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AI Olympius News

Update 0.8.69

A small update before diving into the development of the continuation of the storyline in Elysium.
  • The first level has been extended with one more capsule that damages one of the houses.
  • Between the first and second level, the player now receives one of the special abilities (shields, invisibility or turret) for a better sense of progression and reward.
  • Fixed a problem with the display of steps on different surfaces.
  • Improved English voiceover of Marcus on the missions “Ancient Crater”, “Bastion” and “Abandoned Cliff”
  • Changed some project system settings that may affect performance.

Update 0.8.68


The changes are focused on improving the first part of the game, especially in terms of dialogs. Very soon, I will return to the development of Elysium.
  • The initial dialog in the headquarters has been reworked.
  • The dialog with Albert at the beginning of the game has also been reworked to be more informative for new players.
  • Support agent dialogs have been replaced in the headquarters and on both missions where they help.
  • The look of support agents has been changed.
  • The light scout is now easier to defeat, its main HP and the HP of shields and additional side blocks have been reduced.
  • Improved English voice acting for Marcus on the South Station mission, and partially on the Bastion mission.
  • After respawning, the player will now have the same weapon as before, no need to select it again.
  • Fixed a problem with the blue square on the interface.
  • When heavily damaged, the image becomes monochrome for better health indication.
  • Reworked the effect of gamma settings to cover darkness and light better.
  • In the headquarters, a path to the engineering department has been added to simplify movement around the headquarters.
  • The special action buttons are now more noticeable, sometimes pulsating when charged.
  • Minor UI and graphics improvements.

Update 0.8.67

Polishing, balance, and optimization.
I hope I didn't break anything after these changes, the game is also built on a newer version of Unity.
  • The basic and maximum duration of the dynamic shield, invisibility, and neurostimulator have been increased to make them more useful even at the lowest level.
  • Additional optimization of new steps on snow, on some levels their presence had a bad effect on performance.
  • Some fixes on the Elysium level to improve the experience.
  • Fixed the behavior of the bonfire (on some surfaces the bonfire was jumping)
  • Enemy weak spots are no longer immune to plasma or explosions, although they are resistant to this type of damage
  • A capsule generator has been added to the Cathedral level near the puzzle.
  • The Cathedral level now has additional loot at the beginning and end.
  • Island: window frames are now a little thinner, should look nicer, and more delicate.
  • Less background noise in the new headquarters.
  • Castle level: some of the wooden bridges on the walls are no longer completely destroyed, should reduce the number of players falling off the wall.

Update 0.8.66

The update focuses on balancing the first missions and improving the graphics.
  • Improved the quality of footprints on snow, sand, mud, and other surfaces, added grass deformation from the character.
  • Ammo, grenades, arrows, and Olympic rifle ammo now pick up without an animation delay.
  • Gradual destruction of the stingray has been enhanced with partial hull destruction and effects.
  • The “Great Siege” level has been updated with covers on the main square for a more comfortable large-scale battle.
  • The output of statistics after a mission has been fixed in the new HQ.
  • The starting level “Cellular Grid” has been updated with loot at the end of a level to compensate lack of ammunition that new players experience.
  • The starting level “Old City” has been updated with loot (ammunition, and grenades at the beginning for the player to try how they work)
  • The starting level “Old City” final Stingray now has rocket launchers.
  • On the level “South Station” new enemies have been added at the end of the level.
  • Additional optimization has been done on the “Ancient Crater” level, one of the stingrays has been equipped with rocket launchers.
  • Fixed problems with shadows from the red beams of the observation towers on the “Warfield” level.
  • The Visual Size of Hexa increased by 25% to allow you to see his condition in battle better +look more threatening.
  • The weapon's position in the character's hands has been better adjusted.
  • Additional optimization of the initial levels.
  • Fixes to the portal direction indicator while the portal is disabled.
  • Minor physics fixes and graphics improvements on various levels.

Update 0.8.65

I am happy to present the first mission on Elysium. A lot of work has been done for the following missions, which are not yet available, so it took me so long.
There are three new items of equipment in this quest.
  • A new storyline quest on Elysium.
  • Local portals now have teleportation directional indicators.
  • The number of satyr weapon ammo has been increased from 14 to 20.
  • Portals now have a small path for easier climbing.
  • When returning to a new headquarters, a small amount of resources for construction is now available.
  • Some fixes in the behavior of satyrs on the “Warfield” level.
  • Some fixes in the hints of the “Warfield” level.
  • Many minor sound effect improvements.
  • Minor improvements to character animations.
  • Reduced the volume of many background sounds.

In the coming weeks, I plan to go back to the beginning of the game and make some changes to make the beginning of the game and the first missions more attractive to new players.