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Turbo Sliders Unlimited News

Update Notes for v1.03

  • New experimental feature: AI Players can now pit on tracks that have AI pitting lines defined
  • All built-in circuits have AI pitting lines for built-in vehicles
  • AI Editor: Users can create, test and share AI pitting lines for custom levels and vehicles (read the in-game guide to know how)
  • Current limitations: AI pit strategies can be sub-optimal, many AI drivers pitting at the same time can get messy
  • AI Editor: It is now possible to change the game speed when spectating AI players (with Left/Right by default)
  • Level Editor: Animations and triggers can now be set to reset between battle rounds and soccer goals (by level properties)
  • Level Editor: Increased the max number of objects and modifiers, also slightly increased the max complexity in large baseworlds
  • Level Editor: Default road angle threshold changed from 5 to 3 to have smoother turns by default
  • Level Editor: Default tilting center moved to the center of the road
  • Admin can now use command /team
  • 1 to make everyone join Team 1 (Auto Adjust Team Sizes still works as before to balance teams)
  • Unbalanced team sizes are now possible also in Soccer and two-team base battles, but with at most 10 players per team
  • When completing several checkpoints in one tick, not allowing wrong order (caused "Invalid stats update" warnings on some tracks)
  • AI system no longer auto-generates paths for all alternative routes (fixes a rare issue on tracks with dummy alt routes)
  • Vehicle Editor: It is now possible to define a min slip angle and range for smoke and skidmark effect when sliding
  • Graphics Settings: It is now possible to reduce the smoke and dust particle lifetime for better performance on low-end machines
  • When a remote admin is leaving a server, now showing a confirmation dialog if auto-advancing is not on (timer paused)
  • Miscellaneous other minor fixes and improvements

Update Notes for v1.02.2 (minor client-only update)

  • When a checkpoint is missed and the guide arrow appears, info and help about respawning is shown
  • When changing the camera target after the followed player is wrecked, favoring an active player (and a team member if any)
  • Battle stats hits and kills are now better aligned with bigger numbers
  • Simplified water reflection settings, fixed updating reflections every tick when camera not moving (when lazy mode not on)
  • Fixed changing water reflection resolution
  • Level editor: Added Flip button to checkpoint properties, useful especially when defining a shortcut
  • Miscellaneous other minor fixes and improvements

Update Notes for v1.02

  • Respawning can now be enabled in battle modes, too (either unlimited or not according to respawning settings)
  • If respawning is unlimited in a battle, the score is based on how many opponents are wrecked (team matches also supported)
  • Level Editor: It is now possible to define some part of a checkpoint line to be considered a shortcut
  • Shortcut lap times are not eligible for leaderboards, and the event settings may define a penalty (3 second slowdown by default)
  • Level Editor: Checkpoints (and goals) can be set to be passed vertically (option available with non-zero height)
  • User made campaigns: Hotlapping events (with time results) now update result after each lap and also remember the best result if aborted
  • It is now possible to complete two checkpoints on one tick (fixes rare issues on some user tracks that have very close checkpoints)
  • Fixed refueling or changing tires not making car immovable in the pit if damaged and pit does not fix damage
  • Fixed battle team win points overriding team win points even when not a battle event
  • AI players can now have None as flag
  • AI Settings can now force all AI players to have a certain clan tag
  • Added option Generate Details Log to Host/Commands - when on, a more detailed event stats log is generated for race events (for scripts)
  • Generate Details Log is available in recording player playback settings, too - log is saved with stats (when no jumping in time done)
  • Recording player: Fixed playback key controls being enabled when menu windows are open
  • Slightly relaxed the campaign completion requirements for some ranks
  • Miscellaneous other minor fixes and improvements

Update Notes for v1.01.5 (minor client-only update)

  • Low-level AI car engine and brake sound changes are a bit smoother now
  • Unresponsive servers are also listed in the host list (but their name and info might be empty)
  • Create menu now has a button to choose which level to initially load in the level editor
  • Main menu now has link to the TSU Bluesky profile, too
  • Miscellaneous other minor fixes and improvements

Update Notes for v1.01.4 (minor client-only update)

  • When locally racing against AI alone, it is now possible to speed up time after finishing by pressing the action key
  • Camera Settings: Added an option to use horizontal instead of vertical split screen with two local players
  • False start notification is now more visible and works in split-screen, too
  • Race Stats Charts: Added an option to see lap times in an unsorted order, too
  • Host list: Fixed crash if page change was attempted before the list was loaded for the first time
  • Recording player: Fixed audio not being played correctly for the initial target vehicle (until changed for the first time)
  • Miscellaneous other minor fixes and improvements