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SYNTHETIK 2 News

12.2



Hey everyone!
We want to bring some more improvements at a faster pace, so here they are;

[h2]Overhauled Weapon Variants[/h2]
Weapon variants got an iteration and many have been improved, reworked or otherwise.
They should overall feel noticeably better and gives finding weapons a fresh new touch.
You can also now see a short description on pickup for better usability.

- Overhauled SAT Police Forces variants
- Overhauled Machine Military Forces variants
- Overhauled Human Raiders variants
- Overhauled Human Defiance variants
- Overhauled Soviet Brotherhood variants
- Improved Redguard variants (more to come)

[h2]Overhauled Tutorial / Firing Range[/h2]
The tutorial got many fixes and improvements.
We removed the obstacle course and added new things for testing and playing with the game mechanics. You can also call in enemy waves to test weapons and items, as well as go outdoors to test on respawning dummies. Overall the firing range should be much more interesting to test out mechanics and interactions, and offer a much better playground for learning and modding.

- New lore-conform android lab area
- Improved firing range
- Improved combat area
- Shops for testing
- Advanced combat area with attack waves
- Beach for chilling & high health dummies for testing







[h2]Coop Improvements[/h2]
We did varied more coop improvements and fixes.
Dead players now can spectate
3 / 4 Player coop now has 15% faster shield delay
Improved server performance again
Fixed leaving the lobby breaking the lobby slots
Fixed loop having too many loop debuffs
Fixed being able to join a lobby while the game starts, breaking the lobby
Fixed weapon upgrades going above 4
Leaving a lobby now requries a prompt Coming soon.
Varied networking or coop related code fixes and improvements.

[h2]Gameplay Improvements[/h2]
Players now have explosion damage resistance (50% from neutral / Enemies, 25% from friendly)
Class Evolutions can no longer roll the same evolution in the same run
Enemy Foam wheel ammo 0.5 > 0.25x dmg
Added Riot Gear upgrade to tinkerer shop
Reduced maximum damage number size
New ability in testing for Eliminator: Mangler
Fixed Refractor Sphere damage resistance scaling above 70%

[h2]Weapon tweaks[/h2]
LR300 now starts with 60>90 ammo, pickup 60>75
LG3 heat increased from 1>1.1
Devastator kit now increases it's spare ammo by 4% per room
PSR2000 Ninata now has a new perk
Judgement now has a new perk, recoil slightly reduced
Road Warrior slight model adjustment

[h2]New Map[/h2]

We added one new map for the last area of the police academy with a garden theme.

[h2]Controller Improvements[/h2]
Added controller sensitivity setting
Reworked settings drop down menus
Buttons in ingame pause and weapon menu work properly again
Buttons no longer reset the selection positioning when pressed
Removed double binding of the weapon menu

[h2]Other Improvements[/h2]
Removed content ID track from main menu
Improved some weapon models
Improved stat displays in varied areas
Loading the game no longer resets XP back to the previous saved state
Action recieved now supports categories
Fixed how flat damage, flat weakpoint damage, flat backstab damage applied
Tweaked afternoon lighting theme in Police Training Areas
Reduces impact effects on larger enemies which were overblown
Fixed Black Screens in loop
Varied 21:9 Adjustments

[h2]Starting Issue:[/h2]
We Changed something about the starting of the game which might circumvent the starting issue some people are experiencing on the latest engine version, let us know. Otherwise please use the fix as described here on the forum pinned thread.

[h2]Edit: Known issue:[/h2]
Elites don't drop upgradekills if they are stunned when killed

Have fun!
- Team FFG

12.1



Hey everyone! We are very glad about the super positive reception of U12 and want to quickly follow up with some more improvements.


[h3]NEW Weapon: AMD-65[/h3]
The new AMD-65 is a hard hitting common assault rifle with brutal recoil and bleeding ammunition.

[h3]NEW Weapon: RRX Coil Gun[/h3]
The classic coil gun is a fast firing and accurate shotgun with powerful charged shot stacks.

[h3]NEW Item: Roundhouse Boots[/h3]
Do the famed roundhouse kick with the roundhouse boots. Applies shock combos aswell.

[h3]NEW Shop: Weapon Upgrade Workbench[/h3]
A new workbench with 3 strong weapon upgrade choices can appear in the late-game.

[h3]NEW Wall Oil Splats[/h3]
Using the power of 3D, hitting enemies now can cause oil splats on the walls!




