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AK-xolotl: Together News

🚨 PATCH NOTES 2.5.3🚨

[p][/p][p]Hey Pond residents! We’ve just rolled out the Build 2.5.20131.10.68, QoL updates and fixed issues. Dive into the details below and check out the exciting balance changes we've made. It's a beautiful day outside, birds are singing, flowers are blooming, on days like these, axolotls like you… Should be enjoying shooting everybody down—your gameplay just got a whole lot better![/p][p]A quick note, this patch ONLY applies to PC players, consoles will be updated soon with all of these fixes. [/p][p][/p][h2]Updates:[/h2]
  • [p]More names were added to the Credits, awesome people, shout out to them![/p]
[p][/p][h2]🛠️ Bug Fixes:[/h2]
  • [p]Fixed issue where having LOTS of bullets on screen could heavily slow down/crash the game.[/p]
  • [p]Fixed visual issue where Moonlight weapon bullets would show flipped on screen but fired in the intended way.[/p]
  • [p]Fixed issue where HammerHead weapon could not open secret rooms.[/p]
  • [p]Fixed issue where sometimes entering a Dice Room would result in a black screen/softlock.[/p]
  • [p]Fixed issue where sometimes Chadlotl would default to their base weapon upon getting a new one.[/p]
  • [p]Fixed visual issue where the crosshair was visible in some areas where it shouldn't.[/p]
  • [p]Fixed visual issue where the Open UI button would get stuck on screen after dashing too close to a closed chest.[/p]
  • [p]Fixed visual issue where sometimes the UI for Weapon comparisons could get stuck on screen for the rest of the run.[/p]
  • [p]Fixed issue where Ceremony would not remove all health if a player used an item or perk to heal before triggering it.[/p]
  • [p]Fixed issue where changing weapons would sometimes result in the crosshair pointing in the opposite direction of the weapon.[/p]
  • [p]Fixed sound issue where sometimes the Pet Altar SFX would not trigger.[/p]
  • [p]Fixed visual issue where the venom attack animation for Sock it Snake would last forever upon their death.[/p]
  • [p]Fixed visual issue where some VFX would overlap with some text boxes.[/p]
  • [p]Fixed colliders for Weapon Pillars in the Hub.[/p]
  • [p]Fixed issue where axolittles needed more petting than shown in the progression bar filled out.[/p]
  • [p]Fixed issue where all the doors from the first biome would take longer than intended to open.[/p]
  • [p]\[Local Co-Op] Fixes issue where Player 2 would not increase correctly the happiness counter petting skins in the lobby.[/p]
[p][/p][p][/p][h2]🛠️ Online Bug Fixes:[/h2]
  • [p]Fixed visual issue where the Journal UI button would get stuck in P1's screen after leaving the current run.[/p]
  • [p]Fixed issue where Player 2 could nurture and grow axolittles without spending any resources.[/p]
  • [p]Fixed issue where P2's quests would reset to the same few ones every time they join a session, no matter what quests P1 has unlocked.[/p]
  • [p]Fixed issue where sometimes HP sacrifice chests would drop duplicated items[/p]
  • [p]Fixed visual issue where if Player 2 is the first to talk to a freshly unlocked NPC, the UI interact buttons would get stuck on screen.[/p]
  • [p]Fixed issue where if a player change weapons too close to a wall, their former weapon could fall out of bounds.[/p]
  • [p]Fixed issue where closing the friend's invite list, creating an online session would send the host back to the main menu too.[/p]
  • [p]Fixed issue where some attacks from the second phase of Elder Cuthulotl could result in a session disconnected.[/p]
  • [p]Fixed issue whereupon P1's death, Player 2 would not receive any ingredients' currency[/p]
[h3]Sync Issues[/h3]
  • [p]Fixed issue where multiple failed revive attempts would result in a player no longer being able to revive their partner.[/p]
  • [p]Fixed issue where during a high ping session, entering MineGast (and alter) boss battle would give Player 2 many delay issues (attacks and sprites not loading properly).[/p]
  • [p]Fixed issue where during a high ping session, entering Killer Calves (and alter) boss battle would give Player 2 many delay issues (attacks and sprites not loading properly).[/p]
  • [p]Fixed visual issue where P1's Kickstarter skin minions would sometimes appear to be dead on P2's screen being alive.[/p]
  • [p]Fixed visual issue where during a co-op run, dying in a room with bombs spawned by a player would send them to the lobby with the players.[/p]
  • [p]Fixed issue where during a co-op run, if Player 2 gets disconnected, Player 1 would not be kicked out nor able to interact with enemies or elements for a few minutes.[/p]
  • [p]Fixed issue where Player 2 could start an online session alone if Player 1 quitted just before starting the session. This could happen the other way around.[/p]
  • [p]Fixed issue where during a co-op run, one player could show abnormal walk speed in the other screen when colliding with interactable items or chests.[/p]
[p] Thank you for your feedback and continued support! Your reports help us squash those pesky bugs and make AK-xolotl an even better experience.[/p][p][/p][p][dynamiclink][/dynamiclink]
Also, remember to join our Discord server for more information, follow the latest progress, and report any bugs you encounter. You can also report any bugs or issues on Our Bug Report Form

