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Seablip News

Small Update - 0.6.889

Another small update after some feedback from players (thanks for all feedback):

New
  • All gold rewards from a seabattle are increased.
  • The demo lacks high-level enemies to showcase the variety of upgrades/weapons in Seablip. To address this, I've added an extra medium-level octopus enemy and a hard-level pirate on the world map for those seeking a greater challenge than an easy ship.

Hotfix - 0.6.888

Bug Fixes: Fishing
  • Bluegill did not require bait
  • Fish sometimes do not flip in the correct direction when declining bait.
  • Performed some minor optimization on fishbait behavior


Saving/Loading
  • Fixed an issue for new players concerning how startup preferences are loaded/saved. It likely wasn't causing any harm
  • Fixed another problem that might be linked to an extremely rare bug preventing players from starting a New Game/Load Game

Small Update - 0.6.886

New:
  • I have added more hair options to character customization (The missing hair has been replaced) Additionally, a duplicate hair option has been corrected
  • The NPC mini talk bubble (indicating if NPC has dialog) is now adjusted to become transparent if the player looks in the wrong direction (talking is not possible)


Bug fixes:
  • Text misspelling: Grandpa dialog on Spirit Bay
  • Backpack upgrade event can happen twice (only one version should play)

Small Update - 0.6.885

New:
  • I received feedback that the main story progressed a bit slowly in between dialogues and have adjusted the timing and removed some not-so-important parts of the intro. I hope it feels a little better now.
  • I increased the normal animation speed for dialog text (you can modify the speed in settings).

Small Update - 0.6.884

New:
  • You can now skip the intro when starting a new game (please note: skipping the tutorial and the entire first chapter of the main story is not recommended for new players).
  • Pump got some more info text.


Bug Fix:
  • Rain sound now fades out upon exiting the menu.
  • Resolved a rare bug that could lead to a soft-lock when interacting with NPCs.