1. Reality Break
  2. News

Reality Break News

Hotfix v1.1.1.1 patch notes

[p]Reality Break hotfix v1.1.1.1 has gone live.[/p][p][/p][h3]Stability[/h3]
  • [p]Addressed a save/load stability issue with certain pre-v1.1 metagame profile saves. (dev note: this could, for example, prevent Playing a newly-created pilot)[/p]
[h3]Quality of Life[/h3]
  • [p]Prime Unique items dropped in space now show a unique label and visual effect.[/p]
[h3]Bug fixes[/h3]
  • [p]fixed guaranteed affixes on Epic+ items not benefiting from Prime Unique's affix range increase and range compression[/p]
  • [p]fixed "hold to delete profile" showing incorrect glyph on gamepad[/p]
  • [p]fixed loadout stat boost being cleared from a secondary loadout item if dragging and dropping an item to equip it over that secondary item[/p]
  • [p]fixed item Affix Type rewrite options starting with the second one not upgrading in value when the item's rarity was rewritten[/p]
  • [p]fixed low-level unique items sometimes generating certain affixes with zero affix value, such as Siphon Energy[/p]
  • [p]fixed Hyper Mode Duration affix[/p]
  • [p]fixed Rarity rewrite often not granting additional rewrite paths[/p]
  • [p]fixed Rarity rewrite not improving an item's Crafting Budget[/p]
  • [p]fixed rewriting Rarity to a unique item not granting additional random affixes, only defined ones[/p]
  • [p]fixed broken values for Unique Modifier rewrite paths after rewriting the Rarity of a unique item[/p]
  • [p]fixed Affix Operator rewrite path values not updating on Rarity rewrite[/p]
  • [p]fixed Survival missions not playing the map music[/p]
  • [p]fixed regression with Epic Swarmer weapon Salvo no longer homing toward locked-on targets[/p]

Patched build 0839 addressing Unity CVE-2025-59489 vulnerability

- patched UnityPlayer.dll in build 0839 for CVE-2025-59489 (more details here: https://unity.com/security/sept-2025-01)

DLC Survey and Steam Autumn Sale

[p]Hi all![/p][p]Autumn is here, and so is the Steam Autumn Sale with a new discount on Reality Break![/p][p]We are also continuing our DLC survey until the end of the Autumn Sale (info below), now with East Asia translations, to gauge player interest in paid expansion content for the game. Thank you to everyone who's already responded! If you're new to Reality Break and pick it up during the Steam Autumn Sale, we'd love to hear from you too! Whether that's in the survey or a review (hopefully both), it's always greatly appreciated.[/p][p]We have continued to expand and fine tune Reality Break with over a dozen updates since launch, with the major Ascension Update over the summer taking the metagame to new heights and introducing boss missions for new challenges. Your feedback will help to shape and inform what comes next.[/p][p][/p][h3]DLC Survey[/h3][p]As we look ahead to next year, one of the options in front of us is to produce paid DLC for Reality Break. We would love to gauge player interest in this, so we've prepared a few questions for you. This will greatly help us in understanding what players would want out of an expansion![/p][p]Take the survey here:
Reality Break DLC survey[/p][p]Update 10/13/25: Thanks for all the survey responses! The English survey will be closing on 10/15/25. If you haven't taken it yet, don't miss out![/p][p][/p][p]Happy breaking![/p][p]~Courtney and Sarah[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Patch 3 is now live!

Reality Break Patch 3 has gone live as version 1.1.1.

Dev notes: This patch includes some new Ascension Auto-Talents as catchup from v1.1, along with a raft of fixes and other improvements.

If you are experiencing super low frame rates, please update your graphics driver or rollback to a version that worked. We realize this may sound a little like boilerplate IT Support 101, but it's not: we have gotten player reports of 200%-300% fps increases after replacing a problematic driver. However, we are still investigating various performance issues reported by some players.

[h3]DLC Survey[/h3]
Also, as we look ahead to next year, one of the options in front of us is to produce paid DLC for Reality Break. We would love to gauge player interest in this, so we've prepared a few questions for you. This will greatly help us in understanding what players would want out of an expansion! (the link below is for the English survey, and we will announce translated versions when available)