🔗 https://discord.gg/ak-xolotl

We also enabled a Form so you can share your Thoughts and Feedback Your feedback is invaluable in helping us improve the game! Thank you for your love and continued support! Your reports help us squash those pesky bugs and make AK-xolotl an even better experience. Happy hunting, and see you at the Pond! [/p]

🚨 PATCH NOTES 2.5.2🚨

[p][/p][p]Hey Pond residents! We’ve just rolled out the Build 2.5.20021.10.33, QoL updates and fixed issues. Dive into the details below and check out the exciting balance changes we've made—your gameplay just got a whole lot better! [/p][p]A quick note, this patch ONLY applies to PC players, consoles will be updated soon with all of these fixes. [/p][p][/p][h2]🛠️ Bug Fixes:[/h2]
  • [p]A question mark (?) now appears on locked objects on the Journal.[/p]
  • [p]Alt bosses now count towards quest progression properly.[/p]
  • [p]Fixed issue where daily run's scoreboards wouldn't load properly.[/p]
  • [p]Fixed issue where some pet perks would carry over from a daily run to a normal run.[/p]
  • [p]Fixed issue where the player couldn't talk with the second sing in the tutorial.[/p]
  • [p]Fixed visual issue where sometimes the UI for chest drops would get stuck on screen.[/p]
  • [p]Fixed visual issue where the HUD disappears after starting a new save file.[/p]
  • [p]Fixed visual issue where the IU for hatching eggs was missing.[/p]
  • [p]Fixed visual issue where the pop-up window for erasing a save file would get stuck on screen after erasing it.[/p]
  • [p]The Lil Cub pet now applies bleed properly on daily runs.[/p]
  • [p]The Roulette now works properly in The Snowlands.[/p]
[p][/p][p][/p][h2]🛠️ Online Bug Fixes:[/h2]
  • [p]Bosses now drop the correct amount of ammo for both players.[/p]
  • [p]Fixed issue where dead players couldn't be revived after the victory splash screen of any boss.[/p]
  • [p]Fixed issue where Player 2 would see incorrect spawn positions for enemies inside a secret room.[/p]
  • [p]Fixed issue where using the Pumpkin skin's ability several times would make dead enemies explode again without the VFX.[/p]
  • [p]Fixed visual issue where Player 2 wouldn't see the correct icon for the Item Rooms.[/p]
  • [p]Fixed visual issue where pressing the Esc key on top of a dead player would remove the "Revive" prompt from the screen.[/p]
  • [p]Fixed visual issue where reviving a player with less than base health would show the number of base hearts for their current skin.[/p]
  • [p]Fixed visual issue where the prompt for opening a chest would get stuck on the screen if the other player changes rooms.[/p]
  • [p]Fixed visual issue where the prompt for opening a combat chest inside a secret room would get stuck on Player 2’s screen[/p]
[h3]Sync Issues[/h3]
  • [p]Fixed issue where a player picking a new weapon while the other is changing rooms would have different weapons on each screen.[/p]
  • [p]Fixed issue where mimic chests weapon drops would drop on top of each other. Picking one would show different weapons on each screen.[/p]
[p]
Thank you for your feedback and continued support! Your reports help us squash those pesky bugs and make AK-xolotl an even better experience.

Also, remember to join our Discord server for more information, follow the latest progress, and report any bugs you encounter. You can also report any bugs or issues on Our Bug Report Form

🔗 https://discord.gg/ak-xolotl

We also enabled a Form so you can share your Thoughts and Feedback Your feedback is invaluable in helping us improve the game! Thank you for your love and continued support! Your reports help us squash those pesky bugs and make AK-xolotl an even better experience. Happy hunting, and see you at the Pond! [/p]

🚨 PATCH NOTES 2.5.1🚨

[p][/p][p]Hey Pond residents! We’ve just rolled out the Build 2.5.19945.10.4, QoL updates and fixed issues. Dive into the details below and check out the exciting balance changes we've made—your gameplay just got a whole lot better! A quick note, this patch ONLY applies to PC players, consoles will be updated later with all of these fixes.

