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AI Olympius News

Update 0.8.45

In addition to screamers, I wanted to have at least one more type of light enemy, so the robotic servant of Zeus - Satyr.
I added him in small numbers in almost all previous missions where it was appropriate. When destroyed, it gives a small amount of data blocks, which goes well with the recently added shop.
  • Satyr - a new enemy type.
  • In the social center, short information about basic enemies has been added to the screens.
  • Reduced the amount of noise in the audio, I'm still looking for the cause of excessive noise.
  • Fixed an issue where it was impossible to reassign keys in the settings.

Update 0.8.44

Update 0.8.44
  • Island: removed the initial hoverbike, it was a temporary solution until the appearance of a hover that you can build yourself.
  • Island: a new element "Hunter" - a combat hoverbike, and his docking station for recharging ammunition/repair. After being destroyed, it recovers in 10 seconds at his dock station.
  • Bridge level: slightly expanded the location on the street on the left at the main crossroads, added loot. It should feel less cramped/corridor-like.
  • Quantum towers have been simplified once again to avoid keeping the player waiting. The triggers are now static, just the cubes are slightly cover triggers sometimes. Therefore, activation in a good case is done by a simple sequence of plasma.
  • Improved gamepad control when interacting with energy triggers.
  • AIM assist for gamepads has been better customized.
  • Minor UI improvements.
  • Minor edits to some levels.

Update 0.8.43

  • Island: New large project to build - vertical wind turbine.
  • Island: Added markup grid and shading when building some items.
  • Island: slightly accelerated manual resource extraction.
  • You can now buy an electric engine in the store (except for the limited resources of the island, there was no place to get them anymore)
  • F1 button - "repeat task" function is replaced by "log", where you can listen to more previous audio.
  • Small edits to the audio system.
  • Some fix on scout factories.

Island rebalancing.

Due to the weather conditions, the efficiency of windmills and solar panels was constantly partial and slowed down the processing of materials, also the battery capacity did not allow for near-normal nighttime power, and the speed of resource processing could have been better. I reviewed all of these parameters to shift the focus to building, reducing the time needed to get new resources.

Next week I will focus on the island and new interesting elements. So if you like what's happening here, please tell your friends about the game… as I am busy developing stuff - the game promotion level is near zero.
  • Island: nominal generation of solar panels increased from 0.35 kw to 0.5 kw
  • Island: nominal generation of motorized solar panels increased from 1.3 kw to 2.0 kw
  • Island: nominal generation of wind turbines increased from 1.0 kw to 1.5 kw
  • Island: wall-mounted battery capacity doubled.
  • Island: mixer, shredder, smelter, mine, capsule generator - work 30% faster.
  • Island: mixer, shredder, smelter - loading/unloading now works on button hold.

Update 0.8.41

The update adds a shop and changes the balance of enemies, skills, and levels, so the game's experience may change quite a bit.

  • Added a shop in the headquarters, social center - agent Alex.
  • The speech of Agent Alex has been re-voiced.
  • Slightly changed the focus of the gameplay on capturing drone factories to make them happen much more often and be a familiar part of the gameplay. (Changes were made to the levels Construction Site / Old Path / Aircraft Factory / Great Siege / Abandoned Cliff)
  • New equipment item is available in the shop, later it will be added as a loot in new missions.
  • The UI graphics have been redesigned and its quality has been improved.
  • The "close" button in the inventory and other windows has been removed, instead, a click on the background or the right-click will work.
  • Special Action 1 and 2 upgrades no longer block other abilities, for example, you can have both invisibility and shield and switch them at any time.
  • Enemy regular armor plates and their variations - durability reduced by 25-30%.
  • Enemy white plates (Seraph or Scout III armor) - durability reduced by 40%.
  • Crafting a plasma turret requires fewer parts.
  • Crafting a quantum leap requires fewer parts.
  • Island: improved sound of the shuttle, construction, and interaction with resources.
  • Island: fixed a bug where screamers were flying too high (again)
  • Fixed a potential blocking of the progression of the story after opening craft mechanics and quest modules.
  • Minor edits to graphics, physics, animations.