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U11 Hotfix & Tweaks



U11 Hotfix:


Hey, we've got some fixes and tweaks after the latest U11.

[h3]General Changes:[/h3]
! First 3 maps enemy damage and health scaling from 10,20,30% to 0,10,20%
! Credits gain increased from 10 to 15 per kill
Weapon shop costs slightly increased
Weapon pickups on the ground are larger and show the weapon better
Removed audio speaker mode to be readded once engine update fixes volume reset bug
Combat start enables healthbars for common enemies
Bosses now have ambient sounds again

[h3]Balancing[/h3]
Eliminator gadgets got increased health (had reduced health due to a U11 fix)
Eliminator gadgets got exposed scaling and some scaling improvements
Riotguard changed level 10 perk for better difficulty scaling
Police breaching shotgun damage 4>3.75 (Still higher than U10 levels)
P20 Dual damage 1.3 > 1.2 (Still higher than U10 levels)
Changed Taser drones activation, longer cooldown
Nitro Methadone now has a bit better health gain

[h3]Fixes[/h3]
Pause menu controller/keyboard navigation got fixed
Input rebinding fix (ping key and others not always able to rebind)
Multi-kills within same frame kills track properly
(Demolisher credits gain might be too much now)
Pickups on same frame kill don't drop multiple times
Fixed Belt Feed scaling
Clarified Power bolt ejection working only in combat
Fixed Reaction SB Perk lasting too long
Fixed magic mag not being usable


[h3]Full Update 11 Patchnotes:[/h3]


Have fun!
- Team FFG

U11 - EMPOWER



Hey everyone!
Our latest big update is out! Check it out on our website by clicking the buttons or image above!
(Make sure to click multiple times since steam sometimes does not link properly)



Let us know what you think and have fun!
- Team FFG

New Survey - we need your feedback! + U11 Roadmap


[h3]New Early Access Survey[/h3]
After a long while have a new Survey up!
This is important for us to make changes / adjust priorities and we do read all your answers!
It looks long but if you ignore the optional text its just clicking some boxes and very quick to complete.
Make sure you have played the latest Update 10 before entering!



[h2]Survey Link[/h2]
There is a secret link as reward once completed!


[h3]Up next:[/h3]
We work on Update 11 now which does focus on polishing and fixing up things and general improvements. We try to get a test branch out in around a week or so, so this will be a shorter update.
We also likely try implement the healing vial change where you start with a healing item compared to finding medkits at random/from terrorlevel

[h3]Some Upcoming stuff so far:[/h3]
- Testing new Healing Vial system
- Weapon balance pass
- Fixed / Reintroduced Headshot / Critical / Combo sounds
- Purger Legendary Flamethrower & RG-4 Launcher
- Enemies can now patrol from points
- Reworked Oilrig Boss & Boss Arena
- Improved weapon / class menu + usable while playing
- More menu improvements / progress on controller and general usability / text scaling wip
- New F2 debug log for greatly reduced memory usage
- Fixed widescreen
- Important Weapon, Action & Coop fixes
- Progress on replacing our serialization/saving system / removing third party crap,
- Weapon fixes, Coop fixes ..
and more surely happening


Stay tuned!
- Team FFG

U10 Hotfix & Tweaks

Hey,
A small hotfix has been deployed.

[h3]Fixes:[/h3]
Fixed ammo to magazine effects blocking weapon firing (Crossbow, Breacher first kit ...)
Fixed Unstable Chrono Charge not triggering
Fixed Riotguard not gaining 50 stacks on mastery
Fixed Slicer Drone
Enemies with lightning shield now only activate in combat
Road Warrior big game hunter now shows stacks
Fixed some spawners not despawning and staying as invisible targets
Removed one broken laser ammo which was not supposed to spawn
Fixed Dusk description

[h3]Changes:[/h3]
A weapon shop can now spawn in the third map if no weapon chests spawns
Most Spiders got more health
Searchlight Missile Turret now fires faster
Epic weapon shops can no longer have blue weapons

[h3]Known issue:[/h3]
Pickups can still spawn too often (ammo, credits, plating)
There might be some new weapon related issues as we are in progress of rewriting some things

[h3]Multiplayer ending crash:[/h3]
Multiplayer Testing branch games can crash when the game is over

This is due to a Unity memory cleanup issue and we can not simply fix it right now, we look into rolling back the package sending component from unity or try upgrade to the latest version (although that one was still very broken the last time we checked), so we can not give a fast fix on this for the moment as we have no indicator of what is going wrong outside of Unity breaking when it de-allocates the memory, we look into a solution or workaround.



[h3]Upcoming:[/h3]

We decided to do a very short patch afterwards which is focussing on multiplayer improvements, fixes and bosses. See you then! Have fun!

U10 - Strike Force Major Update




Hey everyone!
The new big update is out. A lot of cool stuff and also big multiplayer progress on the testing branch. Check out our fancy website with all the details!



(sometimes you need to click multiple times)
Let us know what you think and have fun!
- FFG