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  3. DEVLOG #5 | ROOM LEVEL UPGRADE

DEVLOG #5 | ROOM LEVEL UPGRADE

[h3]Welcome to the next devlog of Project Wunderwaffe![/h3]

This time a short note - we would like to present you a basic room upgrade on the example of the Communication Center.

In the game, each newly created room will require the use of appropriate resources during construction and expansion. We have already mentioned some resources, however upgrading a room will also require other necessary resources - such as the number of workers, concrete, wood, cables and rebar.


Let's start with the Communication Center LEVEL 0
At this stage, we only have a hollow underground tunnel for our room. Some of the work has already been done - concrete walls, electricity, but the room is still under construction.



Communication Center LEVEL 1
At this stage, we already see an extensive Communication Center. The room is already equipped with the basic equipment necessary for our scientists to break codes, communicate with the front lines and other necessary machines that will allow us to communicate during hostilities.



Communication Center LEVEL 2
On the second level of expansion of our room, we can see significant changes in terms of equipment. Our room is much better equipped, which allows us to fight more effectively on the front lines and gain the necessary time to build a wunderwaffe project. For the expansion of this type of room on level 2, we used materials such as concrete, cable, pipes and many other necessary materials and machines.



โœ… That's it for this game development update. Soon another portion of interesting information about the game development and we are slowly getting closer to showing you the first DEVLOG.

Make sure you have Project Wunderwaffe added to your Steam wishlist so you don't miss the latest information on the game development progress. Make sure you listen to the first soundtrack of the game - Theme Menu. ๐ŸŽถ





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๐Ÿ‘น NecroCity DEVLOG | #1
๐Ÿ’Ž El Dorado: The Golden City Builder DEVLOG | #1
๐Ÿš€ Project Wunderwaffe DEVLOG #4 | KRIEGSLOKOMOTIVE

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