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Seablip News

Small Update - 0.6.884

New:
  • You can now skip the intro when starting a new game (please note: skipping the tutorial and the entire first chapter of the main story is not recommended for new players).
  • Pump got some more info text.


Bug Fix:
  • Rain sound now fades out upon exiting the menu.
  • Resolved a rare bug that could lead to a soft-lock when interacting with NPCs.

Hotfix - 0.6.883

Fixes a black screen after visiting Grandma on day 2. Only happens if Wolfgang leaves the scene before the player.

Please let me know if other big or small bugs occur. :)

- Jardar

Hotfix - 0.6.882

Hi everyone,

Someone reported a black screen issue, and this update should fix the problem. It was a rare occurrence after fishing, so not many should be affected by this particular bug.

Please let me know if other big or small bugs occur, and I will address them promptly.

- Jardar

🎉Seablip Demo is now LIVE🎉

This has been a long journey, I have worked on Seablip for almost five years. The music is done by my great composer Christian Balvig.



I am thrilled to hear your thoughts! I hope the demo is enjoyable and suits your taste.

The demo is now available to play until October 26th.

Want to support Seablip?

Help steer Seablip towards release by wishlisting the game and providing feedback

either here: Seablip's Discord Community

or here: Steam Forum


I wish you fair winds and an awesome day!

- Jardar

Full release postponed (some months); demo will be available 27. September.

Hello everyone,

I know you're all eagerly anticipating the release of Seablip, and I'm just as excited to share it with you! I've been working on this project for nearly 5 years now.

The game itself offers a wealth of content to enjoy, and I'm hopeful that the upcoming demo will provide you with a solid taste of Seablip's core gameplay.

The full game still requires some fine-tuning, particularly in terms of quality-of-life improvements, but the most crucial aspect is defining the game's objectives and progression from start to finish. I don't want to release the game until it has a clear sense of purpose.

I anticipate that it will take me until February next year to complete this process. This also marks a break-even point for me, where my personal funding will no longer suffice. Achieving this goal will demand a great deal of dedication on my part, and rest assured, I'm committed to working hard. However, I also prioritize my family and health.

I hope the upcoming demo generates plenty of excitement and anticipation for the full release. Additionally, I hope it provides me with valuable insights into which elements of Seablip you enjoy the most and those that may need improvement before the full release.

All the best,
Jardar