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Seablip News

Enemy Difficulty Update - 0.6.90

Hello everyone, after reviewing feedback and video streams from players, I've observed that the enemy in sea battles needs a significant overhaul in balance. The easy enemy is now much easier, allowing for quicker ship upgrades. Battles become more intense when facing a more difficult enemy, as an easy enemy results in a slow battle that I don't want you to be stuck on forever.

Additionally, I've made another significant change that will impact battles greatly. You can now heal your crew and ship without advancing to the next day, accessible on the World Map - Main Island.

New
  • You can now heal your crew and ship without advancing to the next day, accessible on the World Map - Main Island.
  • Enemy difficulty on the easy level has been significantly lowered.
  • Easy enemy ships will no longer attempt to escape.
  • Easy enemy is easier to not miss.


Please share your thoughts on these changes, and let me know if there are still aspects you find lacking or problematic.

Small Update - 0.6.89

New
  • Player Skill Menu added (work in progress) - you can now level up the player the same way as your crew (the player will also have special skills)
  • Crew max health increased (health +1 extra per level).


Visual:
  • The enemy ship in battle is now framed at the same height as the player ship.

Small Update - 0.6.889

Another small update after some feedback from players (thanks for all feedback):

New
  • All gold rewards from a seabattle are increased.
  • The demo lacks high-level enemies to showcase the variety of upgrades/weapons in Seablip. To address this, I've added an extra medium-level octopus enemy and a hard-level pirate on the world map for those seeking a greater challenge than an easy ship.

Hotfix - 0.6.888

Bug Fixes: Fishing
  • Bluegill did not require bait
  • Fish sometimes do not flip in the correct direction when declining bait.
  • Performed some minor optimization on fishbait behavior


Saving/Loading
  • Fixed an issue for new players concerning how startup preferences are loaded/saved. It likely wasn't causing any harm
  • Fixed another problem that might be linked to an extremely rare bug preventing players from starting a New Game/Load Game

Small Update - 0.6.886

New:
  • I have added more hair options to character customization (The missing hair has been replaced) Additionally, a duplicate hair option has been corrected
  • The NPC mini talk bubble (indicating if NPC has dialog) is now adjusted to become transparent if the player looks in the wrong direction (talking is not possible)


Bug fixes:
  • Text misspelling: Grandpa dialog on Spirit Bay
  • Backpack upgrade event can happen twice (only one version should play)