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AI Olympius News

Sector “Bridge” [update 0.8.79]

This has been the hardest sector to develop so far, with several difficult locations to design, a lot of text and voice acting, and a slightly new approach to some mechanics... it's been exhausting... I'm looking forward to developing the “Midspace” sector, and I hope you enjoy the “Bridge” sector. The game for the first time sends the player to the Island to continue the main storyline. Although I think players will have enough resources by the time they finish Elysium to get through this point without any problems, I also didn't set the price of Server Units too high so as not to overload players with a long grind.
  • The new sector is represented in three new locations.
  • A new piece of equipment from the Olympic set in the new mission.
  • Gamepad/keyboard cursor is now more delicate, it now also works as a button highlight under the cursor.
  • Construction UI - added a description of most elements when selecting them.
  • Construction UI has been changed, better organized, and better adapted for the co-op, some elements have been moved to a new category.
  • Defense elements construction are no longer available in the new headquarters (there will be no threat there)
  • Fixed an issue with the production of the med. capsules and energy capsules were reset to 0 after loading the save.
  • Mission “ Old Path” now has a better indication of the main task, some graphical fixes.
  • Fixed some issues with the main menu UI.
  • The maximum chance to pierce the plasma shield with a pistol has been reduced from 30% to 20%.
  • The maximum chance to penetrate the plasma shield with machine guns has been reduced from 30% to 25%.

Update 0.8.78

  • Fixed Implosion description in English.
  • Fixed UI offset when resizing the UI in the settings during co-op mode.
  • Fixed the placement of some UI elements in co-op.
  • Fixed a bug where vibrations from the first player were passed to the gamepad of the second player.

Update 0.8.77

  • Fixed an issue with the inventory where selling and dropping items removed them from the equipment instead of the selected slots.
  • Crafting now does not count or remove resources from equipment.
  • Using med.capsules from the inventory will not take them from the number of “ equipped ” med.capsules.
  • Fixed bug on the Abandoned Rock level where the task list was not updating properly on the last stage.

Update 0.8.76

  • More levels now have an objective list.
  • “Abandoned Cliff” and “Elysium II” captured scout factories are now remembered on the level when you revisit it.
  • Minor graphical fixes on the “desert” level.

Update 0.8.75

  • Some levels now have a list of primary and secondary objectives. Later, all missions will have such a list.
  • Detonating missiles now knock Satyrs back a bit when they explode.
  • Enemy detonating missiles also knock the player back a bit from explosions.
  • The volume of the heartbeat and the HP threshold at which it appears have been reduced.
  • The description of the implosion upgrade was extended with information about its damage.
  • Fixed an issue with the energy capsule near the hoverbike at the Сellular grid level.
  • Fixed an issue where the bonfire did not work as a spawn point.
  • Fixed issues with objective scripts on the Abandoned Cliff level.
  • Minor optimization at the shader level.