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Legends of Idleon MMO News

Summoning Bosses & MUUUCH MORE!

[p][/p][p]SUMMONING STONES ADDED - Find the first one by the Tribal Shaman in World 6![/p][p]• Click the stones to FIGHT BOSSES! Defeating these bosses give a new Winner's Bonus of 2x MULTIPLIER to ALL SUMMONING UPGRADES of that color![/p][p]• You can fight more than once! Being a 2-time champ will net you a sweet 3x multi. 3-peating will get you a sweet 4x mutli...[/p][p][/p][p]There are 7 STONES to click on, each with a fearsome boss and awesome Winner's Bonus![/p][p][/p][p]NEW TROPHY - Complete Potti's new quests (NPC in World 6) to earn this trophy![/p][p][/p]
FULL PATCH NOTES:
[p][/p][p]• Summoning Stones are FINALLY here, with 7 of them found throughout the IdleOn worlds! These stones are a BOSS mode, where you must defeat a slow-moving GIANT before he reaches your end. [/p][p]• If you win, you'll get an amazing new winner's bonus of a new 2x multiplier to all* bonuses of that stone type! (NOTE: not quite all. Only bonuses that can be doubled by Summoning Doublers are affects.)[/p][p]• Summoning Stone Bosses can be fought more than once... but be prepared to deal BILLIONS of damage if you want to be a repeat winner...[/p][p]• Added the World 7 portal to the right-side World 6 town, so you can stare lustfully into its beauty as you await the trials and tribulations that lie ahead...[/p][p]• Added 1 new Tome entry, giving 300+ Tome PTS based on the total number of Summoning Bosses you've won against![/p][p]• Added quests for Potti, with the final quest awarding "Heroic Spirit", the World 6 TROPHY!
• New Limited-time Gemshop items! 3 FREEBIES this time, thanks to Walter -- one 5* cardifier, and two ribbons![/p][p][/p][p]• Arcane Cultist's Family Bonus is now DMG Multi (true multiplier, not additive with other multipliers), instead of +% Fighting AFK gains, since Vman already had that one.[/p][p]• "Next Vial" display in Alchemy is now called "Next Vials" and cycles through the next 4 possible vial ingredients in a satisfying manner.[/p][p]• You can now scroll up and down in Talents to change the tab you're viewing.[/p][p]• \[New Players only] Added mini-tutorials to Pet Battles, construction building, Cog Board, taking samples for the 3d printer, Item Dropping for Vials, using the scrollbars to buy more sailing captains and boats, finding vault in quickref, farming crops and evolving to new crops, strumming the Harp, not equipping Gold Charms in Sneaking, getting new spices, using the refinery, Worship tower defense,[/p][p]• Improved the UI display for Card-Sets, Divinity Unlinking, kitchen upgrading, equipping big bubbles[/p][p]• Made page-changing arrow buttons more obvious for kitchen, forge, trapping[/p][p]• The (?) Helper info for both "Arcanist Weapons" and "Arcanist Rings" Tesseract Upgrades now shows how many of the 100/day limit are left to drop! [/p][p]• Chat rings now change the chat boxes of all NPCs, not just your own![/p][p][/p][p]• Territory Fight Power as a mechanic has been REMOVED. Combat pets (the red ones) no longer have a use in Territories to gather spices, only the Foraging pets do (the green ones).[/p][p]• Blooming Axe pet breeding upgrade no longer gives Territory Fight Power. Instead, it gives Pet Damage.[/p][p]• Unlocking critters via Lord of the Hunt as a mechanic has been REMOVED. You now have access to all critters from the start -- although you still need to reach their respective maps of course. Instead, Lord of the Hunt gives +10% Critter Gain for every quest of his you complete. [/p][p]• Changed "Auto Refine" to be a toggle. It's either OFF, or its ON, in which case it will refine into salt whenever it has any Power at all.[/p][p]• Removed the 'lava skull' rift challenge completely, replaced with the 'skull points' challenges.[/p][p]• Snowman mob drops Green Tachyons instead of Purple, since the previous mob also dropped the same amount of Purple it was redundant. [/p][p]• Buffed the base chance to find pristine charms by 1.5x, but the rate gets lower as you roll for more pristine charms. This adjusted rate resets back to a 1.5x buff each day, to fit with my initial design of frequency of rolls. In other words, if you are finding a few dozen ninja items a day, this is a strict buff for you.[/p][p]• Completely changed "Inviting a Plus One" Tesseract Upgrade scaling. An inconceivably more magnanimous cost scaling (that means cheaper), and a much higher max upgrade level. [/p][p]• Arcane Kills needed to break the Biggole Wurm Barrier (9th map of World 4) lowered from 70 to 30.[/p][p]• Arcane Kills needed to break the Purple Mushroom Barrier (1st map of World 4) lowered from 70 to 45.[/p][p]• Arcane Kills needed to break World 5 Barriers on your Arcane Cultist has been lowered from 170 to 80.[/p][p][/p][p]• Fixed the error platforms on Neyeptune map at the end of W3[/p][p]• Fixed an issue were Combat and Forage pets could be placed in Fenceyard. Now it really is just Breedability and Shiny pets allowed.[/p][p]• Fixed an issue where the trimmed construction slot from the recent event not giving its full bonus, while correctly appearing visually.[/p][p]• Fixed the Grimoire upgrades Wraith Damage V, Wraith Accuracy V, and Wraith Defence V giving the incorrect bonus amount.[/p][p]• Fixed an issue where Tesseract Upgrade Verdon Hoarding (+% Tachyon Gain per POW 10 green tachions owned) was giving an incorrect bonus amount.[/p][p][/p][p] Those were the winners from last Patch Notes! GL GL to everyone entering this time![/p][p]Every patch notes, I give away 5000 GEMS to people who leave their 1st IdleOn username in the COMMENTS! While you're doing that, go leave a Steam Review! It won't help for winning gems, but it would be freakin' cool if you did! ːgp_coolː[/p][p][/p][p]~LavaFlame2[/p][p][/p]

