[/p]
  • [p]Visual: Castle debris is not falling into the water on certain castle islands[/p][p][/p]
[p]Missing Content[/p]
  • [p]Castle for: Octopus, Army of Dead and Goblin[/p]
  • [p]More castle modules[/p]

Seablip "Castle Update" Teaser

[p][/p][previewyoutube][/previewyoutube][p]Hey everyone! I know you’ve been waiting a long time! I’ve been working hard to make the next update exciting, challenging, and fresh while staying true to core Seablip gameplay. After a lot of trial and error, I finally found the secret sauce — and I can’t wait for you to try it![/p][p][/p][p]I'm really excited to share with you a teaser for the "Castle Update", which will be the next major update coming for Seablip! I can't wait to see what you think! CASTLE BONANZA!! ːsteamhappyː[/p][p][/p]
  • [p]Unstable version dropping soon ːsteamthisː[/p]
[p][/p][p]Sincerely Capt Jardar[/p]

Small Update 0.7.661 - New Autosave Feature

[h2]New[/h2][p]Autosave is added each time you enter the world map (sailing). This can be toggled on/off in settings. [/p]
  • [p]Note: For old seadogs, the autosave feature is turned off, so you would need to turn it on in settings! For new players, it will start on. [/p]
  • [p]I know several people have requested this feature, so I hope this can be of benefit for those who like the game to save more often. Autosave is an option, so for those who like to keep the old save system, just make sure to toggle off autosaves. [/p]
  • [p]This should also work when you are doing a world map challenge (it saves after each battle). So those who want an easier playthrough can load if they lose. Or for those who need to stop playing and want to continue the challenge next time they play Seablip. [/p]
  • [p]Please let me know if you experience any bugs with this new system. I have done my best to keep it bug-free, and I also added a second backup of your savefile in case something goes wrong. Each save now has two backups: "savefilename_old" (previous save) and "savefilename_backup" (backup of last "new day" savefile) [/p]
[p]
[/p][h2]Minor[/h2]
  • [p]Last spell book page is saved (when loading game) [/p]
[h2]Bug fix[/h2]
  • [p]Controller issue. Using the keyboard for movement while a controller is attached could switch hotbar selection (island gameplay)[/p]
  • [p]Wrong button on some key tutorials[/p]
[h2]Other[/h2]
  • [p]Addresses the Unity security vulnerability[/p]
[p][/p][p][/p]

Seablip Sets Sail for Tokyo Game Show 2025

[p]Hi everyone, I know you are eagerly waiting for new updates! [/p][p][/p][p]Due to my family situation and that I am the only developer of Seablip, the journey towards 1.0 release is taking a little longer than anticipated. However, my dedication remains as strong as it was in the beginning. As my children are getting older now, I'm able to focus more on creative development. I am trying to keep steady progress, without too much stress. This means it takes a little longer between updates, as I want to ensure I am making content with quality and soul. I am sorry to all those who are eagerly waiting for new updates. And your patience is greatly appreciated! I just want to make it clear that I am still fully committed working on Seablip. I have worked a lot on the next update, and will continue to keep a steady course towards Seablip´s 1.0 release. Looking forward to making it the pixel pirate adventure I dreamed it would be, and worthy of your time.[/p][p][/p][h2]Japanese Translation[/h2][p]I am very happy to announce that Seablip now has a Japanese translation! I still remember the first game I ever played on my Gameboy Color. Pokémon Blue! It feels like a special privilege and honor, to finally have my own game translated to the origin language of my first gaming experience.[/p][p][/p][p][/p][h2]Tokyo Game Show 2025[/h2][p]If you are in Japan during the Tokyo Game Show, you are welcome to stop by my booth to say hello. I will be there all days - looking forward to stepping out of my development cave to amazing food and talking to lots of people![/p][p][/p][h2]Minor Fixes[/h2][p]There is nothing new in terms of content in this update, but it includes a couple of bug fixes and improvements to existing systems. For instance:[/p]
  • [p]Crew Menu improved - less clunky, and "Collapse Buttons" have a cleaner look.[/p]
  • [p]You can send sailors home (when docked at home island)[/p]
  • [p]If you are on the world map and docked at your home island, you can access the same crew option as you get when you are moving on the island (revive/send sailor home/send sailors to ship). To add later: Crew Management Button on the Dock Menu[/p]
  • [p]Text improvements and other bug fixes[/p]
[p]Best regards,[/p][p]Jardar[/p][p][/p]

Steam Workshop - German & French localization - Bug fix

[p]Hey everyone! Seablip version 0.7.626 is out now, and you can now upload and download mods from Steam Workshop! ːsteamthisː[/p][p][/p][p][/p][p][/p]
Steam Workshop Integration
  • [p]You can now upload your mods to Steam Workshop and subscribe to other mods. Use the Mod buttons on the start menu to enable/disable mods.[/p]
  • [p]Let me know if you have wishes/feedback to support mods better.[/p]
French and German localization
  • [p]Thanks to the help from super dedicated players, Seablip now has almost full German and French translations (some words and stuff might still need updating, so feel free to report any text errors). [/p]
  • [p]I have players helping out on other languages too, but Seablip is text-heavy, so it takes time - I will update with new languages when I get it, and if you would like to help out with localization, you can reach me from here: https://seablip.com/contact-1[/p]
[p][/p][h2]Modding - Ship Builder[/h2]
  • [p]You can now capture a modded ship! ːsteamhappyː[/p]
  • [p]You can now preview the ship you are modding with the ship builder. It only shows the preview if the vessel has a valid layout. This makes it much easier to spot errors and improvements you want to make to the ship.[/p]
  • [p]Edge cases for modding: Be aware that if the modded ship layout changes and you have captured this ship on an old mod version, the captured ship will not get the new layout (only the new sprites) - this is to prevent possible game-breaking issues on loading. This should also prevent you from losing equipment if you have captured a ship from a mod, then unsubscribed. If you dismantle the ship and capture a new one, it will have all the updated data. And all enemies will always have the up-to-date mod version.[/p]
[h2]Modding - Enemy Crew[/h2]
  • [p]You can add new enemies to one of the existing factions in the game. More updates for this will come later.[/p]
[p][/p][h2]QOL[/h2]
  • [p]12 inventory slots for ship equipment instead of 3. Upgrade price is much cheaper per new slot unlocked.[/p]
  • [p]The magic bottle for sailors no longer breaks on use (but they are much more expensive to buy)[/p]
  • [p]Right-click on sailors to place them in a bottle (if a bottle is available)[/p]
  • [p]Ship on the world map, sail speed increased slightly[/p]
[p][/p][h2]Bug fixes[/h2]
  • [p]Fixed. Some players experienced that the character movement got stuck in one direction (let me know if this bug still exists)[/p]
  • [p]Minor controller update (still long to go)[/p]
  • [p]Other minor fixes[/p]