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[h2]Online Coop[/h2]

[h3]Server Performance / Desync[/h3]
We made various improvements to server performance.
These changes aim to address the "desync" issues (invisible enemies, shop malfunctions, game breaking entirely, etc.). We need your feedback to determine if these changes resolve any issues you've experienced.

We continue to work on improving performance, but it's challenging to gauge the impact without your input since we cannot reproduce such problems in-house.

[h3]Other[/h3]
- In testing: new region selection when opening lobbies.
- Dropping items no longer resets cooldowns.
- Fixed lobby ready button mismatching the player.
- Various minor improvements.

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[h2]Gameplay[/h2]

[h3]Upgrades[/h3]
Item and ability rarities have been adjusted. This results in healing abilities and items costing less to upgrade compared to other abilities. This change offers more choices in determining which items to upgrade, thus presenting players with more strategic options.

[h3]Loot[/h3]
Further improvements to item and weapon shop rarities and some costs have been adjusted to be more logical. Varied costs are reduced a bit, but epics in the uncommon weapon shop now cost 200 more, highlighting the uncommon items.
Fixed the issue of the uncommon item shop having items of too low rarity.
Corrected the bug where scavenging yielded an excessive number of upgrade kits. We are still monitoring this.

[h3]Loop[/h3]
Loop enemy movement speed reduced from 50% bonus to 30% bonus.
Loop armor bonus decreased from 40% to 20%.
Fixed the issue of players not receiving the loop debuff.
Further loop improvements and additional loot are planned for the near future.

[h3]Map Icons[/h3]
New icons for weapon chests, item chests, players, pickups.



[h3]Shops[/h3]
Variant Override added to the tinkerer shop.
Weapon tuning now provides +1 upgrade kit.
Mystery trader's power has been significantly increased.
Dodgy pills and Titanium legs have been upgraded to epic tier.
Grenade arm now also boosts ejection speed.
Chaos Technology Insertion now grants 2 perks.
Fixed issues with Ammo Refit.

[h3]New Greater Weapon Upgrade Workbench[/h3]
A new workbench with 3 strong weapon upgrade choices can appear in the late-game.

[h3]Items[/h3]
Twin link has been reworked.
Cryo Cannon is now automatically triggered.
Various fixes and improvements to the Shield Dome.

[h3]Classes[/h3]
Chrono Interceptor: Fixed and enhanced various evolutions.
Power Kick/Breaching Kick now reduces damage taken by 50% during the kick.
Riotguard Crisis Medical Kit: Removed acid shot to prevent friendly fire, added handgun benefits.
Fixed the issue with the nano launcher restoring 3 shots instead of 0 upon ammo pickup; it now restores 1 shot (currently in testing).
Blockade Breaker cooldown reduced from 14s to 12s.
Guillotine now accumulates 2 stacks in games with 3 or more players.
Guillotine ejection speed bonus reduced from 40% to 25%.
Guillotine now grants a 5% passive speed bonus.
Sniper speed adjustment changed from -10% to -5%.
Smoke Discharge now also affects the main player.
Various improvements to Demolisher abilities and kits.
Dragon's Masterkey is now correctly classified as a specialization ability.
Damage for certain burning effects increased from 50 to 100 (includes Masterkey, Plasma grenade, among others).
Protector's Badge now additionally provides 10 armor; duration clarified.
Visual effects reduced on Nitro Methadone.
Negative effects of Blade Reflect no longer scale.

[h3]Weapons[/h3]
Harpoon now stuns for 2 seconds and offers AOE suppression.
Enhancements made to the breaching shotgun's point-blank perk.
Squad-9 carbine received improvements and a new perk.
Acid Pistol ammo damage reduced from 0.5 to 0.3 due to new stacking mechanics.
Updated Tokko and C80, LR-400 visuals



[h3]Environments[/h3]
Numerous improvements.
Introduced a new alternative style for the cooling floor.
Added a loop style for the cooling floor.
Removed traps in Cooling Chambers to optimize enemy pathing.

[h3]Enemies[/h3]
Several improvements to arena masters.
Dogs have been refined: they now have appropriate visual effects, are slowed after one hit, and deal 40% reduced health damage afterwards for 3 seconds.
Multiple adjustments to enemy specs and attributes for better balance and gameplay.
Improved enemy impact animations.
Reduced certain oil effects upon impact.
Fixed the issue where shields dropped by shielded enemies lacked collision.

