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Seablip News

Developer Live-Stream: New Wizards & Flags Update

Join me while I (the developer) try the new and adventurous Seablip update Wizards & Flags!

Some of the new things:
  • More enemies
  • New map
  • Wizards and spells
  • More challenges
  • More upgrades (equipment)
  • 3 new bosses


[h2]6 Trading Cards is now available for Seablip! ːsteamhappyː [/h2]

To celebrate the new Wizards & Flags Update: Seablip now has 6 Trading Cards and emoticons to unlock!

https://store.steampowered.com/app/1471270

Hoist the sail!

Hotfix 0.7.505

  • Pirate Territory (3 skulls) and Pink Sea (2 skulls) have a much easier challenge to unlock the area.
  • Goblin area is 4 point challenge (previous 6 points)
  • Enemy Wizards decreased mana charge
  • New treasure island in Goblin Area (contains a spell)

Hotfix 0.7.503

Changes

  • You can now buy Weak Magic Shield at Seablip Island (North East of home island)
  • Reduced magic shield health on tier 2 skull enemies
  • Big barrels can now be placed inside the ship (if it has a cannon window)
  • Redcoat enemies with 2 skulls is now easier (was too hard)
  • Ice Explorer ship increased crew size to 3 (previous 2)
  • House Ship crew cap increased to 4 (previous 3)
  • Crocodile Ship crew cap increased to 4 (previous 3)



Bug Fix

  • One specific 4-point path challenge offered too difficult enemies.

Developer Live-Stream: New Wizards & Flags Update

Join me while I (the developer) try the new and adventurous Seablip update Wizards & Flags!

Some of the new things:
  • More enemies
  • New map
  • Wizards and spells
  • More challenges
  • More upgrades
  • 3 new bosses


https://store.steampowered.com/app/1471270

Hoist the sail!

Wizards & Flags Update Out Now!!

[previewyoutube][/previewyoutube]

[h2]Hello everyone![/h2]

It's time for Seablip's first major update! Wizards & Flags is out now!

I recommend starting a new game, since the gameplay has been significantly rebalanced. However, old players should still be able to play on their old saves! ːsteamthumbsupː

The new update brings a lot of new changes. There are a lot more enemies on the higher tier of difficulty. You'll get a new tactic with the wizard. And the world map has been totally renovated. The new map offers a much easier solution for the expansion of the world (something I intend). While some of you might feel the game still needs to reach closer to 1.0 to be replayable, I hope this new update will give a lot of fun to old sea dogs too! ːsteamhappyː

As a single developer who is also a dad, it has been a rollercoaster to get here, but I really hope you like the new update. It brings significant changes, and hopefully a lot more fun! I have a lot of fun working on Seablip, but the most important thing is how you experience it.

Seablip is still not 1.0, and I know the game lacks content and is riddled with bugs. Rest assured that I will continue to work on Seablip until it feels like a worthy 1.0 game — and hopefully beyond that too!

I really appreciate all the feedback you give me, and I hope you see that I listen to that feedback.

Here's a look at some of the new things added to the game, while some stay a secret.


[h2]Patch notes (does not cover all changes)[/h2]

[h3]New World Map[/h3]

[h3]New Roguelike Challenges[/h3]

[h3]Wizards and Spells[/h3]

[h3]Goblin Enemy Faction[/h3]

[h3]Battle interface update[/h3]
  • New button in battle to lock/unlock aim.
  • Fortune Wheel mini-game to win new upgrades. Get better odds with a Crew Kill Victory or multiple losses of the same upgrade

[h3]More enemies, including many more 4-skull (very hard) enemies[/h3]
  • 3 new bosses (more to come)
  • More upgrades!
  • Shipbuilder NPC moves to player island (can build boss ships!)

[h2]Customize Flag[/h2]


[h2]Changes (does not cover all):[/h2]
  • Gold prices and rewards rebalanced. Expect increased gold usage in the next major update.
  • Magic Shield reworked, more vital to gameplay, and integrated into the HUD.
  • Ship speed and evasion improved and changed. Evasion upgrades are now available.
  • Blueprints can only be learned with a blueprint.
  • Crew health nearly doubled.


[h2]Major Bug Fix:[/h2]
  • Fixed issue where anti-virus software blocking save permissions caused constant freezing. (Please report if this persists.)