New Class: ARCANE CULTIST

[p][/p][p]Talk to Masterius in World 6 on a BUBONIC CONJUROR to become the brand new Master Class:[/p][h3]ARCANE CULTIST![/h3][p][/p][p][/p][p]Using the new TESSERACT Talent on your Arcane Cultist, you can upgrade your stats and unlock powerful bonuses by spending TACHYONS (earned by defeating monsters while in Arcanist Form)[/p][p][/p][p][/p][p]These 2 new talents on the Arcane Cultist let you PERMANENTLY BOOST stats on each map... for ALL CHARACTERS! Simply rack up Arcane Mob kills while in Arcanist Form on any map you want to boost![/p][p][/p][p][/p][p]Remember Windwalker? The Compass just got two NEW UPGRADES! Go check them out![/p][p][/p][p][/p][p]Windwalker is also now an AFK CLASS! At least when it comes to collecting Dust! Simply collect 1000 Aether fragments, dropped by monsters while in WW's Tempest Mode![/p][p][/p][h2]\[FULL PATCH NOTES BELOW][/h2][hr][/hr][p]
[/p][p]• NEW CLASS: Arcane Cultist! Unlocked on your Bubonic Conjuror by talking to Masterius in World 6[/p][p]• 15 new talents for the Arcane cultist, including "Arcanist Form", "Tesseract", and "Arcane Crystals".[/p][p]• In "Arcanist Form", you must lift the Arcane Barrier on each map to progress.[/p][p]• Collect tachyons to upgrade the "Tesseract", which gives 58 new bonuses![/p][p]• Summon "Arcane Crystals" to cultivate permanent "map-bound" bonuses to EXP, Drop Rate, and AFK Gains![/p][p]• You can now AFK Windwalker - just collect 1000 Aetherfragments first, similar to how DB works![/p][p]• 2 new upgrades to the Compass for windwalker, allowing you to toggle Tempest drops, and guarantee Tempest stones succeeding.[/p][p][/p][p][/p][p]• Added the "No Bubble Left Behind" display to Alchemy, for those that have NBLB.[/p][p]• World 4 lag when entering should be basically eliminated.[/p][p] [/p][p][/p][p]• Auspicious Aura damage decreased: +3% DMG per LV -> +.6% DMG per LV, and hits less frequently.[/p][p][/p][p][/p][p]Every patch notes, I give away 5000 GEMS to people who leave their 1st IdleOn username in the COMMENTS! While you're doing that, don't forget to leave a Steam Review! It won't help for winning gems, but it would be a freakin' cool thing for you to do![/p][p]Those were the winners from last Patch Notes! Congrats to them, and good luck to everyone entering this time around![/p][p][/p][p]~LavaFlame2[/p]

SUMMER EVENT (ends June 26th)

[p]• Summer is here! Collect 50 Coolers from monsters every day, play the Buried Treasure in world 1 town, spend Event Points on new permanent bonuses, and participate in the Daily Dig for AWESOME rewards![/p][p][/p][p]• When you open your 700th cooler, you are GUARANTEED to get the Treasure Nametag which gives +25% Drop Chance and +25% coins from mobs![/p][p][/p][p]• The Jackpot reward at Buried Treasure is the Deadbones Nametag, which gives 1.25x Drop Multi and +35% Drop Rate![/p][p]• Prisma Bubbles can be used to DOUBLE the bonus of any Alchemy bubble, and are earned from Daily Dig and Buried Treasure![/p][p][/p][p]• Daily Dig...? Say Dig in game to play! Press ENTER on PC, or the little chatbox on Mobile! Don't see the chatbox? Turn it on in OPTIONS.[/p][p][/p][p]• New Limited Gemshop section. FULL Class reset, and a FREE rupie slug![/p][p][/p][p]• New Paid bundle, the Gilded Treasure Pack![/p][p][/p][p]• New Companion Raffle, talk to the Doggie to find out more![/p][p][/p][p][/p][p]Every patch notes, I give away 5000 GEMS to people who leave their 1st IdleOn username in the COMMENTS! [/p][p]Those were the winners from last Patch Notes! Congrats to them, and good luck to everyone entering this time around! [/p][p][/p][p]This is gonna be the best summer ever, just don't forget to DIG DIG DIG![/p][p] ~Lavaflame2