[h3]Other[/h3]
Improved visuals for the bleeding effect.
Reduced gunshot sound intensity.
Reworked Acid debuff:
Can stack up to 2 times.
Offers up to -30/-60% armor reduction.
Fixed Chinese language showing wrong letters on class evolution.
Fixed other languages having certain wrong colors for UI elements.

[h3]Engine Minor Update / Game Start Issue[/h3]
We updated from 2022.3.6 to 2022.3.9, which might or might not fix some engine issues people are having on Integrated GPUs / GPUs below minimum requirements where the game does not start. Let us know if things work better now.



[h3]Known issues: [/h3]
The end boss appears twice.
Oil splats can appear on players.
AMD65 ammo says it has 20% bleed chance, which is 30%
Certain particles have a wrong setting, making them look boxy

Modders, take note: stuns and root results can now only target the user, similar to the modify stat action. To target others, create an action or use our existing stun actions.



Patchnotes of the U12 hotfix in case you missed them: https://steamcommunity.com/app/1471410/discussions/0/3819669865031720617/


We are following up with another update by the end of the month.
Have fun! - Team FFG

U12 - EVOLUTION MEGA UPDATE





Hey everyone!
The new MEGA UPDATE is finally out! This means CO-OP is live (Recommended 2-3 players, up to 4 supported). Evolution is a huge expansion style update to the game. Check it out on our website by clicking the buttons or image above! (Make sure to click multiple times since steam sometimes does not link properly)

This includes a new engine version so make sure to update graphics drivers and verify integrity of game cache in case you have issues.

Let us know what you think and have fun!
- Team FFG


Commando Artwork by Vireyn

BIG Synthetik Fan Art Showcase!

Hey everyone!
We are steadily working on U12 which brings a lot of good stuff, however since we did not make it for the summer sale, we want to keep polishing and improving things a bit longer. We'll see about brining out a public test branch in the next weeks however.

U12 will add Localization(Beta), Multiplayer on the main branch, the new Class Evolution perk system from Boss drops and many other improvements!


Now let's check out some sick fan art!




3D Printed P25 by DannBox




Eliminator by Vireyn




Higgs by John S Richard





Riotguard by Ethos




Synthetik by the Darker One




Discord Emotes by Razpou




Machine by Lewdorphia




Lizard Fusion Handgun by Calvin




Stalking by The Darker One




Chrono by M4k




A700 by M4K




Gmod level art by Novsk




Last Defender by Notables




Demolisher by Weedplaid




Nemesis by John S Richard




Machine Hunter by Weedplaid




Gunner by ToddzHD




Deagle by Dom




Luana by ToddzHD




Chrono Trooper by Vireyn




Raider by WumBum




S1 Demolisher by Razpou




Soldier by FasterRiver72




Synthetik by Alhin Row




Convert by DatShraik




TKB-0111 by Savior RU




Chrono Cat Trooper by Halve Eleven




Orion by ClockEFFX




Lego Hovertank by John S Richard




Robot by Hardboiled Cat



Nemesis 3D model by vfrckkkf
https://sketchfab.com/3d-models/nemesis-prototype-synthetik-legion-rising-b2e5c8355a964ea392bfa5a20f769b1b




Machine Glyphs by ChippChirp




Eliminator by Bl0wnie




Chrono Trooper by Tildead




Classes by SqueakCheeseTaker




Riotshield by Cinna Engelhart




G3 by Quhark

Random Weapon generator by Quhark
https://perchance.org/firearmgenerator




ComplianceBattery by SS




Gamedev by Calvin




Explosions by GreenOwlHead




Priest of Zir by Grump Maestro




M16 by Enge




Cataclysm by Dierizid




Zir Bodypillow by Razpou




Sniper by Vireyn




The Boys by DatGameh and Dust




Gea by Enge & Colored by Razpou


We also still have some great Synthetik 2 style HyperX Cloud Headsets left over, if you are here on this list and not on our discord and have not gotten any headset, please contact Shrike on Discord if possible.

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We are very glad for all the fantastic artworks and are working on the new iteration of our Universe Hub website to showcase all these and more.
Check out some previous art on our old hub here.

See you soon!
- Team FFG

Summer Dev Blog



Hey everyone!
We got a small news blog for you today.

CLICK HERE to read

Sometimes you need to click multiple times to be directed correctly to the website Update 12 is also not far away and the test branch will start in the coming weeks.
Stay tuned!

- Team FFG