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NEW Major Patch is here!!!

Hey guys!

New Major patch is here with lots of new exciting content but before we go into more details please check out some of other announcements ;)

[h2]Communication[/h2]
First of all we are sorry for 2 months without any update. We were working hard on new content and improvements and needed extra time for new patch, but we should have communicated more in that period of time.
We will try to do more non-patch updates in future just to keep you up to date with what is coming next.

[h2]Your feedback[/h2]
We are also very grateful for your feedback and suggestions and although we do not reply regularly to steam discussions or discord suggestions you can be sure that we read every single topic and we catalogue every single complain/suggestion.
We are amazed at the amount of feedback we get with every patch on steam and discord and your support greatly helps with the development of the game.
Thank you and please keep it coming! ;)
[h2]
Current state of game[/h2]
Yes we are aware that current state of game is a mess in terms of a lot of aspects and especially optimization. We are working on it but it takes time and we keep juggling between fixing old problems and producing more content. Nevertheless we are dedicated to improve on every aspect of game before full release.

[h2]Whats next?[/h2]
Before we go to patch notes we wanted to share with you our overall plan and also let you know what game aspects will still need to be reworked.
We just finished working on winter zone and started working on desert zone with one small final zone coming up after that.
Once we finish those zone we should have all animals, npcs, crafting stations materials etc finished for full release.

[h3]What we will work on next is:[/h3]
Major rework of quests and content on all zones.
Major optimization update (it cannot be done without reworking zones)
Introducing story and dialogues (everything related to story in the moment is a placeholder)
Major Economy rework (at the moment all costs are placeholders)
New features (no spoilers! ;))

So yes if you think that economy or story is lacking at this moment you are perfectly right – we haven’t just started working on it yet.

There is still ton of work ahead of us and at this stage pretty much every aspect of game is work in progress.

New Major Patch Changes

Ok now lets look at new patch changes:

[h2]New zone - WinterZone:[/h2]
A new map divided into 4 sub-areas
2 new main NPCs - Ornithologist and Botanist
A new type of resource - glass
New pocketcubes system for resources
28 new quests - 4 quest chains and 7 standalone quests



[h2]Camera:[/h2]
We have reworked camera settings
Now Ellen is more centered on screen which helps in smoother camera action
We removed most of camera shaking (still need to work on that)
We improved camera work in small interiors (still work in progress)
We removed most of motion sickness inducing camera moves (still have one more to fix)

[h2]Crafting stations fixes:[/h2]
We unified interactions with all crafting stations and blueprint shops.
Recycler now has interaction UI
You can now recycle any resource into recycled material.
We introduced pet food as a universal resource to feed pets. (you still need to tame them with specific food)
We fixed slightly arrow buttons in crafting stations


[h2]Robo Llamas![/h2]
We introduced into game robo llamas (as cubebots replacements)
Each zone will get a robo llama workshop that will produce daily certain materials so you will never run out of them.
Farm has a special llama workshop that can duplicate any material you want.
We know there is abundance of materials at the moment but they will become very useful once we are done with economy balance update.


[h2]Bird Feeders![/h2]
We introduced back in game bird feeders. Now you can feed birds with any food and they will leave seeds for you to produce more of the same food.


[h2]New quest changes:[/h2]
NPC noe can return to village once you finish their quests and fix their houses
Improved system for gaining new quests
New NPC Harald model

[h2]Combat:[/h2]
Few animation and combat tweaks (still WIP)

[h2]Optimization:[/h2]
Division of winter zone to smaller zones.
Working on dividing game world into smaller zones.

[h2]Tutorial:[/h2]
Few changes to tutorial and introduction of infographics instead of text.

[h2]Lightning:[/h2]
We had to rework completely lightning on all scenes but its working now as intended and each zone has its own lightning mood.
We had to temporarily remove shades from the game as we need to burn them on scenes and this process takes time but they will come back gradually with next updates.

[h2]Blueprints:[/h2]
We improved blueprints interface and icons so they can be better distinguished from crafting items.


[h2]New fast travel system:[/h2]
We have removed tents from game and added new fast travel system. Once unlocked on other side you will be able to fast travel from farm to other zones.


[h2]Coming soon:[/h2]
We are still working on that feature , once introduced in future patch Ellen will no longer die at 10pm. Night will go on and in the morning pop up window will save the game and start new day without the need to come back to your bed.

[h2]Smaller changes:[/h2]
Fields are now bright if dry and dark with water texture once they are watered.
New object oultines to distinguish interactions – orange outline to highlight need to hit object and green to intereact.
Crops now automatically go into inventory after harvesting (no need to vacuum them anymore)
Quest items now require interaction instead of vacuuming.
Wild animals once tamed in required numbers will grant rewards of specific seeds.
New upgrade system for structures (construction tents)


Bugs report


As always please report all the bugs here:
https://steamcommunity.com/app/1472660/discussions/0/3044982312812311944/

Thanks and we hope you will enjoy it!