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  3. Update 1 - INTEL

Update 1 - INTEL




Hey everyone!
The new update "INTEL" is now live!
We worked hard on many many improvements based on your feedback.
In general we are very confident about our future plan and certain about what needs to
be added, changed and improved, so worry not!




[h3]GAMEPLAY[/h3]
- Further increased movement speed
- Most maps have spawn points adjusted to remove boring or dragged out areas/gameplay
- Some new map variations and visibility improvements have been added
- Loot has further been tweaked

This is an ongoing process, keep telling us how you feel on these topics
and point out the weaker areas so we can improve them!


[h3]MECHANICS[/h3]
- Ejecting the magazine now grants a 10% speed bonus for 1 second for extra smoothness
- Ejecting the magazine now increases cooling by 50% as long as the magazine is out
- Varied grenades have been changed to a much more convenient cursor target

[h3]KNOCKBACK[/h3]
- We added a knockback mechanic which now works on enemies from varied effects
- Keep in mind that this will be only for singleplayer due to technical reasons





[h3]CLASSES[/h3]
3 new Specialisations have been added.
The Recon is essentially the new Sniper class and offers 3 fully fledged different specialisations.
You should also not look him directly in the eyes.

[h3]NEW - Recon [/h3]
High damage Marksman with focus on weakpoint hits, accuracy and positioning

- Evade
- Flash Grenade
- Weakpoint Scan
- L24 'Eraser'
--Channel Power
--Deflection System

[h3]NEW - Recon Psyonic[/h3]
Utility focussed infiltrator with psyonic effects and item affinity

- Dodge Roll
- Engine Breaking Shot
- Weakpoint Scan
- Anti-Vehicle mine
--Psy Infused shots
--Hacker

[h3]NEW - Anti-Material Recon[/h3]
Slow but hard hitting vehicle hunting sniper

- Dodge Roll
- Engine Breaking Shot
- Weakpoint Scan
- Anti-Vehicle mine
--Defensive Measures
--Vehicle Hunter




[h3]ENEMIES[/h3]
- Last Defender is now in the game
- Varied fixes in AI
- Increased enemy type pool per map by 1
- Increased tower amount per map by 1
- Suicide Pineapple Drones now have a delay and sound before exploding
- Reworked taser bot to shoot a weapon and have a targeting indicator (Wip)
- Melee Enforcer now has an 1s ion shield, is generally slower, no more plating
- Enemy riotguard can now shield bash when in melee range, removing shields
- More improvements coming
- New - Some missiles can be shot down (missile dronem Jet Boss)
- Fixed random faction reroll after each map, now happens in third floor

[h3]DIFFICULTY[/h3]
- NEW - Lightning Start difficulty modifier
- NEW - Tactical difficulty modifier
- Higher difficulty and terrorlevel is now harder
- Run and gun and relaxed no longer reduce exp gain
- Run and gun now has a deviation malus
- Removed slow effect from lightning traps
- Homing missiles and mortars are slightly harder
- Flinch now has a 1 second cooldown (0.5s duration)



[h3]UI[/h3]
- Weapon stats now all update and show armor pen and damage
- (Damage is based on point blank damage right now)
- Added ammo counter to player when below 25% ammo
- Added ammo display on ammo pickup
- Added EXP bar ingame which shows exp gained after combat ends
- Added sound for levelup

[h3]MENU[/h3]
- Starting with some menu improvements but ongoing
- Added quickplay button to the end screen
- Added quickplay button to the class menu
- Removed multiple layers on the end screen
- Added scroll bar to difficulty modifiers



[h3]ITEMS[/h3]
- New Item: Helsing Power Bolt
- DMR Sentry turret now spawns on Utility ability
- Varied small tweaks
- A solution for more active items is coming in the next 1-2 patches



[h3]WEAPONS[/h3]
- New Attachment: Hair trigger (Switches to semi auto)
- Weapons now properly gain their own ammo pickup values
This means that ammo economy has changed significantly,
Let us know how you feel about certain weapons
- Fixed pistols requiring much less upgrade parts than other starters
- Many attachments have been fixed

[h3]NEW Uncommon Special weapon - Heavy Flak Cannon[/h3]
[h3]NEW Epic Marksman rifle - R2000H Anti-Material[/h3]

[h3]HEAT[/h3]
- Added rudimentary first version of ]always visible heatbar
- Many weapons have increased heat, but there might have been some non optimal tweaks
- Let us know which ones you want to see changed
- Added Heat sound when reaching higher heat levels on shooting



[h3]OTHER CLASS[/h3]
- Chrono TP reduced blur effect
- Chrono Breaching charges reach 2m further
- As mentioned, Chrono Striker, Trooper, Grenadier, Assault Grenadier speed slightly increased

[h3]AUDIO[/h3]
- Removed 2 tracks in training level which had Content ID enabled
- Added one temporary track back, replacement is coming
- Main menu and combat / idle tracks now should be shuffled randomly
- Changed the weaker of the two headshot sounds to be more powerful (WIP)
- Reduced music volume slightly in comparison with sounds

[h3]FIXES[/h3]
- Fixed tons of actions that did not work fully (Shrines, Attachments, Perks etc)
- Let us know if you see any things that still do not have their effects

[h3]PERFORMANCE[/h3]
- Noticeably Improved single core performance
- Varied improvements



[h3]UNIVERSEDIT / MODDING[/h3]
- Downloaded depots/mods are directly enabled
- New Effects: Switch to Semi / Burst / Full Auto
- New Conditions: Check for multiple entities in range
- New Conditions: Check for Current ammo
- New Conditions: Check for Totalammo
- New Conditions: Check for Backpack ammo
- Added varied weapon targeting indicators which can be used for enemies
- You can now see if a collection has something inside (targets etc)
- You can now delete an depot
- Improvements to delete self action
- Varied fixes
- Added 18 Synthetik 1 weapon images for modding

Modders join us on Discord if you want help with your things or talk with others about modding!

We also have to note here that we are very impressed with the things people have created so far with the UniversEditor . There are some impressive classes already or great other mods like Caramel's difficulty modifiers or Egg's Tech Perks pack.

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[h3]KNOWN ISSUES:[/h3]
- Chrono riotshields have an strange stun?
- Some new perks do not work (Eraser, Defensive measures)
- Keybindings sometimes do not save?
- Enemy bullet speed is faster than it should
- If you made a modded weapon, due to ammo pickup fix, the ammo pickup is reset
to 0 and needs fixing

Keep in mind that this is Early access and we can not do this level of huge amounts of changes and have the same amount of polish each patch as a fully released game with far less output and months long wait cycles, so some things will break or become worse than before. These things will usually be fixed shortly.



Here again big thanks to everyone supporting us within the early access!

Rest assured that we know about the current gripes with the game and are working on improvements in all areas. Day 1 and Update 1 'INTEL' already marks many significant improvements and many more things will follow!

The roadmap is coming +- on monday, stay tuned.
Team FFG