Hello everyone!
After the launch last year, we’ve received plenty of suggestions and feedback. So for 3 months after the launch,
we’re kept fixing BUGs and optimizing while we were busy with the development of the new version. And as the development is now gradually stabilized, we would like to share the development progress to you in a more timely manner.
Therefore, in the middle of each month, we will update the monthly report to show our work to you. If you have any question, please don’t hesitate to leave a message, or join our community!
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Twitter[h3]
QA[/h3]
Q: Will you fix the problem that the character can be stronger with no limit?A: We will give a upper limits and balance with an expanded career system, and limit career types for some modules.
For example:
For each character, in addition to the job(primary job) you choose at the beginning, you may have some advanced jobs to choose. The possible effects are:
1. Increase the upper limit of the specified skills/attributes of the character
2. Increase the character's native skills
3. Give the character one or more additional traits while the job is in effect.
Q: The current tutorial is not enough to understand some settingsA: The more detailed tutorial has been scheduled. We expect that we can begin in the summer.
Previously, because of the lack of manpower and time, the tutorial is abbreviated, after which we will carry out more optimization.
Q: Can player-made modules be associated with the Space-Time Temple?A: That’s free, we have no explicit restrictions.
If the content creators are willing to add plot eggs of the Space-Time Temple, but at present we are not too satisfactory for this piece of the settings. The future expansion of the Space-Time Temple still needs to accumulate a period of time. But what won't change is that our goal for the Space-Time Temple is to provide support for the many story modules.
Q: Can I customize the resources in the module?A: Great question! This is really being done!
We are currently overhauling and optimizing the underlying code so that all resource configurations can be read from within the in-game and external mods.
Q: What does the Mod making tools like?A: Because we opened the MOD, in order to meet the creative will of the creators and to approach the goal of a future where everyone can participate in the creation, we have designed different types of modules to meet the needs of different creators.
For example, for creators who like story content, we have prepared a new version of Text module. Creators only need to focus on story structure and character as well as some character resource packs, and background image.

For creators who love reasoning and level design, we’ve made the Rules Play Module(the upgraded module). You should control yourself and then solving different problems and solve the risk at the end.

The last one is exploration module. It doesn’t has specific editing interface, but the approach is definitely to select existing resources and generate rooms by dragging and dropping configurations.
Q: What’s the intended solution to the problem that the current dice mechanism has too much randomness.A: We've added several skills to exploration process to check the important branches.
Choosing the right skill will make it easier to succeed, while penalties will exist for unsuitable skills. Also if an important check fails, we allow another remedy after the failure.
Q: Will the game have a replay function?A: Yes, but we will achieve it more efficiently, such as the current text module.
In order to make it more efficient for creators to join the module, we are now working on a new version of the text module feature. It requires the recording of individual actions.

[h3]
New features has been finished. AI Sothoth will return! Maybe we will update it in the next update.[/h3]
Now Sothoth has plugged into ChatGPT's interface,
the character's dialogue will be much more intelligent than before.This feature maybe updated in the next update. What worth noting is that we will support MOD for ChatGPT's training guide as well, so investigators who are interested in this piece can try it afterwards.
P.S. Because it is a private key, there will be concurrent problems for multiple people to access the processing,
so the configuration of the MOD supports modifying the key to your own private access key. if you are worried about exposure to the public, please be sure to modify the MOD to be visible only to yourself or your friends.

[h3]
New optimization: General interaction optimization completed[/h3]
Because the current version of the skill check is too much consideration for the experience of multiple characters to pass the module, but not to fully consider the single character to reach all ends. Therefore, if the character wants to carry out an action, they often can not succeed and feel uncomfortable because the "unlucky" roll.
So we added skill substitution to some important branch-selected actions. And added the option of remedies after failure. When an action is to be performed, choosing the right method will make it easier to succeed, while the wrong method will have penalties.
What needs to say is: Some special action doesn’t need a skill check, such as using money to buy someone, open the room with a crowbar, processing synthetic items, all can exist a certain success method.
[h3]
Other notes[/h3]
The above schematics are development design draft, everything is subject to the final actual update.In addition, due to the limitation of graphic space, the details that can be displayed are limited.
Besides the above, the rest of the work is also in progress, such as modules with new contents, controller interaction features, functional gameplay modules. And various optimizations: like text module, generic interaction optimization, hint messages, dice check, etc.
In the following monthly reports, we will try to release the work that has been completed, or is largely completed, and for the work that is under development, please acquiesce that we are working intensively on it.
Because we want to express our sincerity with the completed progress, preferably already the finished picture, obvious progress effect. And not just some plans and development lists, so that the unfinished work is not described afterwards.
[h3]
At the end[/h3]
Finally, thank you all again for your support!
We know that we can't get this far without everyone's tolerance and encouragement. There is still a lot of room for improvement in the current content of Depersonalization, and the playable modules need to be filled with more content. We also want to link up with many of the biggest players in the world, and we have the creative workshops and online features that we promised before...
We will continue to update for a long time, perhaps encountering some unexpected difficulties, or perhaps some of the content presented in the middle is not satisfactory to you. But we will not give up and keep working hard towards the goal, and accept your feedback, constantly to create new modules, optimization, and achieve our promised goal little by little.
Finally, finally, thank you again for accompanying us to grow, and we will try to present you with good content!