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Reality Break News

Welcome to the Steam Summer Sale!

[p]Hi all![/p][p]The Summer Sale is on, and it is a great time to pick up Reality Break. Since launch, I've released a ton of significant updates: drastically improving performance, obtaining the Steam Deck Verified badge from Valve, adding new content, and implementing many player-requested QoL features - all ensuring a much smoother gaming experience.[/p][p]Also, some fellow sci-fi game devs and I have joined forces to make some bundles available, featuring Star Valor, Astronomics, and Stand Survivors. All fantastic titles from our friends, available for extra bundle discounts![/p][p]If you do grab the game, let me know your thoughts! Also, please leave a review when you get a chance. That’s always appreciated![/p][p]~Courtney[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]p.s.,, one more thing. Make sure you're ready for the next big update... coming soon ;)[/p][p][/p]

Hotfix v1.00.2.4 patch notes

Reality Break Hotfix v1.00.2.4 has gone live.

Courtney's notes: I took a quick detour from working on the content update to address a demo profile migration bug reported by multiple players. Thank you to everyone who provided me with info, logs, and save files to help track down this profile issue, and my apologies for the inconvenience.

[h3]Stability[/h3]
  • Fixed demo progression import not migrating completed timelines correctly, and added self-healing for profiles that are already in a bad state.

Hotfix v1.00.2.3 patch notes

Reality Break Hotfix v1.00.2.3 has gone live.
[h3]Bug fixes[/h3]
  • fixed being unable to open crates or pick up certain world drops while cloaked
  • fixed certain capital ship visuals disappearing after 10 seconds
  • fixed fatestone pickup flyout sprite handling
  • fixed Ship dialog stat detail UI label scaling after jumping to a new map
  • fixed Diamonds In The Rough subtalent not correctly upgrading items with Unique Modifier rewrites
  • fixed Treasure Trove subtalent incorrectly boosting an item's Unique Modifier value based on item level
  • fixed side missions being generated with improper starting level at Omen levels above 1
  • fixed side mission Challenge Level rewrite being initialized to highest completed CL rather than that mission's starting CL
  • fixed scrap sweep with mouse sometimes erroneously picking up the final item
  • fixed Storage dialog UI not fully refreshing an item that had another item swapped onto its slot
  • fixed possible save file corruption for a certain aptitude and having a drone in both loadouts' highest drone slot indices

Hotfix v1.00.2.2 patch notes

Reality Break Hotfix v1.00.2.2 has gone live.
[h3]Bug fixes[/h3]
  • fixed a certain Fate Core rarity rewrite bonus sometimes not applying by making it apply on the next rarity rewrite as well as being fixed up on load
  • fixed various UI bugs with inventory management of items that are larger than 1x1
  • fixed various codepaths that could cause instability when rewriting the Fate Core's rarity
  • fixed loss of inventory items if dragging and dropping an equipped item onto them with non-matching equipment types
  • fixed gamepad cursor no longer auto-warping to item when retrieving that item from the Analysis slot
  • fixed regression with resources occasionally being picked up into empty inventory slots even if they could stack with existing resources in inventory

Hotfix v1.00.2.1 patch notes

Reality Break Hotfix v1.00.2.1 has gone live.

[h2]Bug fixes[/h2]
  • fixed Hurricane elite affix blocking projectiles
  • fixed pooling for skill tier unlocked fx
  • fixed Asteroid Barrage fracture debris occasionally happening near player ship
  • fixed and improved handling of Stash/retrieve for stackable items
  • fixed Voltaic Fortifier unique modifier type rewrite not working with certain stats
  • fixed low-health warning triggering in certain circumstances when equipping or unequipped items
  • fixed Rarity rewrite allowing items to go above the item level limit
  • fixed regression with visual effects for selling and analyzing items cleaning up too aggressively