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DESOLATIUM News

DESOLATIUM: PROLOGUE AVAILABLE NOW



Hello cultists!

A few months ago we came up with the idea of making a shorter game, while we keep developing DESOLATIUM, in order to make the wait more bearable. And this is how DESOLATIUM: PROLOGUE was born.

It was at first published on Steam for our backers to try it and thanks to their feedback, we developed a new and improved version.



WHAT’S ABOUT?


We have always believed that God sent his son into the world to save us. But, what if that is not what happened? What if the world cannot be saved? The real story is about to be revealed.

You will explore a city outside the limits of time and space; meet mysterious characters who will guide you on your journey; interact with the objects around you to solve complex puzzles in order to get to the terrible presence of a cosmic entity of immense power: Cthulhu.

The time has come to answer the call of The Great Dreamer.

FEATURES:


  • Hyper-realistic graphics: All levels have been generated by shooting real locations in 360º and the integration of 3D elements in post-production.
  • Graphic point & click adventure full of mystery.
  • Ambisonic Audio (8D): It generates an immersive sound effect that seems to come from all around the player. You will only need your headphones to live this experience.
  • Full immersion: Desolatium: Prologue is available for PC/MAc and, if you want to achieve total immersion, you are able to use a Virtual Reality device (Steam and Oculus).


WHAT WILL I FIND?


  • Inventory: You will be able to combine objects in order to create new ones.
  • Dialogue: From now on, you will have the possibility to talk with other characters.
  • Cinematic scene: Made using motion graphics.
  • Design: New designs for the game interface that will immerse you even more in the adventure.
  • New enemies with new animations.
  • Puzzles: more complex riddles you will have to solve.
  • Lore: Many more references, both to the universe created by Lovecraft and to other horror classics.
  • Music and effects: The experience will be improved thanks to the great Xabi San Martín, who has created new melodies for this prologue.


DESOLATIUM: PROLOGUE ON STEAM: https://store.steampowered.com/app/1640540/Desolatium_Prologue/

Desolatium Demo Livestream #1: developer plays and Q&A

During the live stream you will be able to ask us questions about the game and meet the rest of the community.

Don’t miss out - come hang out! See you at the Winter Steam Games Festival! I would be grateful for your support in social networks and adding the game to the wishlist!

And enjoy our demo for PC now ;)

We would be glad to read your reviews and your ideas about the game.

Desolatium Demo Livestream #1: developer plays and Q&A

During the live stream you will be able to ask us questions about the game and meet the rest of the community.

Don’t miss out - come hang out! See you at the Winter Steam Games Festival! I would be grateful for your support in social networks and adding the game to the wishlist!

And enjoy our demo for PC now ;)

We would be glad to read your reviews and your ideas about the game.

Project roadmap

The wind violently blew the snow, reducing vision beyond his outstretched hands; He couldn’t even see the trees in the forest anymore. The blizzard was getting stronger and he needed to get to shelter as soon as possible. Suddenly, the wind stopped, time seemed to freeze, and a clearing appeared right in front of his eyes. There was a circle of stones of different sizes, and inside there wasn’t a single snowflake… just a tall figure with long arms and strong legs. It wore no clothes despite the cold, and its face was covered by a thick mane of hair, from which a greenish glow emerged.



Greetings cultists,

2021 has arrived and we have started the new year stronger than the previous one. The game is going up ahead, but we want to share our roadmap with you.

Initially we keep our delivery date, June 2021. Luckily, the whole team has avoided the virus for now and we can continue working without too much trouble.

[h2]January[/h2]
By the end of this month we will have finished 100% the game script, including all texts, dialogues, notes, etc. As soon as the script is ready, we will sacrifice the scriptwriters and turn them into undead to the service of the chief programmer.

[h2]February[/h2]
We will start the production itself, a.k.a. shooting in location, recording characters’ voices and a long etcetera. We will send our byakhee to lead the way and prepare our arrival.

[h2]March[/h2]
We will go on with the production and we’ll start integrating the scenarios with the programming. By that time, we will have a very special "demo" ready. More than a demo, it will be a brief game in which you will be able to discover a part of the lore of Desolatium. It will be free for backers, as a token of appreciation for your support.

[h2]April[/h2]
We will have the Soundtrack ready and we will continue working to finish the Alpha Version. At this point we will need another great sacrifice ...

[h2]May[/h2]
…that will help us in the testing phase which will begin this month. The game will already be finished, the beta testers will receive Desolatium to test it and help us achieve a solid adventure. We will put the finishing touches and fix bugs, balancing issues etc. as the beta-testers find them.

[h2]June[/h2]
The game will be finished and ready for you to enjoy on PC and Oculus. Matching this date, Cthulhu will wake up once more and turn the seas into a boiling hell.

[h2]July[/h2]
We will begin the ports for consoles. Using the blood of the PC and Oculus versions’ programmers we will create new monsters to work on the console versions.

See you in Carcossa,

Superlumen