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AI Olympius News

Update 0.9.4

  • Improved vehicle handling (significantly fewer rollovers)
  • Fixed an issue where new tracks for the island were never played.
  • Island: The size of the oak tree has been significantly increased.
  • Minor graphics improvements, minor optimization.

Update 0.9.3

  • Island: New type of transport added.
  • New transport vehicle added to the following levels: Сellular grid, Abandoned Cliff, Nuclear desert, Warfield.
  • Minor issues with inventory functionality (related to bow) have been fixed.
  • Bows can now be sold.
  • Fixed an issue where plants grew 7 times faster than they should have.
  • Hoverbike engine sound radius reduced.
  • Island: Smproved resource extraction from scouts, scout no longer disappears if you mine its center.
  • Island: new building elements, arch, ladder, stone road, small window.
  • Island: radio-emitter now works more quietly.
  • Island: Improved snap for simple columns.
  • Even more levels have topology on the mini-map.
  • Improved camera performance while the character is sitting in a chair or lying on a bed.

Update 0.9.2

In case you missed it, the game now has online co-op. It seems to be working pretty stable. There's also an expanded inventory with a backpack.

I've already started working on Olympia itself, but the level is very large and complex, so until it's done, there will be smaller updates with fixes or new content for the island.

In the current update:
  • Satyrs now destroy beautifully with Ragdoll physics.
  • Improved character interaction with some cloths.
  • Island: new building elements: glass doors, glass rounded roof, round dome shapes, horse statue, stone railing, small plant pot, wall greenery, "grid" ceiling, ribbon flag.
  • Island: doors are now taller and no longer have a plane on top. It must be built separately if needed.
  • Island: stairs and ramps no longer have collision checks, so they can be built deeper into the ground.
  • Island: windows moved to roof category, category renamed.
  • Island: plants cost increased.

Update 0.9.1

  • Additional sounds when working with inventory
  • Minor system fixes.
  • Online co-op: Fixed mission scripts at the “Crossroad” level
  • Online co-op: Fixed mission scripts at the “Eye of the storm” level
  • Online co-op: Fixed an issue with decoded Olympic shards on the client side.
  • Online co-op: The client can now build the same things as host.

Update 0.9.0

Additional features for long journeys:
  • In some locations, the minimap now displays the environment. (Preparation takes time, so that will be added gradually at all levels.)
  • Inventory: can be expanded via a backpack (can be found at the levels “Abandoned Cliff”, “Swamp terra”, “Nuclear desert”, “The great siege”)
  • Inventory: added drag/drop functionality.
  • Inventory: Sort button now works differently and can merge slots instead of just sorting by type.
  • The last item of the “Northern warrior” set has been added at the "Medieval siege" level (cave in front of the castle entrance)
  • island: Storage rack can now hold more items (12→16)
  • Improved part of the English texts (thanks to user Dyztanz). There are a lot of proposed changes, so I will gradually introduce them; some will need re-dubbing.
  • A small fix for the online co-op at the "Construction site" level.