Update 0.8.83
I am pleased to present the first level in the Midspace sector. The concept of the level was quite ambitious, and at the end of the development, it turned out that the level was quite low fps. Because in fact, everything is based on one of the weaknesses of the Unity engine. I had to spend the last ten hours optimizing it to improve the situation.
For now, the level on my work computer has ~50 fps, but I have to release it now. Further updates will improve the situation.
For now, the level on my work computer has ~50 fps, but I have to release it now. Further updates will improve the situation.
- New story level “Crossroad”
- Satyrs of the second rank (with shield but no wings) will now turn on invisibility for a short time.
- Increased homing power of missiles.
- Increased the homing power of Olympic rifle bullets with a corresponding improvement, and added a special visual effect to them.
- New color options for character customization.
- The last element of the Hades set is available at a new level.
- Using items from the inventory and special abilities that create an item will now spawn it in the direction of the camera, not in the direction of the character.
- Enemy Sectoral shields are now more durable, but can now be damaged by implosion.
- Turrets now quickly cover themselves with shields.
- Deflector shield plates of enemies now levitate when destroyed.
- Stationary anti-aircraft guns now have a turning sound.
- The cost of building Server unit has been reduced (Spare Parts 12→10, Data Blocks 500→400), which slightly reduces the level of grind for the Bridge sector, we do not want the story to be interrupted for a long time.
- The number of homing missiles now has a ratio of 1:2 to detonating missiles (it was 1:3), so the amount of homing missiles has increased by 50%.
- Loot vans can now be opened with simple interaction, without shooting the door.
- Radio emitters now generate 35% more data in data collection mode.
- The fire created by the player is now displayed on the mini-map.
- Player freezing speed has been slowed down by 12%.
- Island - ambient colors and sky are now different, with stars appearing at night. (Stars are also added to other levels with twilight.)
- Dozens of minor fixes, additional loot, and graphics improvements on some tasks.
- Significant physics optimization, slightly reducing CPU load. Maybe this optimization can cause minor collision glitches on some old levels… maybe not.