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AI Olympius News

Online Co-op (Update 0.8.99)

The online co-op functionality is fresh and may have unpredictable consequences, so I recommend making a backup of the save folder, which is located here:
%userprofile%\\appdata\\locallow\\LionsShade\\

I had to adjust a lot of things in the game in order to make it work online. I think I tested everything. Hopefully, I didn't break anything.

The demo will be updated later, possibly with the next update.
  • Added network co-op.
  • Island: New battle soundtrack added.
  • Island: The multi-tool can now be used to saw off the remains of enemies, or even attack enemies that are still alive.
  • Island: Random enemies no longer patrol the area separately from enemy waves.
  • Island: Time acceleration from the bed now additionally accelerates the day/night change (40x)
  • Island: the character finally lies down in bed instead of sitting, and it is also possible to lie down on both sides.
  • Island: The chair near the upgrade tables and chests no longer blocks the character.
  • Changed the voice of the male character when damaged or falling, now it is less dramatic.
  • Added heavy breathing to the character when stamina is low.
  • The character no longer performs an animation of picking up an item if there is no space in the inventory.
  • The Nuclear Desert level has been slightly modified to avoid softlocks.
  • Fixed a bug when triggering a quantum leap, which sometimes blocked character control.
  • Fixed an issue where exiting photo-mode was blocked.
  • Fixed an issue where sometimes the character would get stuck on the ladder (improved camera behavior when moving on the ladder)

Update 0.8.98

Work on the online cooperative mode continues, but for now, here is a small update with minor fixes.
  • Minor UI improvements.
  • Minor fixes in the Nuclear Desert level.
  • At the Abandoned Cliff level, a point of interest with supplies has been added on the approach to the distant tower, and the landscape has been slightly modified for additional cover.
  • Fixed an issue with movement on scaffolding stairs.
  • The Invert Y setting now also affects the vertical movement of camera control terminals.
  • Island: Fixed the clock display on the info screen.
  • Fixed a potentially critical system error at the Unity level.


23/06:
Today's minor update contains several fixes for rare bugs, and a new building element in the energy category.

Update 0.8.97

  • Island: Added many new building elements: rounded floors, walls, and windows, a small flower bed, an office chair, two types of columns, additional floor, and additional shapes of roof solar panels.
  • Island: Fixed “consumption/generation” labels on wall batteries.
  • Island: Fixed an issue with the defensive core changing its type to a machine gun core after loading.
  • Fixed some issues at the beginning of the game.
  • Potentially fixed an issue with the character getting stuck after a quantum leap.


08.06 minor update:
  • The limit of energy capsules in one slot has been increased from 7 to 10.
  • Fixed camera flickering and physics issues when the male character was wearing sniper bracelets.
  • Changed the icon for the med. capsule
  • Island: Fixed a bug where projects on the island were blocked as in the demo version.

Update 0.8.96

Defending the island will become much easier with the new equipment. I decided to add it before moving on to the next big part of the work.
  • Additional optimization of the last level.
  • Island: new elements added (defense, flora)
  • Fixed a critical but rare issue that blocked interaction with interactive objects.
  • Minor UI fixes.

Update 0.8.95

The final level still has performance issues during the last phase, although the load is now even lower, but it still isn't enough.
  • Additional optimization at Midspace levels.
  • Minor fixes and UI improvements.
  • Minor fixes at levels.
  • The game loads a little faster.
  • Special actions 1 and 2 are no longer blocked when sitting with a multi-tool on a hoverbike or in an anti-aircraft gun.
  • New photomode features: recentering, camera roll, time flow.