1. Reality Break
  2. News

Reality Break News

One-Year Launch Anniversary!

[h3]Hello, Breakers![/h3][p]Reality Break launched one year ago, and the past year has been wonderful in countless ways as a realization of Courtney's decades-long dream to create a spaceship Diablo-like. Thank you all in the community - now over 20,000 players strong! - for playing the game, for sending feedback, for attempting speed runs and posting pics of ridiculous Break RP amounts and videos of comically quick Overlord kills and mods where every enemy in the game is now the sandworm queen.[/p][p][/p][h3]Anniversary Update[/h3][p]In celebration of the one-year anniversary, Sarah and I wanted to put out a small patch that addresses various bugs as well as improves QoL and other aspects of the game that we hadn't yet gotten to. This includes things like adding Auto-Fire support for Secondary Weapons, addressing Reflected damage balance, improving item tooltip damage comparisons, and a couple of Superheated fixes. In addition, be on the lookout for a forthcoming beta build with improvements for Twin Bolt performance and Chaos Vortex mechanics![/p][p][/p][h3]DLC[/h3][p]We are super looking forward to launching the Ship Types DLC when it's ready later this year! As a treat, please enjoy this first reveal of another new player ship type joining the Eldoran Hammer in the DLC, the Void Saber:[/p][p][/p][p][/p][h3]And, one more thing...[/h3][p]We have another cool announcement coming up sometime soon about what else we've been cooking up at Element Games. Stay tuned! And, if you'd like to be the first to hear about it, subscribe to our mailing list![/p][p]Thank you![/p][p]~Courtney & Sarah [/p][p][/p][p][/p][p]Reality Break Patch v1.1.2 has gone live.[/p][p]Patch notes: [/p][hr][/hr][h3]Performance[/h3]
  • [p]Beta: Twin Bolt and similar effects have been reworked. Once the total bonus exceeds a threshold, effects are no longer duplicated, but are instead processed multiple times so that the cumulative damage output is the same. (Courtney's note: for example, Twin Bolt going from 5 to 10 no longer spawns twice as many bonus projectiles; instead, fired projectiles now process their impacts twice)[/p]
[h3]Balance[/h3]
  • [p]Projectiles that are redirected via enemy reflection/deflection now recalibrate their damage parameters to the redirecting enemy's stats, with a small damage boost, instead of preserving the player ship's likely far higher stats. Also, their speed is reduced by 20% after redirection. [/p]
[h3]Quality of Life[/h3]
  • [p]The Insistent Metamorphosis story talent is now preserved during a Pure Ascension with Story Skip.[/p]
  • [p]When hovering an equipped item in the Ship dialog while the Station or Storage dialog is open, dim other items in those dialogs that don't match its equipment type. (Courtney's note: similar to how items are dimmed in the Ship dialog inventory)[/p]
  • [p]Added new Input Option "Continue Auto-Firing While Hovering UI" that controls whether toggled auto-fire is suppressed when you hover a UI element, such as a dialog or an item drop in space.[/p]
  • [p]Added new Input Option "Toggle Auto-Fire on Secondary Weapons", similar to the existing option for Primary Weapons.[/p]
  • [p]Weapon tooltips now show if they are a Beam weapon.[/p]
  • [p]Beta: Chaos Vortex now ramps up much more quickly in difficulty and rewards. Enemies that survive for a few seconds begin stacking a damage vulnerability debuff on the player's ship, and they also gain stacking damage reduction. (Courtney's note: this is to address the tedium of 10min+ Vortex runs)[/p]
[h3]Polish[/h3]
  • [p]Changed color of projection reflection/deflection buffs on enemies and added an fx splash when a projectile is redirected so it's clearer what's happening.[/p]
  • [p]If the Epic weapon Backup Plan rolls a rewrite on its unique modifier value, it is now also guaranteed to roll a Drawback rewrite.[/p]
  • [p]Reworked item mechanics and added clearer display strings for unique items whose unique modifiers multiply existing affix values instead of increasing them independently, including Sudden Followthrough, Ignoble Retaliator, and Celestial Reverberation.[/p]
[h3]Bug fixes[/h3]
  • [p]fixed stat details panel sometimes not displaying correctly[/p]
  • [p]fixed incorrect rounding with quantized stats (was always increasing to next whole number instead of rounding)[/p]
  • [p]fixed weapon equip delta compare damage indicators not working correctly in the presence of any matching bonuses to weapon specialization, Ammo vs Energy power source, or Primary vs Secondary subtype[/p]
  • [p]fixed Loot Filter button text word wrapping in certain translations[/p]
  • [p]fixed bug with automatic Superheated proc on arrival through jump gate only working sporadically to destroy blocking asteroids[/p]
  • [p]fixed Superheated not allowing your ship to pass through other units if activated very quickly after warping in through a jump gate[/p]
  • [p]fixed Superheated not passing through enemies with deflection/reflection shields active[/p]
  • [p]fixed immediate expert goal failure on story mission Ripples in Spacetime while running the Stalker Aptitude[/p]
  • [p]fixed inability to buyback sold Chassis items[/p]
  • [p]fixed the Aptitude tooltip running off the bottom edge of the screen at low resolution[/p]
  • [p]fixed multiple bugs with Phasic Aligner weapon:[/p]
    • [p]was double-counting items equipped via loadout passthrough[/p]
    • [p]was not working for items equipped in the inactive loadout if another item was equipped in the same slot of the active loadout[/p]
    • [p]didn't update correctly when cycling loadouts[/p]
    • [p]wasn't showing its bonus correctly in Stat Details[/p]
  • [p]fixed enemies getting stuck if they warped in outside the screen bounds during continuous-spawn scenarios, including the Chaos Vortex and Survival missions[/p]
  • [p]fixed item loss caused by placing an item in the scientist's Extraction slot, then leaving the area (including exiting to the main menu or quitting the game)[/p]
  • [p]fixed some bugs with main item action on the Extraction re-slotting the item instead of retrieving it[/p]

