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AI Olympius News

Update 0.8.12

  • Improved camera and movement controls, significantly reduced action smoothing/inertia time.
  • More detailed weapon recoil.
  • The character is less likely to "land" when falling from small heights, thereby not interrupting control.
  • "Field of View" option has been added to the settings.
  • The campfire no longer tilts sideways when used.
  • A bug has been fixed where turrets did not always immediately react to enemies nearby.
  • The base character speed and the base sprint duration have increased, as you have to run a lot.
  • Minor UI and physics fixes.

Update v0.8.11

  • Added the ability to disable damage numbers in the settings.
  • Improved the graphics of some concrete objects.
  • Markus no longer walks around the headquarters during dialogue.
  • Added localization for hacking terminals.
  • The character hides the weapon during conversations with others in the headquarters.
  • Fixed a bug where the poison gas did not inflict damage.
  • The type of ray attack has been changed. (in worms, turrets, stingrays, cores)
  • Ray damage increased.
  • The doors of the electrical panel do not push the player back as much when opened.
  • A stationary medkit has been added to the "Construction Site" level in the control center.
  • Fixed a bug where the ray could damage sectoral shields.
  • Fixed many places in different locations where the player had difficulty passing or getting stuck.

Update v0.8.10

In parallel with polishing, we are already working on the development of a new sector with a continuation of the storyline.
But for now, here are tiny fixes with camera and culling, fixes smoke on vacuum cleaners, and crosshair now matches weapon type.
Gamepad controller changes:
  • AUTO AIM is reworked, it's more precise and also it aims to prediction of enemy movement.
  • Sliders in the interface are now controlled by RStick, instead of A/B.
  • That's why customization character rotation moved to LT RT.
  • Hiding cursor while its gamepad input.

I don't have much experience playing with a gamepad in this genre, but I was able to complete the game using one during testing. I'm more comfortable using a mouse and keyboard, so I'd appreciate any feedback on any control issues with the gamepad.

Tiny update

  • easier control of large terminals, and their signatures are now more understandable.
  • Increased basic sprint speed.
  • Auto-aim power for gamepads reduced. Not sure what is considered standard, so we will adjust as we go.
  • Increased base damage from missiles.
  • Additional code optimization.
  • Fixed problem with stairs.

EA Release day!


After years of development, and hundreds of small fixes in the last few weeks, I'm happy to introduce you to AI Olympius. There is still a long way to go, but I am glad to be able to walk it with you.