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AI Olympius News

Update 0.8.54

  • Fixed a critical bug on the Old Path level, when the level did not start from the beginning, but almost from the end.
  • White smooth plates of enemies that were immune to plasma no longer show 0 damage when hit by plasma, but reflect plasma.
  • The view of the character without weapons is now a little more centered.
  • Minor graphics changes at the battlefield/building area level.
  • The epicenter of the colossus' step now kills, not just knocks the player down.
  • Improved materials of metals and marble as part of the preparation of graphics for the Olympus.
  • Small code optimization.

Update 0.8.53

Finally, I fixed the animations so that the female character now walks and runs like a woman...

Update 0.8.52

Another new mission in the "old world" sector! I've also created a Discord, and I'll post additional screenshots and videos from the development process there sometimes, or if you have any questions, I'm almost always there: https://discord.gg/A42ryHQ6rX
  • New story level "Warfield", hope you like it...
  • Fixed annoying character stuck on small borders.
  • Two types of new enemy units have been introduced on the new level.
  • The island now becomes available only after completing the first 2 missions.
  • The location "Contact" before the "Siege" task has been expanded with additional paths and loot.
  • New equipment item added to the Contact level.
  • Fixed a bug where homing missiles or players' implosions were not targeting enemies or parts of enemies properly.
  • Improved effects of implosion and energy grenades.
  • Blow up the bridge mission - fixed the physics of the threshold in a building with a portal on the roof, when the player could not overcome a visually low barrier.
  • Island: physics on the starting area has been fixed so that the player does not get stuck on small bumps.
  • Island: it is now impossible to build most objects with overlapping structures (except for foundation blocks).
  • Island: improved the sound of the smelter.
  • Island: The sound of loading/unloading resources is now quieter.
  • Olympic rifle training has been improved with additional icons (which mode to use to overcome a particular shield).

Update 0.8.51

  • Cathedral level: significant optimization of the level.
  • Minor changes to the Cathedral level.
  • Fixed a bug where arrows could not be used to take control of satyrs, and changed the skill description accordingly.
  • Slightly improved physics of satyrs (under certain circumstances bullets were flying through the satyr)
  • Island: fixed a bug with texts on information screens.
  • Island: building vertical wind turbines is now allowed only slightly further apart.
  • Fixed internal bugs in the bow arrows.
  • Fixed a bug where the camera sensitivity setting did not work.

Update 0.8.50

Before I dive into the development of the next level, I'd like to make some additional minor changes.
  • The threshold for the number of light sources that can be present in the frame has been doubled (most noticeable on the island)
  • Island: you can now interact with the chest from both sides.
  • Island: removed the dropship that flew nearby and drops satyrs, I accidentally left it there while testing the animations. %)
  • Island: the reticle is now displayed for the multi-tool.
  • Island: wind turbine now requires more space around the blades when building to make their construction more realistic.
  • Island: a new channel has been added to the information screen, in addition to weather and generation graphs - a list of the number of wind turbines and solar panels with a note on their shading has been added.