1. DESOLATIUM
  2. News

DESOLATIUM News

Check out the DESOLATIUM Demo Stream during STEAM NEXT FEST

Dear cultists,

We're happy to announce we will be taking part on Steam Next Fest!

We’re glad to see that many of you have been enjoying our demo so far. We’ve been watching your streamings and reading your comments and we have some exciting new things to share.


We will update our demo with some features and tweaks that were suggested by those of you who gave the demo a try!

[h3]Live Stream for Steam Next Fest[/h3]

But that is not all: we will be live streaming the demo for Steam Next Fest! Join us as we spend an hour chatting about the mysterious world of Desolatium.

We will be playing, giving some vague non-spoiler hints about the story, playability, and more! For instance, did you know that the "dead" bodies in the laboratory in chapter one are us, the devs? All these fun facts and more, in our panel chat!

First streaming: Wednesday 18h CEST.

If you haven't convinced yourself to jump into the Desolatium Demo yet, come and watch us! And of course, if you played and you have any more feedback, feel free to post it on the Steam forums, or join us on Discord!

Make sure that you're up to date by following our socials fore Desolatium related news! Check out our links here:

Twitter | Facebook | Instagram | Discord

We would be so grateful if you would also wishlist us on steam if you haven't already!

https://store.steampowered.com/app/1474900/Desolatium/

Dev Log – January

Greetings Cultists!

Here is our monthly update to provide you with inside information on what has been happening in the development of Desolatium!

January has been a crazy month! We’ve been a part of The Big Adventure Event and many streamers and people played and tested the demo. They have given us a lot of feedback to implement in the development in order to improve the experience, so we have focused on that.

Apart from it, our great artist, programmer and creative devs continued non-stop with the game development of Desolatium. Here are the main things to highlight from this first month of the year:

- We’ve finished all the graphic material from chapters 4, 5 and 6: notes, titles, descriptions, objetcs…



- Also some of the 3D objects from chapter 6 have been made, meet this Dagon!



- Color grading all chapter 6 images.



- Mask men is finally ready! Here is the concept art vs 3D.



And that wraps it up! Many more things have been done but we don't want to reveal everything now ːsteammockingː

Make sure that you're up to date by following our socials fore Desolatium related news! Check out our links here:
Twitter, Facebook, Instagram, Discord
We would be so grateful if you would also wishlist us on steam if you haven't already!

Desolatium is pulpy point-and-click goodness with Cthulhu flair




Howard Philips Lovecraft's unnerving and vexing body of work has been a wellspring of inspiration for videogames, with everything from Quake to Bloodborne cribbing at least a little from the granddaddy of cosmic horror...
Read more.

The Big Adventure Event: DESOLATIUM demo Streaming!

DESOLATIUM is part of THE BIG ADVENTURE EVENT! #theBAE is a showcase and celebration of adventure games, featuring dozens of games from all over the world!

The event runs from Thursday, January 20 to Sunday, January 24 -- With games being streamed hourly!

-----------------------------------------------------
We'll be playing through DESOLATIUM DEMO chatting, and answering questions on Friday, January 21: 2am CET (GMT+1)* / 7pmCDT (GMT-6) and also DESOLATIUM PROLOGUE Friday, January 21: 8Pm CET (GMT+1) / 1pmCDT (GMT-6)
-----------------------------------------------------
* This would be Saturday CET time

Hope to see you there!

Cheers,
Superlumen

Dev Log - December



Greetings Cultists!

First of all, we hope you’re spending your Christmas holidays in the best possible way! We wish you a Happy New Year, we are sure that 2022 will bring us many good things, one of them will be Desolatium!



We wanted to end the year with something special, so that’s why we released a new demo which you all are now able to play.

But apart from the demo, we’ve been working hand-in-hand with our ghouls to keep developing Desolatium.

You have been gathered here by the old ones to reveal his prophecies! This month we have been working around programming, design and sound further polishing the existing content and adding more.

As the new demo is already out, which means the first two chapters are done, we have been working on the next ones (third and fourth chapter mostly), and this is what we’ve been up to:

PROGRAMMING
- Set up the scenes with inventory elements, advance, triggers, sounds, etc.
- Detail view and puzzles [luminol]

DESIGN
- Characters concept art [Mask men, Idh-yaa]
- Grading 360 images.
- Notes design
- Objects design



LEVEL DESIGN
- Place mobile sound.
- Place objects in the scene.
- Gearch for the location of the guard station.

3D
- Fire scene



SOUND
- VFX sounds: mobile, fire, luminol...
- Create gameplay.

And that wraps it up! We're planning more surprises in the future so make sure that you're up to date by following our socials fore Desolatium related news! Check out our links here: Twitter, Facebook, Instagram, Discord and our Superlumen Website.

We would be so grateful if you would also wishlist us on steam if you haven't already!


See you in Carcossa,

The Superlumen Team