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Hear from the Devs

I Am Fish is out now and we’re delighted with the incredible critical acclaim it has enjoyed.

“One of the most unique, compelling titles I’ve had the luxury of playing recently,” - PC Invasion.

“Home to some genius moments that you won't want to miss,” - Rock Paper Shotgun.

“Kept me laughing and shaking my head in disbelief.” – IGN.


However, if you haven’t played I Am Fish yet you’ll be forgiven for being a little nervous given Bossa’s reputation for developing difficult games. Or you may have taken it for a spin already and are wondering why Bossa Studios decided to make the game so challenging. Whichever school you fall into, this Developer Diary is for you.

Watch Luke Williams, lead designer and Oliver Thurston, QA and level designer from Bossa Studios take viewers through the origins of I Am Fish, detail the design decisions that went into making it, and provide hints and tips as to how to approach the game’s potentially tricky moments.

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You can stay up to date with all things I Am Fish by following:
YouTube: @CurveDigital https://www.youtube.com/curvedigital
Twitter: https://twitter.com/IAmFishGame
Discord: https://discord.gg/CHWUbYvf4M