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AI Olympius News

Update 0.9.13

  • Additional support for the game in 8 languages (German, French, Polish, Spanish, Japanese, Korean, Simplified Chinese, and Traditional Chinese)
    Texts are mostly machine-translated with support for further corrections from the community. Language support will only be marked on Steam after the texts have been corrected.
  • New armor items from the plasma recharge set have been added to the following levels: Forgotten Bastion, Construction Site, Aircraft factory.
  • New relic added to the Pandora's Temple level.
  • Weather effects (rain, snow, wind) have been reworked using a more optimized system (lower CPU usage), which also made everything look much better (using more GPU)
  • Significant additional optimization of the game (lower CPU usage).
  • Fixed a control issue where the player would fly and fall when moving quickly on stairs.
  • Hair materials have been adjusted, and lighting options have become much more expressive.
  • Fixed a bug where any item could be cloned through a chest under certain circumstances.

Update 0.9.12

  • Significant optimization has been performed to reduce CPU load, which should reduce the number of fps drops.
  • Increased the duration of the harpy mode from “Place of Power” (15->20 seconds)
  • Cloudy weather will now have a better effect on the overall lighting model. (This is clearly visible in locations with dynamic weather, such as Іsland or Elysium.)
  • Fixed an issue with the animation of pulling an energy capsule from the hoverbike.
  • Fixed a bug where some bushes would fly above ground.
  • Added support for AMD FSR 2... I have nothing to test it on, so if you have the opportunity, please let me know if it works properly.
  • Fixed a bug where stamina was not restored while the player was on a hoverbike.
  • Purchasing items and crafting now adds new items to the inventory first, rather than to the equipment slots.
  • A “power place” for activating wings has been added to giant Serpents.
  • At the “Cellular grid” and “Abandoned Cliff” levels, fog has been slightly reduced.
  • Some sound effect adjustments for less noise.

Update 0.9.11

The Central Meadow level was quite difficult to explore, so to improve the gaming experience, I moved the long flight feature planned for Olympus, and now it is available as soon as Harpy Mode appears.

Building server blocks before the “spatial rift” level also took too much time and negatively affected the progress of the main storyline, so I made changes to reduce this time.

  • Added a new feature to “harpy mode” - flight. Repeatedly pressing the jump button in flight activates additional actions.
  • Added a new game element - “place of power”, which activates “harpy mode” for a short time. Designed to activate wings to simplify navigation - without spending decoded Olympic shards.
  • Added a new ability to move using a grappling hook. Now you can use the hook to climb onto a desert miner instead of a ladder. Hooking spots have also been added to other levels where appropriate, mostly replacing boring stairs and ladders.
  • The price of server blocks has been changed. Now requires fewer capsules (4->3), fewer data blocks (400->200), does not require spare parts from enemies (10), but requires “Various spare parts” (10) that can be obtained on the island.
  • Chests in the initial headquarters now have even more space.
  • At Elysium levels, radioemitters that need to be destroyed will now have an additional shine effect to attract attention.
  • The fusion core in the new headquarters is additionally marked to attract attention.
  • At the “Crossroad” level, directional arrows have been added to the upper rings to show how to get to the other side.
  • Fixed a bug where you could sit near a bonfire while riding a hoverbike and control the hoverbike while sitting near bonfire.
  • Fixed an issue with the battle soundtrack in the “Eye of the Storm” level.
  • Made some fixes to the Spatial Rift level. Improved how quest markers work.
  • Minor graphics fixes to the “Abandoned Cliff” level.

Update 0.9.10

  • Cathedral level: the interior of the cathedral is expanded with a small library and benches.
  • A new relic has been added at the “Cellular grid” level. (on the roof of the house where the “Roof” achievement)
  • A new type of loot has been added - books. I placed them on levels where it is appropriate.
  • Books may now sometimes be found in breakable crates.
  • Island: added a new element - bookshelves.
  • Island: added scrap destruction effects when mining resources.
  • Network co-op: disassembled paths from randomly flying elements will now be identical for both players (previously, each player saw the disassembled path in a different way).
  • Fixed a bug where enemies could sometimes see the player through destructible obstacles.
  • Spiders now have a slight head shake when walking.
  • Photomode: added a button to lock the UI. Useful when controlling with a gamepad.
  • An FPS limit option has been added to the settings.
  • Additional optimization on “Abandoned Cliff” level.

Update 0.9.9+hotfix

  • New story mission.
  • New equipment is available on a new mission.
  • Added wooden crates to the game levels that can be broken for additional loot.
  • Balance: Screamers and Light Scouts speed slightly increased.
  • Balance: Gas Screamers now have Olympic Alloy shields.
  • Gas Screamers added to some levels.
  • English text and voiceover improved in the UI and in four missions. (thanks to Dyztanz)

Hotfix:
  • Automatic flashlight activation has been added to the arena.
  • A system of additional backup saves has been introduced. (It will keep the last 3 saves with a range of half an hour, and 2 more from the last few days).