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Seablip News

Hotfix 0.7.020

Bug fix
  • Dropping blueprints as an item in the world could not load and cause new bugs.
  • Night bug. Ship light was not removed cleanly and could cause game-breaking bugs in rare circumstances.
  • NPCs did sometimes spawn in the wrong position on load.
  • If you walk into a scene and trigger a film event, in some rare circumstances the character will get a walk animation glitch.
  • Items delivered to Sir Jasper remove the whole stack instead of 1 artifact.
  • When inside, you can sometimes see Artifact flags on the outside of the border (on the black)
  • One-Time Barrel did not disable player input on use. Could cause game-breaking bugs.
New
  • Bubble Boy quest finished. (More features will be added to Barrel Island later.)
  • Redford now offers 3 cannons (the button did not work on the old version)
  • Redford now offers 3 Redcoat ships (the button did not work on the old version)
  • The "Pufferfish Assassin" upgrade now has a blueprint recipe
  • Crafting Update: Demonic Altar and Teleport now require 1 skeleton head + stones
  • Sir Jasper no longer takes breaks on work days!


Note:
I am working on the unfinished quests in Captain's Log.
- Be aware that the "Love Messenger" quest is not possible to complete yet, but will hopefully come in the next update.

Wizards & Flags Update

[h3]Hi everyone![/h3]

Thank you so much for a thrilling Early Access launch! I wasn't sure what to expect, but over the past two weeks, I've enjoyed seeing Seablip's Discord server, the forum on Steam and my mailbox booming with feedback and support. Seablip now has over 200 reviews, which is also a milestone to celebrate. That means a lot guys. Thank you so much! I am already thinking a lot about all the content I want to add so I haven't really got the time to celebrate yet. However, I've also received a lot of bug reports and complaints about unfinished quests.

I made many bug updates since release (and will continue to do that), and I am now working on a fix for the unfinished quests: you will see them as part of smaller updates coming in regularly in the next days/weeks. Sorry for the wait: I am doing what I can to update as fast as possible at a healthy speed.

With that, I'm excited to announce the first major update for Seablip:



Wizards & Flags


This update will spark more magic into the game, including a new type of sailor you can recruit: wizards. Wizards won't offer the usual crew skills but will instead possess one or two magical spells.

Seablip's world is a place with magic, so as part of this update, I'll also be including more magical lore within the game. This aligns with my broader vision of fleshing out the main story.

Another exciting feature of this update will be the option to customize your own flag. Old saves will have this opportunity upon loading the game, while new games will have it as part of the character customization.

Here's a glimpse of other upcoming content goals for this update:

  • New bosses (with a wizard theme)
  • New ships (Redcoats and Bluecoats have their own wizards, so the update should include higher-difficulty warships employing new tactics)
  • More islands (with a magical theme)
  • Some new NPCs available on your main island
  • You can upgrade your house


The release date for this update is July-August, but nothing concrete yet.

While I work on this update I will continue to do minor updates with content and bug fixes + starting a QA for controller support to make it less frustrating than it is now.

[h2]Seablip is participating in the Best Indie Games Summer Showcase 2024[/h2]
[previewyoutube][/previewyoutube]

[h2]Early Access Roadmap[/h2]

I want to be transparent: the Early Access Roadmap will be announced after the "Wizards & Flags" update. As this is my first game, I'm hesitant to commit to a detailed roadmap before delivering you all a first update. I want to learn from that experience and dedicate enough time to reviewing all your feedback. This will allow me to create plans that align with my vision while incorporating your valuable input. Here are some of the bigger headlines:

Duel: Player vs. Enemy Captain (Mini-game as an alternative to ship fight)
Late Content Update (Bigger ships, more bosses, and late-game content)
Main Story Update
Fishing Update (everything with fishing needs a huge update)
Localization Update
Controller Update

Feel free to ask any questions you have about the upcoming roadmap!



If you haven't already got your hands on Seablip's Original Soundtrack you can now listen to it on Spotify and consider supporting the brilliant composer Christian Balvig by buying the soundtrack on Steam. Here is a link.

https://store.steampowered.com/app/2829810

Hotfix 0.7.019

Bug fix
  • Item info is not removed when "quick stacking" to a chest.
  • Blocked some paths that could lead to battle soft lock because player crew is stuck on the enemy ship.
  • Holding an item and then continuing on the reward menu after a battle could break the game.
  • Anchor follows you on the world map if you exit island menu (bluecoat island)
  • I have made some updates that might have removed the "Ghost Upgrade" bug (you lose upgrades on your ship and they spawn as "ghost" in the world). Let me know if it still occurs.
  • Daily Crew did not spawn on the first day of a loaded game. This is fixed and Daily Crew is now saved: so if you exit the game and load, it will be the same sailor as the last time you played (until a new day).
  • Rare gamebreaking bug. The save was broken because of a black screen on load. Old saves will work again. Rare bug, but the melter lost the reference to its placement cell.
  • Chest and jars no longer respawn in Nebbler and Skillmaster's house.

Hotfix 0.7.017

Bug fix
  • The crafting price from upgrades not placed on the ship was not returned
  • Sir Jasper's delivery of artifacts bug (losing item) is now fixed
  • Player cannons can fire even if an enemy is destroyed.
  • Crumbly is marked as "Medium" - the correct one is "Very Hard"
  • The dismiss crew text had the wrong alignment.
  • If you have a full inventory and click ESC when holding an item and a chest is open: item is lost.
  • The workbench on the fort side of the player island is now disabled to avoid confusion until it is added to the game.
New
  • You can now add sailors to a bottle when you need to Dismiss sailors (if a magic bottle is available)
  • New menu for Sir Jasper's item quest
  • Weekly pay to crew update, make it less punishing:
    It is instead of instantly set +- on the current moral. So for instance, 0 gold equals -2 points (if the crew is "Euphoric" they will now be "Normal" not on the "Mutiny" level.)

Hotfix 0.7.016

Bug fix
  • Show map while in battle is possible by clicking "M" (This will break the game)
  • Swapping bottle ships can make caves get full light.
  • Show menu and map are now blocked while the player is walking from inside to outside or the opposite to prevent certain bugs.
  • Mateo's locksmith shop was infront of dragged item.
  • Food Ration HUD is removed (will come back if/when it is a in-game function)
  • Loading screen (black fade) no longer pause when open menu
  • Locked player inventory was not grey (visual)
  • Sir Jasper's delivery of artifacts "steals" item but does not complete the request.
New
  • Save and Sleep button on the world map is now always active when sailing.
  • Llama Head droprate increased
  • Rock and iceberg hitbox is slightly decreased on world map (is still not very accurate)
  • Fast Reloader skill updated