1. AI Olympius
  2. News

AI Olympius News

Update 0.9.10

  • Cathedral level: the interior of the cathedral is expanded with a small library and benches.
  • A new relic has been added at the “Cellular grid” level. (on the roof of the house where the “Roof” achievement)
  • A new type of loot has been added - books. I placed them on levels where it is appropriate.
  • Books may now sometimes be found in breakable crates.
  • Island: added a new element - bookshelves.
  • Island: added scrap destruction effects when mining resources.
  • Network co-op: disassembled paths from randomly flying elements will now be identical for both players (previously, each player saw the disassembled path in a different way).
  • Fixed a bug where enemies could sometimes see the player through destructible obstacles.
  • Spiders now have a slight head shake when walking.
  • Photomode: added a button to lock the UI. Useful when controlling with a gamepad.
  • An FPS limit option has been added to the settings.
  • Additional optimization on “Abandoned Cliff” level.

Update 0.9.9+hotfix

  • New story mission.
  • New equipment is available on a new mission.
  • Added wooden crates to the game levels that can be broken for additional loot.
  • Balance: Screamers and Light Scouts speed slightly increased.
  • Balance: Gas Screamers now have Olympic Alloy shields.
  • Gas Screamers added to some levels.
  • English text and voiceover improved in the UI and in four missions. (thanks to Dyztanz)

Hotfix:
  • Automatic flashlight activation has been added to the arena.
  • A system of additional backup saves has been introduced. (It will keep the last 3 saves with a range of half an hour, and 2 more from the last few days).

Update 0.9.8

  • Terminal hacking changed.
  • Island: Building a foundation levels the landscape underneath.
  • A new relic was added to the Central Meadow level in the northwestern part.
  • Fixed graphics issues on the male character, slightly changed anatomy (waist, legs)
  • Island: Mixer, Shredder, and Smelter now process resources 20% faster.
  • Sniper rifle mode opens additional zoom immediately after the first upgrade.
  • Gamepad no longer switches quick slots while inventory or any other window is open.
  • If the gamepad is the main input, any keyboard button no longer causes the new player connection highlight.
  • Headquarters: Improved graphics of the residential sector, residential blocks are wider.
  • Headquarters: The Engineer in the military department is no longer at the desk. It was a vestige of the old feature; now it just distracted with pointless dialogue.


Fix1:
  • Fixed a bug in the HQ multiplayer game.
  • Fixed the description of the new relic
  • Some system changes.

Update 0.9.7+hotfix

  • Added a new relic on the level with the warp rift, in the office.
  • Added a little shine to the relics.
  • Built on a newer version of Unity (6.2)
  • Stamina is now displayed more classically: a blue bar under the health indicator.
  • Reworked the character customization UI.
  • Added animation to part of the interface.
  • Minor changes to character animation.

  • Island: When building, the overlap check for all walls and floors has been removed, which will significantly increase the freedom of construction.

Update 0.9.6

Relics and mannequins.
  • New building elements: mannequins for equipping, canopy, pedestal for relics.
  • Three relics added to levels: Abandoned Cliff (forester's house), Cathedral (cathedral ruins), Old Path (boat)
  • Vehicle controls: added brake lights, headlights activated via the same key as the flashlight, vehicle became slightly heavier, added hand animation on the steering wheel.
  • Island: fixed an issue with the defensive missile launcher when the ammo was stuck at 1.
  • Island: added arrows to resource-processing structures when placing.
  • Small graphics and physics fixes on many levels.
  • More levels have topology on the minimap.