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Depersonalization News

v1.4.12 BUG FIX & fix the incomplete plot of the Far Hope Amusement Park

BUG FIX
Fix the bug that continuous buff will be missing after reloading.
Fix the bug that the effect burning will take effect many times because of the interaction with [Flammable] & [Burning].
Fix the bug that you can't quit when checking historical record during the combat.
Fix the incomplete plot of the last combat during Far Hope Amusement Park.
Fix the bug that the ScreenPostProcessing effect doesn't finish after the interaction of Beasts in the Shadow Ring in the module [Soladnit].
Fix the bug that the buff [Immune to Death] cannot take effect in some situations.
Fix the bug that the damage increase effect granted to the player of the third phase of [Madness Incarnation] will stack from multiple attacks. (And it will also take effect even when casting spells directly without using the attack action)
Fix the bug that the Sleeping effect of the trait [Soul Redeem] sometimes calculating wrong number of characters.

Optimization
Characters with base attribute values below 60 and not 5x are now able to successfully raise their attribute values to 60 points by taking an episodic vacation, due to the previous data storage error with the Atlach Doll and rule modules.
We have added a "Book" type to Drowned Blood Slab and Pact of Kadath. (Note: If you had these items equipped before the update, please remove and re-equip them after the update to ensure that they work properly.)
Investigators do not carry any money when entering the rules module as a teammate. (this change does not affect the amount of money carried by the investigator character itself)

Feedback & Bug report link: Click here

V1.4.11 BUG FIX & Incompatible mod tips optimization

[h3]BUG FIX[/h3]
Fix the bug that the skill [First Aid] doesn't take effect.
Fix the bug that the trait [Flame Worship]'s [awaken] effect will be buffed to yourself.
Fix the bug that the Workshop content cannot be read because of some wrong operation.

[h3]Optimization[/h3]
Add the function to show the wrong configuration path when reading the wrong configuration.
The new version will display the unreadable Workshop content in the form of a pop-up window. If there is no special treatment, you can play normally by clicking Continue.

[h3]

v1.4.10 BUG FIX & Optimization

[h3]BUG FIX[/h3]
  • Fix the bug that the camera will be blocked by bookshelfs when entering the module.
  • Fix the bug that the trait [Immune to all 'poisons'] isn't buffed correctly.
  • Fix the bug that the trait [Symbiotic Illusion Flower] will take effect out of the combat.
  • Fix the bug that you can't check details of the storage boxes when using controllers.
  • Fixed the bug in the module [Far Hope Amusement Park] where the behavior of ambushing Horrible executioner triggered abnormally and caused it to keep chasing.
  • Now you can enter the game offline if the abnormal client does not read steamid.
  • Fix the bug that O'Lucky did not add a stun effect to the target after releasing the [Come prepared] skill successfully when it had an attack damage reduction effect.


[h3]Optimization[/h3]
  • Now you can see the icon of [Space Mead] to know how many rounds the effect has left.
  • Now you can quit the details interface by clicking the back button during the combat.
  • Now you can clear the buff [Madness] when triggering fireworks in the module [Far Hope Amusement Park].


Feedback & Bug report link: Click here

v1.4.9 Update & Trait fix & abnormal display fix

[h3]Notice[/h3]
We changed some of the Traits from "experience" to "opportunity". So these will not be triggered because of [experience].
About the details, we put in the online file, you can check the details here: click here

[h3]BUG FIX[/h3]
  • Fix the bug with generic interactive buyout behaviour.
  • Fix the bug that prevented you from returning to the login screen in the ending screen.
  • Besides the true ending, others now aren't recorded in the modules.
  • Fix the bug that some unknown debuffs such as bleeding and burning will be triggered at the end of a combat.
  • Fix the bug that Buffs and equipment will become back to the originally status when they first join the team.
  • Fix the bug that some abnormal displays of action points' consumption shows abnormally when clearing monsters in the Far Hope Amusement Park.


[h3]Optimization[/h3]
  • Now you can choose retry or give up during the combat round. This process will be triggered at the end of the action of the character currently in action.
  • One description is added into the occupation item, First-aid Kit, of Doctor to avoid misunderstandings(Using items with medicine check in battle will be considered as during exploration).


[h3]Feedback & Bug report link:[/h3] https://docs.google.com/spreadsheets/d/181XJdypLrqmH7_XLNXtuljfNafG7J2HQCtFD5E54tjE/edit?pli=1#gid=0

V1.4.8 Update & BUG FIX

[h3]BUG FIX[/h3]
  • Fix the bug that a softlock will occur if the Joker dies before attacking the gift box when the continuous fire select the Joker and the gift box during the Joker battle.
  • Fix the bug that you can't heal after attacking Walker due to a generic interaction status issue.
  • Fix the bug that the trait which is add when creating card can't take effect.

[h3]Optimization[/h3]
Optimise wrong words and faulty sentences in the module Far Hope Amusement Park.
Now you can return back to the lobby when loading wrong saves.
Feedback & Bug report link: https://docs.google.com/spreadsheets/d/181XJdypLrqmH7_XLNXtuljfNafG7J2HQCtFD5E54tjE/edit?pli=1#gid=0