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Project Wunderwaffe News

GAMEPLAY DEVLOG #13 | FIRST GAMEPLAY

[h3]Hello and Welcome![/h3]

We are very pleased to show you the first gameplay from Project Wunderwaffe! ๐Ÿฅณ

After you watch the gameplay please write what you think about the game, what you liked the most and we look forward to your suggestions and ideas for the game! We are very curious about your opinion, it is extremely important to us. Join our Discord community for a unique opportunity to chat with our team.

Make sure to turn on the speakers or put on the headphones for a better gameplay experience. ๐Ÿš€
[previewyoutube][/previewyoutube]
This is an amazing moment for us, because for the first time we can show you at what stage of production we are with the game and show you the actual gameplay that you can expect. Please remember that there is still a lot of work ahead of us and some of the things you see are still in production. ๐Ÿ˜Š

If you want to stay up-to-date with the latest information about game development make sure you follow the game and add it to your Steam wishlist!




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Our other games news โคต๏ธ
๐Ÿ‘น NecroCity DEVLOG #6 | PASSIVE BUILDINGS
๐Ÿš€ Project Wunderwaffe DEVLOG #12 | PROPAGANDA
๐Ÿ’Ž El Dorado: The Golden City Builder DEVLOG #4| DESTROYING BUILDINGS

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DEVLOG #12 | PROPAGANDA

[h3]Hello and Welcome![/h3]

In today's devlog we will tell you more about one of the interesting mechanics that will appear in the game - PROPAGANDA!

Some of you surely know what propaganda is, but just to remind you - propaganda is an intentional activity that aims to disseminate an idea, view, opinion and behavior of larger human communities. Propaganda is mainly understood as lies, indoctrination and interference with our views, beliefs and behavior. It is a deliberate influence on communities and individuals aimed at gaining supporters and allies and implanting the desired beliefs.

In Project Wunderwaffe, building a base is the main element of the game, but you also need to focus on defense and intelligence. One of the advanced communication systems will be propganda to sow panic among enemies. Below we present two posters that can be used for propaganda purposes:



That's it for this devlog. Make sure you have Project Wunderwaffe added to your Steam wishlist so you don't miss the latest information on the game development progress and make sure to join our community on Steam! ๐Ÿ‘‡




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Our other games news โคต๏ธ
๐Ÿ‘น NecroCity DEVLOG #5 | ENEMY HEROSES
๐Ÿš€ Project Wunderwaffe DEVLOG #3 | APIARY
๐Ÿ’Ž El Dorado: The Golden City Builder DEVLOG #11 | SOUNDTRACK ENEMY ATTACK

DEVLOG #11 | SOUNDTRACK ENEMY ATTACK

[h3]Hello and Welcome![/h3]

In today's devlog, we are happy to present you the next soundtrack of "ENEMY". We remind you that the whole soundtrack to the game is exclusive because it was created especially for Project Wunderwaffe and we already have several hours of recordings. Listen yourself!

[previewyoutube][/previewyoutube]Composed by - Aleksandra ลuszcz

Speaking of enemies, we present you two ways to oppose the approaching enemy. The first is the Anti-tank Obstacles, mainly used against the movements of enemy tanks and armored personnel carriers. Anti-tank Obstacles are perfect for delaying actions on the front lines.


The second tool that will allow you to detect the enemy even on the darkest night is Searchlight. Due to the large diameter and strong light source, their range can be up to several meters. Searchlights were most useful during enemy night attacks and were most often used in anti-aircraft guns.


That's it for this devlog. Make sure you have Project Wunderwaffe added to your Steam wishlist so you don't miss the latest information on the game development progress. Join our community on Steam!




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Our other games news โคต๏ธ
๐Ÿ‘นNecroCity DEVLOG #4 | GHOULS
๐Ÿš€ Project Wunderwaffe DEVLOG #10 | RIESE COMPLEX
๐Ÿ’Ž El Dorado: The Golden City Builder DEVLOG | #2

DEVLOG #10 | RIESE COMPLEX

[h3]Hello and Welcome![/h3]

Today, the continuation of the last devlog and we will briefly introduce you to the history of the Riese Complex.



History of the "RIESE" complex
From 1943, in the area of โ€‹โ€‹the Owl Mountains, the Germans carried out large-scale and grand-scale construction works under the common code name "Riese" (Giant). However, the construction was never completed, leaving behind a series of unfinished underground complexes.



The construction of "RIESE"
During World War II, mining and construction works were started on an unprecedented scale in the north-western part of the Owl Mountains. The construction of several complexes began in 1943, although design work could have been carried out earlier. At the beginning of the construction works, the general contractor was specially created for this purpose, which was a company of Schlesische Industriegemeinschaft AG. Before mining works began, preparatory works related to the preparation of the site and infrastructure for the construction of the complex had begun.



The legend of "RIESE"
Work on the construction of the Riese Complex was carried out almost until the last days of the war. Shortly before the arrival of the Red Army troops, the unfinished basement was abandoned. In the forests of the Owl Mountains, countless building materials, cement bags, aggregates, cables, as well as the foundations of unfinished ground structures have also been left behind. The biggest puzzle related to the Riese Complex concerns its purpose. The construction is well documented as it appears in documents and post-war accounts of construction witnesses. Nevertheless, there are other hypotheses about Riese's destiny as well. Some historical scholars talk about arms factories, others about secret underground laboratories.

However, the construction was never completed, only empty tunnels remained, which are now a tourist attraction.



That's it for this devlog. Make sure you have Project Wunderwaffe added to your Steam wishlist so you don't miss the latest information on the game development progress. Make sure you listen to the latest soundtrack of the game - Sabotage. ๐ŸŽถ





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Our other games news โคต๏ธ
๐Ÿ‘น NecroCity DEVLOG | #2
๐Ÿ’Ž El Dorado: The Golden City Builder DEVLOG | #2
๐Ÿš€ Project Wunderwaffe DEVLOG #8 | DIE GLOCKE

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Discord: https://discord.gg/rrXhM8TF6y
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DEVLOG #9 | RIESE COMPLEX

[h3]Hello and Welcome![/h3]

Weโ€™ve recently sent Artur, our main commander of the Graphics Designer Division, on a secret mission to the Riese Complex, which is located in the Owl Mountains region.

In the report that he managed to prepare during the mission, we see many photos showing the network of tunnels in the complex. We can observe carefully hollowed tunnels that require further refinement, we can see in the photos a trolley system for moving raw materials between rooms and a defense system in the event of a sudden enemy attack.









That's it for this devlog. Next week we will tell you more about the Riese Complex. Make sure you have Project Wunderwaffe added to your Steam wishlist so you don't miss the latest information on the game development progress. Make sure you listen to the first soundtrack of the game - Theme Menu. ๐ŸŽถ





---
Our other games news โคต๏ธ
๐Ÿ‘น NecroCity DEVLOG | #2
๐Ÿ’Ž El Dorado: The Golden City Builder DEVLOG | #2
๐Ÿš€ Project Wunderwaffe DEVLOG #8 | DIE GLOCKE

---
Make sure to follow us on social media to not miss any important news!

Discord: https://discord.gg/rrXhM8TF6y
Facebook: https://www.facebook.com/Gameparice
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