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Seablip Summer Sale + New Update!!

Hi everyone!

[h2]The Steam Summer Sale has begun![/h2]

I've released a new Seablip update featuring a brand-new boss and a few other exciting additions!

New Update 0.7.053


https://store.steampowered.com/news/app/1471270/view/4221643401459556047?l=english

Seablip Demo Live


I'm excited to announce that I've just published a new demo for players who want to try the game before they buy it. Many of you have requested this, so here you go!

https://store.steampowered.com/app/2572070

The next update will be the Wizard and Flag update.

Have a great summer! :)

- Jardar

Small Update - 0.7.053

New:

  • Oil Barrel Upgrade (Rare Blueprint)
  • Thunder Barrel Upgrade (Rare Blueprint)
  • You can now buy oil and thunder barrels from Barrel Island.
  • Eel Charger (Ship Upgrade)
  • 1 New Boss (after you learn Boulder Push)
  • Oil is now a new battle effect (Combine with flames or remove with water).
  • Slime on the ground is now a new battle effect (Slows down sailors' walk speed by 70% or combines with oil to make a short duration of poison gas).
  • Monkey Bomber (Ship Upgrade) (Epic Blueprint)
  • Banana Bomb (Currently used by Monkey Bomber)
  • New Item: "Duck Floaty." You can rescue sailors from the ocean after a battle.
  • You can buy Duck Floatys from Seablip Island.
  • The item trade button now shows the item description.
  • Akasho on Peacehaven now accepts the Love Messenger Quest, and you can learn "Boulder Push" from him.
  • 1 New Achievement


Changes:

  • Magic Shield Update: Dead Shield needs 18 seconds to charge (from 5 seconds before), Gold Shield needs 17 seconds (from 5 seconds), and Small Shield (upgrade) needs 20 seconds (from 18 seconds). Big Shield's durability is now 3 hits (from 6 hits before).
  • Wood Auto Pump is slower. It needs 5.5 seconds to remove 1 water "bar" (old: 3.5 seconds).
  • All Barrels are faster to build.
  • Flame damage on the ship is now 10 seconds slower, but for each flame inside a zone, it's now 1.5 seconds faster.
  • Flame damage on sailors is now 8 (ish) seconds slower, but for each flame, it is 2 seconds faster.
  • Poison Gas and Flame combined have a 50% lower chance of ship damage and do less crew damage (but still powerful!).
  • Blue slime can now freeze sailors (on death).
  • Green slime now spawns slime on the ground.
  • Slime Mortar Update: 65% chance for green slime, else one of the other colors.
  • Fish Mini-Game is temporarily removed, making it much easier to catch a fish (honestly, I'm not super happy with the mini-game as it is).
  • Fish do not respawn before the next day (if caught).
  • Slime Mortar is now craftable (Legendary Blueprint).
  • Ice Mortar projectile count reduced to 4 (from the previous 5).
  • Monkey Mortar increased gold price.
  • Fish torpedo ship damage was reduced to 1-2 (from the previous 3).
  • Artifact Update: Longbeard Vase III can now be found on the ice biome and in caves.


Bug Fix

  • Winning a battle with flames could glitch the game in rare circumstances (fixed).
  • Pocket Crew could spawn on cells that were blocked/not visible (fixed).
  • Hungry Tree could cause some item bugs (fixed).
  • The invisible ladder on Bluecoat Island is now removed (but not for old saves).
  • Item ID is updated (fixes some item glitches).
  • Using a submarine and sinking an enemy ship with "barrel pirate" would glitch the game (fixed).
  • Lightning storm can't find a cell on a submarine and glitch the game (fixed).
  • Unloading sea battle is delayed 1 frame to avoid rare bugs after a battle (fixed).

Hotfix 0.7.020

Bug fix
  • Dropping blueprints as an item in the world could not load and cause new bugs.
  • Night bug. Ship light was not removed cleanly and could cause game-breaking bugs in rare circumstances.
  • NPCs did sometimes spawn in the wrong position on load.
  • If you walk into a scene and trigger a film event, in some rare circumstances the character will get a walk animation glitch.
  • Items delivered to Sir Jasper remove the whole stack instead of 1 artifact.
  • When inside, you can sometimes see Artifact flags on the outside of the border (on the black)
  • One-Time Barrel did not disable player input on use. Could cause game-breaking bugs.
New
  • Bubble Boy quest finished. (More features will be added to Barrel Island later.)
  • Redford now offers 3 cannons (the button did not work on the old version)
  • Redford now offers 3 Redcoat ships (the button did not work on the old version)
  • The "Pufferfish Assassin" upgrade now has a blueprint recipe
  • Crafting Update: Demonic Altar and Teleport now require 1 skeleton head + stones
  • Sir Jasper no longer takes breaks on work days!


