The first major update -- Invitation from a New Dimension is available now!

Hello investigators!
The first major update of Depersonalization is available now! Besides the two modules previously previewed. We've also optimized countless (STILL COUNTABLE) game content. In this version, we've made some new In this update, we have made some new attempts. To be honest, we're a bit apprehensive, so we really need your feedback!
We created an online Google doc to collect the feedbacks.
You can find it here: Please click here
Or you can join our Discord: Click here
About the localization you feedback. We've already start the cooperation with another professional team. They're localizing the new 2 modules. But because of the tight time, we can not input them in the game in this version. You can see them in the next version.
And we're keeping our best to contact a localization team with a free time to fine-tune our previous 4 modules to increase the sense of immersion.
You can check the details below:
(BUT don't forget to check the last part)

- [h3]New module type[/h3]
Text module
【Function】
Text module is based on text content, omit the existing exploration scene and character resources, and build the stage for the scene. In order to lower the cost of crowd-creation content in the future, we have overhauled the presentation of the text module in this version to bring it in line with the configuration of the exploration module.
Rules module
【Function】
A module type for enhanced event triggering, map movement, and action power. Investigators need to control their action power and dig out clues to events that will lead to the right ending. - [h3]Workshop: MOD Resource Manager[/h3]
We've overhauled and optimized the underlying codes to make sure it can support underlying functional support for the Workshop content. Make all resource configurations readable via the resource directory for in-game and external mod-loaded resources, such as sound and images.
How to use:
Please subcribe out example here and find the file with these steps below: Click here - [h3]Support controller & full keyboard interaction[/h3]
The new version supports controller interaction. Meanwhile, the UI will also be completely reworked as some of the original interfaces were not adapted to controller operations, such as backpack, create characters, etc.
Besides, when you first play it on SteamDeck, you should do the following to enter the game successfully:
1. Manage(The gear icon) → Properties → Compatibility → Force the use of specific steam play compatibility tools
2. Controller manage (the controller icon) → Current Layout → Templates → Gamepad With Joystick Trackpad → Apply the layout

