1. Depersonalization
  2. News

Depersonalization News

v1.4.16 BUG FIX

BUG FIX
1. Fix the bug that the Magic [Evil Eye] doesn't take effect correctly to the STR check of Executioner.
2. FIx the wrong info about some Magic.
3. Fix the bug that the enemies will be buffed with [Energetic] when the spiders you summoned attacks them.
4. Fix the bug that the value of Speed has abnormal changes after combat.
5. Fix the bug that you can choose Bargain indefinitely in the shop.
6. Fix the bug that the DMG made by Flower of Blood will be halfed to the enemies who are blinded by [Cause Blindness].
7. Fixed the bug that restarting battles caused anomalies in the acquisition of items.

Feedback & Bug report link: Click here

V1.4.15 BUG FIX & Optimization & Full controller support

BUG Fix
Fix the bug that Rabbit's Foot doesn't take effect sometimes.
Fix the bug that you can't use keyboard and controller to rewind to the previous screen in the setting and character's detail interface.
Fixed the problem of switching the type of form even when the processing is verified.
Fixed the issue where locker props could be reused.
Fixed that against dice is not working in Soladnit.
Fixed the bug that Black Fan is not working outside of combat.
Fixed a bug that Lady Stoneheart's skill Mourning Howl failed to kill the target when the condition was met.
Fixed a bug that the check value was abnormal when using items for checking in battle.
Fixed the problem of abnormal results when the United Check interval is in difficult success.
Fixed the problem of United Check.
Fixed a bug that there were no penalty dice when attacking a target with a cover buff using the throw skill.

Optimization
SteamDeck users can play the game with a full controller without having to set up.

v1.4.14 Update Optimization & Leave Application from 7.12 to 7.15

【Bug Fixes】
1. Fixed the issue of options being displayed incorrectly in the settings interface.
2. Fixed the problem where the camera could not move when entering a module for the first time.
3. Fixed the issue where using items from a first aid kit during combat did not trigger a medical check.
4. Fixed the issue of options being displayed incorrectly in the settings interface.
5. Fixed the problem where using Observation skill while under the effect of Golden Honey Wine sometimes caused damage.
6. The special marker in Berserk Incarnation battles will no longer be removed upon character death.

【Leave Note】
Since the new version went live on July 5th, with the help of all investigators this week, we have fixed nearly 200 bugs and optimized the experience. We have iterated through 14 versions.
We sincerely appreciate everyone's feedback. In this gameplay with infinite possibilities, you always manage to bring us more fun, creativity, and inspiration.
Even though we are the game development team, when we often look at your feedback, a thought naturally arises:
"Can it be played like this?!"
"Alright! Let's optimize towards this direction in the next version!"

From the current feedback documents, it seems that various obvious bugs and user experience optimizations have been resolved. The entire team is gradually easing off from the previous intense state of overworking.

We have decided to organize a team outing to relax after this period of intense work, so we would like to request leave for all investigators.

We are planning a collective trip from July 13th to July 15th. During this time, investigators can continue providing feedback in the document, and we will continue to accelerate repairs upon our return with full energy.

Thank you all for your continuous support and suggestions. We will also adjust our work rhythm in order to maintain stability, longevity, and enthusiasm moving forward.

V1.4.13 Update & Complete the underpinning support of Workshop

We made the underpinning support of the loading of Workshop content, the Xlua framework and resource framework need to be updated before the content can be used in the game.

BUG FIX
Fixed a bug that MP would not be deducted each turn after casting the Red Sign.
Fix the bug that some extra attack does't take effect in [hard sucess] and [Critical Success].
Fix the bug that [Flesh Guard] doesn't defend explosive damage.
Fix the bug that the damage of [Hate] could be immuned by Space Mead. It should be [Deduct HP directly]. Now we've changed it in description.
Voorish Sign now correctly supports tab filtering in the Magic interface.
Fix the bug that the dead characters' model doen't display when you restart the combat in some situations.
Fix the bug that the history interface's masking failed to work in different resolutions.
Fix the bug that you can't [Light up Surrounding] when using controller.
Fix the bug that the sound effect of buff sometimes cannot end correctly.

Optimization
We made the underpinning support of the loading of Workshop content, the Xlua framework and resource framework need to be updated before the content can be used in the game.
MOD profile errors will be indicated in a pop-up window.
The fake endings cannot be inherited after passing this module.
Feedback & Bug report link: Click here

v1.4.12 BUG FIX & fix the incomplete plot of the Far Hope Amusement Park

BUG FIX
Fix the bug that continuous buff will be missing after reloading.
Fix the bug that the effect burning will take effect many times because of the interaction with [Flammable] & [Burning].
Fix the bug that you can't quit when checking historical record during the combat.
Fix the incomplete plot of the last combat during Far Hope Amusement Park.
Fix the bug that the ScreenPostProcessing effect doesn't finish after the interaction of Beasts in the Shadow Ring in the module [Soladnit].
Fix the bug that the buff [Immune to Death] cannot take effect in some situations.
Fix the bug that the damage increase effect granted to the player of the third phase of [Madness Incarnation] will stack from multiple attacks. (And it will also take effect even when casting spells directly without using the attack action)
Fix the bug that the Sleeping effect of the trait [Soul Redeem] sometimes calculating wrong number of characters.

Optimization
Characters with base attribute values below 60 and not 5x are now able to successfully raise their attribute values to 60 points by taking an episodic vacation, due to the previous data storage error with the Atlach Doll and rule modules.
We have added a "Book" type to Drowned Blood Slab and Pact of Kadath. (Note: If you had these items equipped before the update, please remove and re-equip them after the update to ensure that they work properly.)
Investigators do not carry any money when entering the rules module as a teammate. (this change does not affect the amount of money carried by the investigator character itself)

Feedback & Bug report link: Click here