Take the survey here: Reality Break DLC survey

Thank you for playing Reality Break! :)
~Courtney & Sarah




v1.1.1 patch notes:
[hr][/hr][h3]Performance[/h3]
  • Substantially improved performance of Swarmer weapon projectiles, especially at high rates of fire or in high density combat situations.
  • Improved performance of projectiles expiring and spawning their death fx.
[h3]Content[/h3]
  • New automatic Talents have been added to the Ascended Form, conferring AP bonuses and quality of life improvements.
[h3]Balance[/h3]
  • Fate Villain (assault and random) now slows down while channeling Focus Ability.
  • Increased damage of Fate Villain (random) Focus Ability.
  • Weapon effects that increase effect radius over time now reduce their physics impulse strength at a distance.
  • Improved loot drops from various boss drops to make rewards from all boss side missions consistent and guarantee at least one Epic+ item.
  • Stratified loot drop rates for the Shaper of Knowledge talent by rarity.
[h3]Quality of Life[/h3]
  • Improved multiple aspects of gamepad virtual cursor handling for Crafting rewrites.
[h3]Modding[/h3]
  • Added ExtractionEchoCount to ScientistSettings.xml, which controls the Adjacency Bias affix count.
[h3]Bug fixes[/h3]
  • fixed items dropping at Epic+ rarity without becoming unique (e.g., Salvage mission target items)
  • fixed items awarded through a reward instead of as a drop not being flagged as New
  • fixed some unique Sensors and CPUs not dropping with crit chance and crit damage, respectively
  • fixed weapons below level 3 being prevented from rolling affixes if they're Epic or better
  • fixed Void Striker's Blink Strike ability sometimes detaching it from the nav mesh
  • fixed lock-on reticle being unclear on certain enemy ships
  • fixed physics impulse resist buff not stacking properly on enemies hit by knockback effects
  • fixed weapon effects that have expanding effect distance over time, such as Novas, frequently applying physics impulses multiple times per activation
  • fixed asteroids and other entities that can be affected by knockback not using the same rules and constraints as enemy ships
  • fixed loot drops ejected from destroyed fast-moving ships having an overly high velocity
  • fixed homing projectiles sometimes not acquiring targets correctly if Attack Chain was available
  • fixed Ship Dialog Stat Details panel stat tooltips not remaining visible
  • fixed Warship+ items sometimes getting a bonus rewrite path
  • fixed Timespace Cache subtalents allowing for infinitely stacking affix upgrades when combined with Affix Extraction
  • fixed Timespace Cache subtalent Infused Favor boosting item level by more than intended at high enough Break RP levels
  • fixed Shaper of Knowledge bonus not dropping Anchored items at the correct minimum rarity
  • fixed Analysis being made inoperable when an item being Analyzed was Extracted
  • fixed enemy waves that had a spawn delay timer incorrectly being cleared on death in several story missions, interfering with mission objectives or expert goals
  • fixed Fate Echo launcher missile debuff never going away
  • fixed Story Skip becoming enabled before seeing the True Ending if the profile was broken after starting the final story mission
  • fixed the Permissive Conduit talent reducing stats when interacting with multiplier affixes below x2 and being underpowered in other scenarios
  • fixed item Rarity rewrite to Epic+ rarity clearing all existing Rewrite Paths
  • fixed Clairvoyance subtalent Guided Leniency randomly re-triggering each time a Rewrite Path's costs were refreshed
  • fixed Survival mission objective timer counting down while player ship is in the miasma
  • fixed delayed map load on warp if the Pilot dialog was opened while the camera was fading to black
  • fixed Shaper of Knowledge talent bonus not updating for existing enemies when a new set is Anchored
  • fixed being able to Anchor sets without having the Shaper of Knowledge talent unlocked
  • fixed Spectral Understanding subtalent Wide Aperture not requiring any items of the higher rarity to have been collected
  • fixed mission items and non-equipment items being valid Prime Unique targets

Hotfix v1.1.0.2 patch notes

Reality Break hotfix v1.1.0.2 has gone live.

Courtney's notes: We wanted to get this out to you all before the weekend since it has a couple of high-priority fixes along with a few other improvements that are low risk. Thanks for your continuing feedback and your immense help in making the game better.

[h3]Bug fixes[/h3]
  • fixed being unable to access Reality Stream Tiers or Subtalents that had been unlocked before the previous hotfix's Talent rebalancing
  • Substantially reduced the cost scaling curve for standard Ascension.
  • Reset the cost multiplier for standard Ascension when loading a v1.1 profile.
  • fixed not being able to respawn after being destroyed by the side boss mission Fate Villain's super attack
  • fixed Sun Breaker not updating debuffs and other abilities when too far off-screen, preventing certain mechanics from working
  • fixed Epic Railgun item Splinter gathering invalid targets, such as projectiles, for its secondary attack
  • fixed enemy cloak detection indicator not hiding one of its rings when detected, and fixed them not getting cleaned up on despawn
  • fixed projectile hits on Elites still triggering Ultimate Superlaser item's secondary attack
  • removed some unnecessary debug logging for sprite loading that snuck into the final build