- [h3]QOL improvement[/h3]
- Combat
We add some convenient functions in the combat, like re-start the battle quickly, forfeit, and adjust team member’s position. Moreover, you can check the tips related to some enemies in the battle now. - Re-roll with Luck
Now the logic of re-roll with Luck consumption has been adjusted.
As the Luck consumes, players will be more likely to get a result that would otherwise be harder to get. - Ending Records
Now you can reload after the Scenario Settlement, and then try other endings from a previous point.
The points that could be reloaded in the module is moved from pre-settlement to post-settlement..
Now you can use one single character to experience all the ends then choose one to record. And now, you also unlock all the ends in this module. - Refine System
For a better experience, we have not only made the processing interface full-screen, but also modified and reconfigured the processing list.
Players can take the method of consuming extra materials to complete the processing directly without checking.
- Combat
- [h3]New optimization[/h3]
- General
Now the Skills required for important branches during exploration can be replaced, as well as the option to add remedies after fail check. - Active action function
Players can now actively perform some actions now in the exploration.
For example:
Hiding to avoid enemies in chase;
Heal without relying on healing items
Consuming one turn to make some Character's status changes.
Removing infected tissue. (You can actively remove parasitic effects outside of combat.)
- General
- [h3]Adjustments[/h3]
- Interface of Character's information
Because of the controller support and new functions, the old interface of Character's info is not enough for all the information now.
So we have turned it into a full screen and added some new tabs for every character to be able to display more information.
Except for the current info, you can also check Character's Myth item projection and Profession. Now you can edit Myth item projection for each character and not affect others. The consumption of projection will also change from continuous consumption to one-time consumption.
The experience interface also allows you to view a more detailed record of your character's experience in the module. - Projection
The projection function of Myth items is associated with the information of the character, and each character can record his own set of myth items.
Once a character's projection field is unlocked, it is permanent and does not need to be consumed each time it is projected.
The myth items projection function that was required at Sothoth has now been moved to the character information, and each character can now edit and save their own myth items projection separately.
Each character initially has one projection field by default, and can consume time and space points to permanently unlock the remaining two. - Equipment Wearing Logic
To avoid some extreme situations, we have added new categories -- Books and Clothing.
A character can equip one book and one piece of clothing at a time. In addition, some items carried by NPCs will become binding items, and the binding items cannot be removed from the character by "Assigned to teammates". Myth items brought into the module by the character through projection will automatically add an equipment binding effect. - Experience
We have added alternative checks to more than 40 places in the original four modules that need to be checked with a skill attribute. Players can more freely choose the skills to test.
Characters are able to use the skills they are good at to pass a certain check. And we canceled more than a dozen of checks that are purely interaction of resource acquisition, and now you can directly obtain these resources.
- Interface of Character's information
- [h3]Changes[/h3]
Rules- Add a cap to skill modifiers for [Energetic] and [Weakened]: The upper limit of Energetic is 20. The maximum cap on skill impairment from Weakened is 20.
- Add a cap to skills and Attributes: The upper limit of basic attributes is 90. The upper limit of native skills is 80, and the upper limit of non-native skills is 60.
- Some effects may adjust to these caps. (These limits are only in effect for investigators and humans, monsters and others are not subject to this limit)
- Added [Massive Size] status to some of the larger enemies:
In contrast to [Small Size], a bonus dice will be added to the attacker when these [Small Size] enemies are attacked from long range. This change will be applied to some of the enemies in the first four modules. - The bonus for the full amount of damage dealt by an attack action with a large success has been reduced from 1.5x to 1.2x. This change will take effect for both the enemy and us.
- When re-entering combat from the character death screen, it restores all friendly HP to max.
- Add a cap to skill modifiers for [Energetic] and [Weakened]: The upper limit of Energetic is 20. The maximum cap on skill impairment from Weakened is 20.
- [h3]Others[/h3]
【Myth item】 -- Atlach Doll: Character gets Strength +20, Constitution +20
【Myth item】 -- The Pearl of Nacha: Occultism +10. Every time you start a battle, Summon a spider monster at your front position.
【Myth item】 -- Yithian Lightning Gun: Damage range: 3-10 → 7-14
【Myth item】 -- Cultes des Goules: You will not accquire Implant Fear now.
【Trait】 -- The One Who Doesn't Exists: While [Wake], when you lose SP, you will lose 3 HP instead but the HP will not be reduced to less than 1.
【Trait】 -- Famous Song: You can only trigger it when [Weakened] or [Psychasthenia].
【Trait】 -- Workaholic : You will get " Luck -5, SP-5, Money +200" when enter the module.
【Trait】 -- Scarred: The effect of Scarred now is shown as BUFF.
【Item】 -- Nunchakus: The trigger condition of 4 consecutive attacks is adjusted to trigger when Agility ≥ 70.
【Item】 -- Monocle: Intelligence +10. If you have 5 clues at least, you will have a bonus dice in Observe and Perception Check.
If you have 10 or more clues, whenever a battle begins, expose a random enemy's weakness.
If you have 15 or more clues, Your successful [Conceal] in combat will additionally add the [preparing for attack] status.
【Item】 -- Hiking Boots: Add a new effect. All friendly summons gain a bonus dice in all checks.
【Magic】 -- Create Mist: 1 bonus dice → 2 bonus dices.
Change consumption of some Magic.
Add new Myth item【Black Fan】. You can get it after defeating The Bloated Woman in the module -- Lies and Fraud.
The synthesis recipe of [Spear] has been added to the processing recipe. - [h3]Interlude[/h3]
Add an effect "retrieve oneself" of vacation in Interlude. It will resets the investigator's SP to equal the current Willpower, but does not cause the SP to exceed the upper limit.
In Study, all study projects will return 2 points of Development Phase Time after failure.

- Text module editor
- UI, the simple configration of rules module and text module and Creative Call for Entries.
- UI, the simple configration of rules module and text module and Creative Call for Entries.
- English localized version
- Real human voice over for All-in-One and One-in-All
- Steam achievements, optimization of the July version, the function of history records in the exploration module.
[h3]What will we do in the current plan?[/h3]
July 5th - July 19th Stabilize the version
July 19th - Aug. 15th The editor of text module; optimization
Aug. 15th Receive an another English verson of new content
Aug. 15th - Aug. 30th QA & LQA
[h3]Others in plan[/h3]
Finish the module process of CURSENDAY BLACK CARNIVAL.
Finish the toturial plot.
Finish the optimization plot of combat.
Finish the plot of Friends system.