In parallel with polishing, we are already working on the development of a new sector with a continuation of the storyline.
But for now, here are tiny fixes with camera and culling, fixes smoke on vacuum cleaners, and crosshair now matches weapon type.
Gamepad controller changes:
- AUTO AIM is reworked, it's more precise and also it aims to prediction of enemy movement.
- Sliders in the interface are now controlled by RStick, instead of A/B.
- That's why customization character rotation moved to LT RT.
- Hiding cursor while its gamepad input.
I don't have much experience playing with a gamepad in this genre, but I was able to complete the game using one during testing. I'm more comfortable using a mouse and keyboard, so I'd appreciate any feedback on any control issues with the gamepad.