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Devlog#10 Happy Halloween & Reveal Trailer

Hey everyone,

We have a little special announcement this Halloween.
We just updated our store page; check out our latest Screenshots, and our first reveal trailer will be available in 12 hours!

The video will be available at 11:00 am on 1st November (Indochina time)
Check your time zone here.

You can watch our first reveal trailer on youtube or come back to the store page, the trailer should also be available. ːhappy_yetiː

[h3]A glimpse of our "beautifying" results![/h3]
Here is our new UX UI design for our game. The Black/Gold concept we love!


And of course, we can't miss the Town! All NPC will be animated! ːsteamhappyː
Still some work on the snow/wind overall aesthetic, but we love it so far!


A little update on the upgrade system. The Smelt and Forge system.
You will be able to unlock some new cards by merging the basic cards or duplicating them (including all the upgrades attached to that card, so you can duplicate that "Key combo" of yours)


[h3]What are we doing now?[/h3]
We are working on the Alpha build.
This November-December, we will be playing our game and making changes to the point that we love it.
You should be able to play the alpha build in January 2023. Please keep an eye on our future announcement regarding Alpha Test. Thank you for reading, and Happy Halloween! ːsteammockingː

Devlog#9 New UX/UI, Items and Relics.

Hey everyone,

We are beautifying our game and there is still a lot of work, but here are some updates. ːsteamhappyː
[h2]Item UX/UI[/h2]
Food! and yeah some gem shards...


[h2]Card UX/UI[/h2]
We still need a lot of testing.
We might move some parts around in the future (very likely).


[h3]Basically, revamping and beautifying our entire game.[/h3]
At the moment, our game looks so much different from the screenshots! ːhappy_yetiː (better of course)
We will probably have our store page revamp soon. It should be around October or latest, December.

We spent so much time on the gameplay, polishing the system, and taking our time figuring out the best UX for our players. We hope you are looking forward to our new store page and trailer.
Thank you for your patience and time reading this, have a nice day! ːsteamthumbsupː

Devlog #8 - Implementation.

Hey everyone,

It's been a while since the last update.
After balancing and adding some essential features, we are happy with how our game turned out.
Now we are working on our 2nd Character, more monsters, and polishing some UX/UI.
Basically, it is time to beautify all of those placeholders and implement a lot of content for the game!ːsteamhappyː

#Producer speaking: Finally! ːcrying_yetiː after beautifying it, we will soon be able to show you the good stuff that we are proud of.
BUT! honestly, we are not so sure when it will be "beautiful enough" to show you.ːhappy_yetiː (Smiling in pain)


[h2]Monster Update[/h2]
The monster gameplay design is pretty solid, so we are adding some visuals to do them justice (Pretty much the aesthetic of monster hunting) and exploring related species.

[h3]The Hound Master[/h3]


[h3]Exploring related species[/h3]


[h2]Town update[/h2]

[h3]We appreciate anyone who is still reading our devlog.[/h3]
We wish to update you more, but we really don't want to disappoint any of you.
We only want to share our best, so we are taking our time, and you guys are kind enough to stick with us. Thank you. We hope you look forward to our game! Have a nice day.

Devlog #7 - The bigger loop.

Hey everyone,

A little update, we've been testing our core gameplay and we really enjoyed it (probably our best build so far, so we are really happy about it! ːheart_eyes_yetiː) Now we are working on the town system, which includes a new card upgrade system and probably a new type of card!? Basically we are expecting to see our "bigger game loop" this May.

[h3]Here's a glimpse of our hamlet mood, tone, and style.[/h3]


[h3]The Merchant Headquarter Assistant[/h3]


[h3]And of course more monsters![/h3]
More undead! cuz why not?! ːheart_eyes_yetiː Fighting them gonna be thrilling! ːsteamhappyː


[h3]Where is the Trailer?[/h3]
Our core game loop is looking great! However, we decided to add our Hamlet system into our game trailer. So it will be a while for the trailer. ːcrying_yetiː

Thank you for reading.
We appreciate you sticking with us all this time, have a wonderful going rogue day. ːsteamthumbsupː

Devlog #6 - Starting Deck

Hey everyone,

Finally, after fixing tons of bugs and testing, we are now working on balancing! ːsteamhappyː
Our team loves challenges, so we will be leaning towards designing a hardcore/difficult game. ːsteammockingː
But don't worry! We'll make sure people who are new to deckbuilding can still enjoy the experience. :heart_eyes_yeti:

[h2]Introducing Sword Mastery and your Starting Deck[/h2]
Let's just call him "Swordman" for the time being.
He will be your first mercenary, and this is his starting deck.
  • 5 Sword Mastery - Mainly provides you sufficient AP to play cards.
  • 5 Slash - Main source of attack power.
  • 1 Leather Glove - Provide you buff for the rest of the battle.
  • 1 Suckerpunch - Hmm.. let's say your first powerful card, a small taste of synergy. :laughing_yeti:
Every time you win a battle of course you'll get to...
Pick 1/3 cards AND You can choose whether you want to add 1 Sword Mastery into your deck.

Why? Sword Mastery card has the keyword, Source. Source: When put in your hand, give you AP.

With this system, you'll get to personalize the amount of AP you'll get from your deck.
There's more to it. You could even merge, transform it, and so on!? :surprised_yeti:

[h2]Monster Update[/h2]
[h3]That annoying monster in the game...[/h3]
Seem like we need some annoying monster that irritates you, yet without it, you'll find the game losing its charm. :happy_yeti: We also started looking into each monster attack effect, and we asked our Twitter followers to see what they thought, and it turns out that A2 and A4 are the most loved!


[h3]How Gore?[/h3]
We have undead so... how gore will our game be? :laughing_yeti:
Not much but enough to creep you out when you meet these elites!



[h2]Thank you for your support![/h2]
We'll do everything we can to make our game as fun and unique as possible.
We believe it will take a long time to develop, we only have three people working on this game full-time. Despite that, we are determined to pull it off!
Thank you for reading, and as always have a wonderful weekend! ːsteamthumbsupː