Reality Break Ship Types DLC Coming in 2026!

[p]Hi all![/p][p]Today we are pleased to announce Reality Break's first DLC coming in 2026! The most common throughline of player feedback in our DLC survey was that you'd like to pilot more ships - so we're adding Ship Types![/p][p][/p][p]In the Ship Types DLC, you'll be able to hunt powerful enemy Prototypes to capture their Echoes, then assemble new ships for new playstyles. Take advantage of each ship's unique Ship Action and Specialist upgrades to mix up combat. Plus, use the Ship Augments system to hone a unique build for each of your new ships, and keep your favorites across breaks![/p][p]New features you can expect:[/p]
  • [p]Pilot three new ships[/p]
  • [p]Fight three new enemy Prototype bosses[/p]
  • [p]Build new ships from Prototype Echoes in Ship Assembly [/p]
  • [p]Switch out your ships anytime at the Ship Hangar[/p]
  • [p]Customize each ship's build with Ship Augments[/p]
  • [p]Buy unique Tech Specialist upgrades for each ship series[/p]
  • [p]Explore the newly discovered Ancient Keep while reckoning with an all-new Alert Level system[/p]
[p][dynamiclink][/dynamiclink][/p][p]There will also be an accompanying free update for the base game, including a new endgame battle, Ascension talents, performance improvements, quality of life features, balance tweaks, and bug fixes![/p][p][/p][p]Thank you once again to everyone who participated in our DLC survey this fall and to all of our players who have provided feedback since launch. If you want to be at the forefront of all updates, join our mailing list! We'll provide more info about the Ship Types DLC as we draw closer to its launch in 2026 (exact date TBD). [/p][p]Until then - Happy Breaking![/p][p]~Courtney and Sarah[/p][p][/p][p][/p][p][/p]

🏆 Reality Break is Running for Outstanding Visual Style in the Steam Awards!

[p]Hi all,[/p][p]
This year, Reality Break is eligible for the Steam Awards, and we would love to receive your nomination! :D[/p][p]We're going for the Outstanding Visual Style category, so if you appreciate our slick and colorful style, give us a nomination! You're also free to nominate us in any other categories, too. [/p][p]Every single vote is super appreciated, and it's your continued support that helps us keep working on the game to make it the best it can possibly be. [/p][p]Thank you for being with us, nominating, leaving reviews, and just being part of the community. Let's make a splash at the Steam Awards together! 🚀

Oh, also get ready for some very interesting Reality Break news soon... ;)[/p]

Hotfix v1.1.1.1 patch notes

[p]Reality Break hotfix v1.1.1.1 has gone live.[/p][p][/p][h3]Stability[/h3]
  • [p]Addressed a save/load stability issue with certain pre-v1.1 metagame profile saves. (dev note: this could, for example, prevent Playing a newly-created pilot)[/p]
[h3]Quality of Life[/h3]
  • [p]Prime Unique items dropped in space now show a unique label and visual effect.[/p]
[h3]Bug fixes[/h3]
  • [p]fixed guaranteed affixes on Epic+ items not benefiting from Prime Unique's affix range increase and range compression[/p]
  • [p]fixed "hold to delete profile" showing incorrect glyph on gamepad[/p]
  • [p]fixed loadout stat boost being cleared from a secondary loadout item if dragging and dropping an item to equip it over that secondary item[/p]
  • [p]fixed item Affix Type rewrite options starting with the second one not upgrading in value when the item's rarity was rewritten[/p]
  • [p]fixed low-level unique items sometimes generating certain affixes with zero affix value, such as Siphon Energy[/p]
  • [p]fixed Hyper Mode Duration affix[/p]
  • [p]fixed Rarity rewrite often not granting additional rewrite paths[/p]
  • [p]fixed Rarity rewrite not improving an item's Crafting Budget[/p]
  • [p]fixed rewriting Rarity to a unique item not granting additional random affixes, only defined ones[/p]
  • [p]fixed broken values for Unique Modifier rewrite paths after rewriting the Rarity of a unique item[/p]
  • [p]fixed Affix Operator rewrite path values not updating on Rarity rewrite[/p]
  • [p]fixed Survival missions not playing the map music[/p]
  • [p]fixed regression with Epic Swarmer weapon Salvo no longer homing toward locked-on targets[/p]

Patched build 0839 addressing Unity CVE-2025-59489 vulnerability

- patched UnityPlayer.dll in build 0839 for CVE-2025-59489 (more details here: https://unity.com/security/sept-2025-01)