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THE EMPEROR [New Boss]

Visit the Emperor's Castle by reaching the end of World 6! You can challenge him once a day -- if you miss days, they will stack up to 6 times, so no need to fight daily.

If you manage to defeat the Emperor, you will get a permanent bonus, and unlock access to the next showdown, where the Emperor will be stronger. This repeats forever... how many Showdowns can you win before he gets too tough?

Armor Sets have been added to IdleOn, including to the new Emperor equipment!

You can visit the new Armor-Set Smithy NPC in World 3 to make your Armor Set bonuses PERMANENT! This way you don't need to juggle and swap between sets to get bonuses.



Every patch notes, I give away GEMS to people who leave their 1st IdleOn username in the COMMENTS!

Those were the winners from last Patch Notes! Congrats to them, and good luck to everyone entering this time around!

Best of luck Idleoneer, the Emperor awaits...
~LavaFlame2

Charred Bones & Medallions!

Collect 1000 charred fragments on your Deathbringer, and you'll get 1 Charred Bone per hour, FOREVER!

Charred Bones give 1hr of Deathbringer Bones, based on the BONES/hr displayed in your AFK Gains.

View your Medallion Collection by assigning the Shiny Medallions to your attack bar! It's just like the Compass talent now, you gotta USE it!

Buy the limited-time Eternal Hunter bundle in the Gemshop to get your very own SPIRIT REINDEER PET!
The Reindeer is tradeable, so you can gift one to your friend AND keep yours! ːSmile_IdleOnː


• Collect 1000 charred bone Fragments on Deathbringer to unlock AFK bone collecting! Once unlocked, you will get 1 Charred Bone per HR of afk gains claimed on your Deathbringer, which each Charred Bone giving 1hr of Bones when used, similar to Aethermoons. The only difference will be that you use up the entire stack of Charred Bones at once, so you don't need to click 100s of times.
• View your Medallion collection by USING the Shiny Medallion talent on your Windwalker! Yes, you need to assign the Shiny Medallion talent to your attack bar, just like you do for Compass talent.


• Changed the "Shiny Medallions" talent to be an Active talent. When used, it shows which mobs you've collected medallions from, and which you havent! I'm repeating myself here, but for good reason, some people will still be confused by how to access the medallion collection! Unfortunately for you and me both, these people don't read patch notes so you'll have to help spread the word... maybe through pictures, or voice recordings?
• Aethermoons do NOT drop dust at your feet anymore. It just ADDS the dust STRAIGHT to your Compass, no fuss no sus.



• You can now only get 250 Tempest Weapon/Ring Drops while visiting a map, after which they will stop dropping. This is to prevent overnight AFK-ing from lagging due to having 1000s of unlootable weapon drops. NOTE: Stones and medallions WILL keep dropping always. If you want more Weapons/Rings to drop, simply leave and re-enter the map -- changing Servers will accomplish this too. I felt this would be a more convenient change than requiring the player to juggle between different loot filter options.
• Adjusted which mobs can and can't drop Medallions, and removed medallions that are now impossible to get from all players. Most notably, these include Bug Hive medallions.
• Adjusted how late-game tower defence works. Waves now auto-complete after 9999 seconds, however you CANT "save" unless all mobs are dead.


• Fixed Maestro crashing in World 4 town on Android!
• Fixed Wisdom monument's Memory Game crashing sometimes in latest version
• Fixed Reindeer signpost disappearing when swapping maps. It now functions just like Deathbringer Gravestone and Siegebreaker's Flag, where it 'follows' you as you move maps, but it does of course lose its current killcount.
• You can now find "Grass Element" Tempst Bows - the first one drops from Snelbies in World 2, and can also be found from mobs in World 4 and World 6.
• You can now find "Wind Element" Tempst Rings - the first one drops from Pincermin in World 2, and can also be found from mobs in World 4 and World 6.
• The 4th Anniversary inventory slot bag now properly applies to newly created characters. This will work retroactively, but you need to directly login with the newly created player who was missing the bag.
• Fixed an issue where two Gold Charms from Master II+ were missing from Ninja Drop Tables.



Every patch notes, I give away GEMS to people who leave their 1st idleon username in the COMMENTS!

Those were the 15 people won 5000 gems ːcrystalː Congratulations to them, and good luck to everyone entering this time around!

~Charredflame2