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Legends of Idleon MMO News

Quality Features and Bug Fixes

MAJOR FEATURES


Talent Presets
Swap between different Talents in a single click, so you can go from Fighting to Resource Collecting with ease!

Card Presets
Same as Talents, but for Cards!

Youtube Video Treasure Hunts & Guides
Do treasure hunts for rewards, and watch quick guides to better understand important features! https://www.youtube.com/c/IdleOn/

Account-Wide Statues
Buy the golden chisel from the Desert Town shop, and drop it on the Statue Man to get started!

NPC Token Storage Bag
Hold down on tokens to add them to your bag. You can take tokens back out from the Storage Info tab (open up inventory, its the 3rd tab above your player stats).


[h2]Minor Features[/h2]

• You can now tap the "? Mark" on missing recipes in anvil to get a DIRECT HINT as to where you unlock it!
• All Quests (including Completed ones) are now sorted by both WORLD and NPC name alphabetically! Super navigable now!
• Amarok's healing totem will NOT heal for a bit, just to give you some time to react & kill totem.
• You can now look at Player Stats (all those numbers to the Left of your Inventory) while looking at Talents! This way you can see the effect of talents when you put points into them!
• Cost-cruncher in Construction (world 3 skill) now lowers the "salt" upgrade cost for building!
• Start Talent Reset Potion Recipe added as a rare drop from Efaunt!
• EXP from fishing boosted by +250%, straight up yo!
• Damage numbers when hitting a monster are now capped at 99,999,999. Before it was just 999,999.


[h3]Changes n' Fixes[/h3]
• Other players will no longer get in the way of essential things, like the Storage Chest or Anvil. i.e. Tapping on the chest will make you go to the chest even if other players are standing on it!
• You can now press Enter to confirm a Split-Stack, instead of having to click "Confirm" button
• You can now press Spacebar, instead of clicking, for ALL minigames!
• Recipes you've already used WILL NOT appear in drop-tables anymore in the codex, AND they won't drop on the ground
• You can now collect Cogs from Quick Ref!
• Fixed various Tower Defence bugs, including Party Starter's Trait A not working, Kraken Cosplayer's Eyeballs not working, and targeting issues for Frozone Malone and Fireball Lobber.
• Added a scrollbar to the Vial screen in Alchemy
• Family Tree added to the "Family" tab in the Codex, go check it out to see what classes you've unlocked!
• Fixed an issue where certain Steam Achievements were not being awarded to players.
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To see the FULL patch notes for recent updates, check out the Discord -> https://discord.gg/5eGR7AR

Here's a chart of my development over the last 8 months or so, incase you haven't seen it yet! :D

If you're reading this, THANK YOU for playing my game! It's still surreal to see so many of you enjoying Idleon, and I'm gonna keep doing my best to deliver more quality updates for you all :D
- Lavaflame2

Summer Event and New Content!

SUMMER EVENT UPDATE (v1.22)


New Content:

Summer event! Collect "Coolers" by fighting monsters and doing daily quests. Use the coolers to earn TONS of gems! You can easily get 1500+ FREE GEMS over the entire update :D Ends July 18th
• Obol Rerolling / Combining, and 40+ new obols added
• 13+ new quests in World 2, finishing off all unfinished Questlines
• 3rd liquid cauldron now unlockable, and 5 new things to buy in Alchemy Shop
• Maestro class added! But you didn't hear it from me, its a secret...

Player-Suggested Features:

• 160 more server worlds added -- easier to find an empty world!
• "Server World Favoriting" added, so every time you log in, you go straight to that server world! Great for guilds with a 'home world'!
• Constellation completion #'s added to top-left of Star Sign UI.
• Codex "Quest In Progress" is COLOUR CODED! So much easier to navigate quests now!

Balancing Changes:

• Players get Construction Exp while producing cogs
• Fish Costs for various T2 anvil equipment reduced (namely Bloach costs and Jellyfish costs)
• Defenders dignity is WAY easier to make, and gives more defence
• 3d Printer now costs 875. If you bought it previously, you have been fully refunded the extra gems you spent to buy it!

