v1.4.9 Update & Trait fix & abnormal display fix
[h3]Notice[/h3]
We changed some of the Traits from "experience" to "opportunity". So these will not be triggered because of [experience].
About the details, we put in the online file, you can check the details here: click here
[h3]BUG FIX[/h3]
[h3]Optimization[/h3]
[h3]Feedback & Bug report link:[/h3] https://docs.google.com/spreadsheets/d/181XJdypLrqmH7_XLNXtuljfNafG7J2HQCtFD5E54tjE/edit?pli=1#gid=0
We changed some of the Traits from "experience" to "opportunity". So these will not be triggered because of [experience].
About the details, we put in the online file, you can check the details here: click here
[h3]BUG FIX[/h3]
- Fix the bug with generic interactive buyout behaviour.
- Fix the bug that prevented you from returning to the login screen in the ending screen.
- Besides the true ending, others now aren't recorded in the modules.
- Fix the bug that some unknown debuffs such as bleeding and burning will be triggered at the end of a combat.
- Fix the bug that Buffs and equipment will become back to the originally status when they first join the team.
- Fix the bug that some abnormal displays of action points' consumption shows abnormally when clearing monsters in the Far Hope Amusement Park.
[h3]Optimization[/h3]
- Now you can choose retry or give up during the combat round. This process will be triggered at the end of the action of the character currently in action.
- One description is added into the occupation item, First-aid Kit, of Doctor to avoid misunderstandings(Using items with medicine check in battle will be considered as during exploration).
[h3]Feedback & Bug report link:[/h3] https://docs.google.com/spreadsheets/d/181XJdypLrqmH7_XLNXtuljfNafG7J2HQCtFD5E54tjE/edit?pli=1#gid=0