Note:
I am working on the unfinished quests in Captain's Log.
- Be aware that the "Love Messenger" quest is not possible to complete yet, but will hopefully come in the next update.

Wizards & Flags Update

[h3]Hi everyone![/h3]

Thank you so much for a thrilling Early Access launch! I wasn't sure what to expect, but over the past two weeks, I've enjoyed seeing Seablip's Discord server, the forum on Steam and my mailbox booming with feedback and support. Seablip now has over 200 reviews, which is also a milestone to celebrate. That means a lot guys. Thank you so much! I am already thinking a lot about all the content I want to add so I haven't really got the time to celebrate yet. However, I've also received a lot of bug reports and complaints about unfinished quests.

I made many bug updates since release (and will continue to do that), and I am now working on a fix for the unfinished quests: you will see them as part of smaller updates coming in regularly in the next days/weeks. Sorry for the wait: I am doing what I can to update as fast as possible at a healthy speed.

With that, I'm excited to announce the first major update for Seablip:



Wizards & Flags


This update will spark more magic into the game, including a new type of sailor you can recruit: wizards. Wizards won't offer the usual crew skills but will instead possess one or two magical spells.

Seablip's world is a place with magic, so as part of this update, I'll also be including more magical lore within the game. This aligns with my broader vision of fleshing out the main story.

Another exciting feature of this update will be the option to customize your own flag. Old saves will have this opportunity upon loading the game, while new games will have it as part of the character customization.

Here's a glimpse of other upcoming content goals for this update:

  • New bosses (with a wizard theme)
  • New ships (Redcoats and Bluecoats have their own wizards, so the update should include higher-difficulty warships employing new tactics)
  • More islands (with a magical theme)
  • Some new NPCs available on your main island
  • You can upgrade your house


The release date for this update is July-August, but nothing concrete yet.

While I work on this update I will continue to do minor updates with content and bug fixes + starting a QA for controller support to make it less frustrating than it is now.

[h2]Seablip is participating in the Best Indie Games Summer Showcase 2024[/h2]
[previewyoutube][/previewyoutube]

[h2]Early Access Roadmap[/h2]

I want to be transparent: the Early Access Roadmap will be announced after the "Wizards & Flags" update. As this is my first game, I'm hesitant to commit to a detailed roadmap before delivering you all a first update. I want to learn from that experience and dedicate enough time to reviewing all your feedback. This will allow me to create plans that align with my vision while incorporating your valuable input. Here are some of the bigger headlines:

Duel: Player vs. Enemy Captain (Mini-game as an alternative to ship fight)
Late Content Update (Bigger ships, more bosses, and late-game content)
Main Story Update
Fishing Update (everything with fishing needs a huge update)
Localization Update
Controller Update

Feel free to ask any questions you have about the upcoming roadmap!



If you haven't already got your hands on Seablip's Original Soundtrack you can now listen to it on Spotify and consider supporting the brilliant composer Christian Balvig by buying the soundtrack on Steam. Here is a link.

https://store.steampowered.com/app/2829810

Hotfix 0.7.019

Bug fix
  • Item info is not removed when "quick stacking" to a chest.
  • Blocked some paths that could lead to battle soft lock because player crew is stuck on the enemy ship.
  • Holding an item and then continuing on the reward menu after a battle could break the game.
  • Anchor follows you on the world map if you exit island menu (bluecoat island)
  • I have made some updates that might have removed the "Ghost Upgrade" bug (you lose upgrades on your ship and they spawn as "ghost" in the world). Let me know if it still occurs.
  • Daily Crew did not spawn on the first day of a loaded game. This is fixed and Daily Crew is now saved: so if you exit the game and load, it will be the same sailor as the last time you played (until a new day).
  • Rare gamebreaking bug. The save was broken because of a black screen on load. Old saves will work again. Rare bug, but the melter lost the reference to its placement cell.
  • Chest and jars no longer respawn in Nebbler and Skillmaster's house.