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Anti-Cheat Dev Letter

Mercenaries!

Anti-cheat is our major and critical priority. This Dev Letter will go through and talk about what we've been preparing, and how we plan to execute the anti-cheat, as well as what we have planned for the future.

[h3]1. In-game report[/h3]
Automatically detected through our system, cheaters are continuously being banned.
However, mercenaries can help ban the cheaters by using the 'Report Cheater' button on the left-hand bottom when you press the 'ESC' button.
This also helps us verify cheaters more easily!

However, some cheaters need to be analyzed, so please understand the occasional delay.
This system is to be improved over time.

[h3]2. Data accumulation[/h3]
We accumulate all user-play data on our system to discern cheaters.
The automatic system analysis/detection is based on user play patterns.
This system is continuously being developed and will give us an advantage for verifying cheaters.

[h3]3. EOS(EAC) [/h3]
EOS (EAC) partial reinforcement and several logs are being analyzed to enhance the functional role of the anti-cheat.

[h3]4. Another way we find cheaters[/h3]
As a lot of people know, A.V.A has been a service for a long time in many versions,
we have a lot of know-how to determine cheaters.
After we have more data that has been accumulated, another method of verifying cheaters will be possible.

We have been working diligently to provide all players with an equitable gameplay environment. Many of those who violated the Code of Conduct have received serious consequences; we have already received inquiries from those who violated the Code of Conduct. We do not tolerate any forms of unjustified behavior. Bans will continue to be carried out on a daily basis.

We will continue to listen and take action to ensure a fair and safe gameplay environment.

Thank you.

Sincerely,
Your AVA Operations Team