1. Reality Break
  2. News

Reality Break News

Multiple Demo Updates

October was a big month for Reality Break, including lots of new players from the Roguelike Celebration (welcome to you all!). This of course means that the Demo has been updated with many improvements over the past month. They include QoL, performance, and balance improvements alongside dozens of bug fixes!

Here are the v0.14.9 patch notes, with links you can click on the bottom of each set to go to previous updates.

[h2]Highlights[/h2]
  • New and improved content: Advanced enemy variants with uniquely threatening abilities, new Capital Ship Armor item from Colossus Reactor, redesigned Concentration pilot skill, overhauled Investigation side mission.
  • Dozens of QoL improvements, such as a configurable AoE tractor beam for items, an expandable stash, locking items as Favorites, better Dissolve UX, and an Overlay mode for the Area Scan.
  • Performance upgrades
  • Balance tweaks
  • And, as usual, dozens of bug fixes

You can check out the various patch notes for more info, or come discuss the game in our Discord!

[h3]Thank you very much for playing Reality Break!![/h3]
~Courtney

Reality Break is part of Roguelike Celebration 2023!

[h3]Reality Break is in Roguelike Celebration Celebration 2023![/h3]

I've been working hard on many packed demo updates, including a new one I released just today! I've made tons of improvements this month so far, including content additions and quality of life updates based on player feedback. Check out the Demo and let me know what you think!!

Thank you!!
~Courtney

https://store.steampowered.com/app/1473060/Reality_Break/

Reality Break is part of SHMUP Fest!

Check out Reality Break in SHMUP Fest


I am excited to include Reality Break in this year's SHMUP Fest, and I hope you check out the Reality Break Demo! Over the past few weeks, I've implemented a ton of quality of life features based on player requests, including but not limited to:
  • New Option: Multi-Loot. It is now possible to hold down the Interact button on both gamepad and mouse+keyboard to hoover up all nearby loot. The Option dialog has a new entry under the Input category that allows you to select the multi-loot speed, which affects both the repeat interval as well as the initial delay.
  • New Option: Screen Edge Ability Effects. This setting toggles whether certain powerful skills show effects on the edges of the screen while charged or activated.
  • Made the game UI respect aspect ratios taller than 16:9, such as 16:10 and others.
  • Improved positioning of certain UIs on ultrawide aspect ratios.
  • Reworked collision damage, which is now in large part mitigated by ship survivability stats such as Armor and Shields. The guaranteed damage taken, based on a percentage of ship health, has been reduced to a maximum of 25%.
  • Increased visible play area by about 20%, and made enemies not aggro unless they are at least 15% of the way in from the edges of the screen (up from 5%).
  • Moved all ambient-only asteroids farther away from the plane of gameplay, and reduced the intensity of visuals for ambient asteroids on Haze maps so that they don't look collidable.
  • Improved the visibility of the aiming cursor in mouse+keyboard mode. It is larger and brighter, with an extra highlight as well as contrasting background.
  • Made several early campaign mission maps 10%-20% more compact, with slightly higher enemy density. (Courtney's note: I want to speed up the first Cycle slightly so that players can get to the good stuff faster, and this is the first step toward that goal.)
  • Added a new option to control the visibility of damage flyouts: All, Crits, or None.
  • Implemented Inventory Sort Modes. There's a second button next to the Sort button that allows you to cycle through the following sort modes: Overall Upgrade (current default), Damage, Survival, Type, Rarity, Scrap, and Rewrite.
  • The Area Scan now also shows dropped loot, fate pulses, and credits.
  • Weapon and Drone tooltips now show their damage range and rate of fire.
  • Added first pass at an Info Readout in the upper-right corner. It shows a variety of info, such as the current sector, map level, difficulty level, and actual time.
  • Added an option to control Game Cursor Size.
  • Added an option to control visibility of enemy health bars. They can be set to show always, show never, or the previous default of showing when an enemy is damaged.
  • Added an option to control visibility of the laser sight. It can be set to show always, show never, or the previous default of showing it while in combat or for some time after firing weapons.
  • Added an option for mouse & keyboard to allow toggling Auto-Fire Primary Weapon rather than needing to hold the input binding to autofire.
  • Added support for alt-cycling Equip Compare through all equipped Drones and added it to rebinding menu. The default is Alt.
  • Added support for various ways of dropping a picked-up skill without having to slot it, drag it out of the pilot dialog, or close the pilot dialog.
  • Exposed alternate MMB binding for Rewrite. (Courtney's note: this has always been in the game, it just wasn't visible.)
  • Added new "Rewrite" inventory sort mode, which sorts in the order "can afford at least one rewrite", "cannot afford any rewrites", "all rewrites maxed", "not rewritable".

I am excited to keep making substantial improvements to Reality Break, with community feedback at the top of my priority list. This is just the beginning -- now that I've gotten through dozens of bug fixes, balance changes, and performance improvements in addition to the above QoL changes, I will increase the amount of new content I add to the game.

I hope you check out the demo, which will get a lot of the new content I mentioned above, and send me your feedback!

Thank you,
~Courtney

Demo Update v0.14.4

Check out a whole bunch of quality of life improvements to the Reality Break Demo! As usual, these come almost entirely from player requests and feedback. Head over to the game's community forums to see a full list, and let me know what else you'd like to see!!

https://steamcommunity.com/app/1473060/discussions/0/3880470762773059801/


Thank you for checking out Reality Break!!

Multiple Demo Updates

The Reality Break Demo has been updated with tons of improvements over the past week or two. They include QoL, performance, and balance improvements alongside dozens of bug fixes!

[h2]v0.14.1[/h2]
https://steamcommunity.com/app/1473060/discussions/0/3823048658579527926/

[h2]v0.14.2[/h2]
https://steamcommunity.com/app/1473060/discussions/0/6504942507057146001/

[h2]v0.14.3[/h2]
https://steamcommunity.com/app/1473060/discussions/0/6504942940633922836/


Thank you for playing Reality Break!!