Bug Fixes:

• Items in locked slots CAN BE USED! (namely town teleports)
• Kills in the Tyson map (the boxing steaks) will work now if you have scorpie critters unlocked
• Cog boosts are now Additive, not multiplicative. In other words, two "+50% build rate" cogs would result in +100%, not +125%
• Infini-stacking using food slots no longer works
• +2% critter shiny chance from completing that one task now works
• The "Hard Resources" set bonus now fully works
• Hunter traps will ALWAYS be placed on a platform with monsters on them (except for the 1st trap, that one is always placed at your feet, thats intentional). If there are no monsters around, theyll be placed on your platform, because youre a monster >:]
• Monsters with a purple skull (or higher ranked skull) in tower defence will give proper amount of points! Before, they were giving white-skull points lol.

Yep I'm still here, still making Idleon, just making myself a sandwich, and still selling fake doooooooooooooooooooooooooors! ...wait, no that's something else.

v1.20 - WORLD 3 has been released!

Hello everyone!

World 3 is out. Go get it lads!

Summary of new content:
• 3 new skills
• 4 new gameplay mechanics
• 15 new monsters
• 18 new stamps
• 55 new T3 anvil recipes
• 20 new alchemy bubbles
• 20 new alchemy Vials
• 5 new statues
... and more! Like, a LOT more!

You can expect some minor patches over the next few days, as well as much quicker updates over the coming 6-8 weeks! This is because they're going to be smaller updates that add bits of content, rather than entire worlds.

Thank you for playing, and go have some fun! Don't expect to see me there though... I'm still stuck in world 1 myself ;)

- Lavaflame2

Link to full patch notes:
https://discord.gg/5eGR7AR

Easter Event & Player Suggestions!

EASTER EVENT -- Go Play it until APRIL 20th!
• Spawn event monsters and minibosses to earn limited-time cards, upgrade stones, and the bunny ears hat!
• Complete quests from the Egggulytes, who are the cheeky little dudes in town who hid all the eggs!

GAMEPLAY IMPROVEMENTS
• Added 32bit compatibility
• 4 new star talents! Go to Merit Shop in Tasks to see what I'm talking about!
• Reset Fragments now available in the Desert Town shop
• Changing Post Office requirements to scale off of STREAK instead of Total Completed Orders
• Several key Talents fixed/changed -- shaman virile vials (slight decrease), wizard stamps (decent increase), squire damage (doubled), 360 snipe (decent increase), uwu rawr (slight decrease), veins of immortal (big increase), crystal auto jman (no more auto requirement), looty mc shooty (decent increase), exp convert darnit (decent increase)
• Re-arranged some Maps, so that you don't spawn on Small platforms or near portals --> Slimes, Snakes, Sewer Poops, bored beans, Birch log choppin', Both tree interiors, sand giants
• Afk & afk-claim info will now have COMMAS
• adding a Sell Price to various Stamps, Storage Chests, and Inventory bags, to allow players to profit off of accumulating multiple of these

NEW STEAM EXCLUSIVE SHORTCUTS
• Double clicking on an equipment will equip it/unequip it! No need to drag!
• Shift and click on an item to drop it! So fast, so effortless, so epic!
• Keyboard shortcuts for Attacks ---> Q opens attacks, #1~#6 cast attacks
• Several Mouse Scrolls added to PC (maps/codex tabs)
• Added Death Sounds to desert monsters
• Adding volume options in the tutorial

Error with Closing / Memory Leak FIXED!

IdleOn will now properly close when exited, and will not slow your computer down after failing to close (since it won't fail to close anymore)

If you just care about playing, you can stop reading and GO PLAY!! :D
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Are you the Rick of your 'Rick and Morty' viewer group? Do you want an in-depth, detailed explanation of what was happening? Then keep reading!

In-depth explanation of the issue
While the main container process and child utility processes (e.g. for sound and network) closed correctly when exiting the game, the child renderer process (that displays the game) would sometimes remain open and continue trying to draw and run the game: hence the high CPU & memory usage.
I've put the renderer process in a sandbox now so it should require the main process & now should be required to close when the main process ends. This way, when you exit the game, you'll never end up in a situation like before where the child renderer process remains open"