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AI Olympius News

Update 0.8.65

I am happy to present the first mission on Elysium. A lot of work has been done for the following missions, which are not yet available, so it took me so long.
There are three new items of equipment in this quest.
  • A new storyline quest on Elysium.
  • Local portals now have teleportation directional indicators.
  • The number of satyr weapon ammo has been increased from 14 to 20.
  • Portals now have a small path for easier climbing.
  • When returning to a new headquarters, a small amount of resources for construction is now available.
  • Some fixes in the behavior of satyrs on the “Warfield” level.
  • Some fixes in the hints of the “Warfield” level.
  • Many minor sound effect improvements.
  • Minor improvements to character animations.
  • Reduced the volume of many background sounds.

In the coming weeks, I plan to go back to the beginning of the game and make some changes to make the beginning of the game and the first missions more attractive to new players.

Update 0.8.64

This update brings performance improvements and minor bug fixes. I hope to finish the new story level next week.
  • A new leg equipment item has been added to the new headquarters.
  • Also added some loot in the new headquarters.
  • Additional optimization of the levels Cathedral, Abandoned Cliff, Swamp, Castle, Headquarters, Aircraft factory, Island.
  • Many minor fixes.

Update 0.8.63

  • Battle hoverbike no longer has rocket launcher illumination (it shouldn't have been)
  • Basic firing rate of rifles has been increased by 15%. This makes it much more pleasant to fight.
  • Fixed a critical system error on the Great Gate level.
  • The grass no longer blocks the view when looking from the bottom to the top. It was especially noticeable on the Great Gate level.
  • Fixed errors in the description of rifle magazine upgrade and its subtypes.
  • New storyline phrases now stop those that were started from the log.
  • New element for construction: Large Lamp.

Update 0.8.62

  • Built on a newer Unity version.
  • Changed the description of some upgrades to make it clearer how they affect the basic parameters.
  • All enemy rocket launchers are now marked with an additional red glow as the most dangerous enemy weapon.
  • Aircraft Factory level - added additional shelters at the beginning of the hangar for safer player movement.
  • The building area in the new HQ has been slightly increased for better grid symmetry.
  • Wreckage of destroyed worms no longer glows to avoid distracting from the search of loot.
  • The HP of the protective panels of the seraph and scouts with invisibility has been reduced. Easier to destroy by bullets or explosions.
  • The volume of the characters' footsteps has been reduced.
  • Improved grass graphics in some locations.
  • Minor interface improvements.

Update 0.8.61

  • Improved exposure range so that excessive white is no longer so blinding and excessive darkness is more visible.
  • New HQ: just like on the Island, the flashlight now turns on automatically.
  • Energy gun quest module - the requirement of plasma hits has been reduced from 100 to 80.
  • Fixed a bug where it was impossible to craft Olympic rifle ammo and plasma turret after completing the “Great Gate” level.