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AI Olympius News

Update 0.8.31

  • Fixed a bug where if you remove an upgrade from a weapon and there is no space in the inventory, the upgrade modules would vanish permanently.
  • Island - Fixed a bug with the storage rack, now it works.
  • Island - Basic structural elements like walls, floors, windows, and stairs can now be built on top of other objects.
  • Island - Added some forests to make the island not so bald, later the forests will appear here and there, in the future the trees can be cut down and used as a resource.
  • It is now more efficient to process resources through a mixer, smelter, or shredder than to exchange them via shuttle.
  • The number of special mining locations is now even larger.
  • The cost of the first farm has been increased.
  • The cost of the foundation has been reduced.
  • Island - The rotation step for building some objects is now smaller, and the step is smaller if you use the mouse wheel instead of the keys.
  • Island - The area of the camera's flight from the terminal has been expanded.
  • When controlling the camera through the terminal, it is now possible to move up/down using the jump/crouch keys
  • Fixed a bug in which solar panels no longer depend on shading, sun position, or cloud cover and always generate their maximum... even in complete darkness =)

Update 0.8.30

Just a small update before I dive into creating a new mission, and after working hard on Cliff Empire...

  • Improved enemy behavior.
  • Island - added new construction elements, tiny platforms, triangles, a tiny wall, and a camera control terminal.
  • Island - improved snapping (reacts at a shorter distance) for construction.
  • Island - fixed a bug where you could not build stairs near the wall.
  • Island - more special places have appeared on scrap heaps, giving more resources if you extract from them.
  • Island - Multi-tool selection is no longer activated by R, but only by re-selecting the multi-tool from the slot (1, 2, 3, 4) to avoid getting used to the R button and subsequent loss of ammo due to accidental button presses.
  • Improved graphics of icons and some graphic elements.
  • Improved snow material and tones.
  • Improved lighting on various stone objects.
  • Fixed a bug where changing the anti-aliasing did not work properly.

Update 0.8.29

  • Dynamic snow/mud. It can be found in some places on different levels.
  • A dozen textures have been improved... one of them was 14 years old when I started developing the project as a teenager.
  • Character views in the headquarters are now slightly different.
  • A new element of equipment: The first chest armor can be found in the headquarters (science department, second floor).
  • New Equipment Item: Old path, a new piece of location at the beginning of the level.
  • On the island, a new element for construction has been added.
  • On the island, when building certain objects, a directing arrow is now visible.
  • On the island it is now impossible to build objects inside each other.
  • On the island, when mining resources, there are now specially marked areas, cutting objects in these areas brings additional resources.


Hotfix:
  • Fixed some bugs with new snow.
  • Improved effects of concrete mining.
  • Sniper towers on the island, and on large locations (cliff level and desert) now save their state if captured or destroyed.

Update 0.8.28

  • Added a new mission: Aircraft Factory
  • Camera switch left/right is temporarily disabled.
  • Long awaited: ladder animation is replaced, also ladder sprint works.
  • Sprint now also speeds up climbing on other surfaces.
  • New equipment has been added to the Ancient Crater level (underground control center)
  • New equipment has been added to the Construction Site level, in the control center.
  • New equipment has been added to the Castle level, in the small tower.
  • New equipment has been added to the Abandoned Cliff level, crashed Plane, and far tower Control Center.
  • New equipment has been added to the Desert level, a building with turrets on the roof closer to the start.
  • Equipment is now not removed immediately, you can read the description by selecting a slot, and a second click will remove the equipment from the slot.
  • Other Minor changes to the interface.
  • Player missile launchers have a longer homing duration (previously dropped after 5 seconds of flight)
  • On the island in the starting area, barrels and containers can now be mined with multitool.
  • On the island, you can now find additional resources on the shoreline.
  • On the island, glass now doesn't break, but is shot through, also this applies to the rest of the game, most glass is now shot through.
  • Added a permanent power supply indicator on the island.
  • On the island, the choice of building angle is now also changed with the mouse wheel.
  • Buttons 1234 no longer change the keyboard focus cursor in the interface, also the mouse wheel now works in the interfaces.
  • Stingray debris now disappears over time.


Hotfix:
  • Some fixes in the last released level.
  • Fixed bug with Artemis helmet display.
  • Increased size of the number 0 on a hit that does no damage, also introduced a dependency on the camera FOV.

Update 0.8.26

I already started work on the new level, but in the meantime: small fixes and additional content.
  • Decorated the headquarters a little %)
  • Slightly fixed the behavior of worms / stingrays / scouts.
  • Added 2 more items of equipment. One is on the wooden constructions on the way to Boeing on the tree in the swamps, the other on the Bastion mission, behind the portal.
  • Olympic rifle missiles now again fly up, the shooting straight isn't beautiful enough.
  • New objects for construction: chest, classic chair, sofa, table, light garlands.
  • Fixed a bug where the character could be created very small.


Additional hotfix:
  • New shoulder pads have been added to the South Station location (satellite tower in the far corner.)
  • Additional optimization.
  • Corrections on the "island" location (incorrect placement of some graphic elements).