[/p][h2]🛠️ Bug Fixes:[/h2]
  • [p]Leaderboard scores now load correctly.[/p]
  • [p]Fixed issue when entering a Machine Gacha Room in Biome 2 would give load into a blackscreen.[/p]
  • [p]Pet altar is now not interactable after maxing out all pets.[/p]
  • [p]Fixed issue where overlapping when talking for the first time to an NPC in HUB[/p]
  • [p]Fixed issue where the Alt Bosses wouldn't count towards quest progression.[/p]
  • [p]Fixed some minor description typo.[/p]
  • [p]Fixed some minor prompt translation errors between the English and Spanish languages.[/p]
  • [p]Fixed visual and navigation issues for the Quest Stats Menu.[/p]
[p][/p][p][/p][h2]🛠️ Online Bug Fixes:[/h2]
  • [p]Fixed a visual issue where players would see the region as "Auto" instead of the proper region when creating an online session.[/p]
  • [p]Fixed issue when approaching a Pet Upgrade Altar during a co-op run, the UI would only show for the player who got near it the first, not for the two of them at the same time.[/p]
  • [p]Fixed issue when creating an online co-op session and introducing the code, the session would automatically disconnect.[/p]
  • [p]Fixed issue when during a co-op run, if any player without a pet equipped interacted with a Pet Upgrade Altar, chests wouldn't drop anything for the rest of the run.[/p]
  • [p]Fixed issue where Player 2 wouldn't be able to talk with any NPCs after entering the Settings Menu.[/p]
  • [p]Fixed issue where some chests wouldn't drop a weapon for the Player 2.[/p]
  • [p]Fixed issue when during Buckbone Boss battle (and Alt), they would target only one player even if the player got killed.[/p]
  • [p]Fixed issue when dying in a co-op run while having a pet equipped would not bring the pet back after the player got revived.[/p]
  • [p]Fixed issue when entering a co-op run, Player 2's game wouldn't load on time, giving them a black screen, soft-locking the run.[/p]
  • [p]Fixed issue when playing and restarting an online co-op run wouldn't reset the coin counter.[/p]
[h3]Sync Issues[/h3]
  • [p]Fixed chest’s drop position discrepancies.[/p]
  • [p]Fixed Mimic's Chest sync issue when drop were too close. A player could get one weapon on one screen and have the other one on the other screen.[/p]
  • [p]Fixed Blood Altar drop pick up desync [/p]
[p]
Thank you for your feedback and continued support! Your reports help us squash those pesky bugs and make AK-xolotl an even better experience.

Also, remember to join our Discord server for more information, follow the latest progress, and report any bugs you encounter. You can also report any bugs or issues on Our Bug Report Form

🔗 https://discord.gg/ak-xolotl

We also enabled a Form so you can share your Thoughts and Feedback Your feedback is invaluable in helping us improve the game! Thank you for your love and continued support! Your reports help us squash those pesky bugs and make AK-xolotl an even better experience. Happy hunting, and see you at the Pond! [/p]

AK-Xolotl Online CO-OP has arrived!

🐸 Hello there, Pond Residents!
[p][/p][p]We hope you're doing well! Get ready because the craziest AK-Xolotl update is here, and we can’t wait for you (and your friends) to dive in.[/p][p][/p][p]You heard it right, the online co-op is finally LIVE![/p][p][/p][p] [/p][h2]🟢 Online Co-op Mode Update[/h2][p][/p][p]Online Co-op is out of BETA![/p][p]As you’ll know by now, two guns are always better than one! Prepare to queue up with a friend anywhere they are in AK-Xolotl’s Online Co-op Mode. Blast your way out of swarms of enemies, find and get a taste of every weapon and power-up your little hands could carry, and don’t forget that the true treasure wasn’t the dozens of guns we used to beat down our enemies, it was friendship all along![/p][p]
[/p][p] [/p][h2]🚀 🛠️ AK-Xolotl 2.5[/h2][p]We’ve packed tons and tons of fresh content and improved system updates to take your dual axolotl adventures to the next level! Here’s what’s new:[/p]
  • [p]The Unicorn Egg room is now a separate event room with ¡¡its own icon!![/p]
  • [p]Introducing new Event Room:[/p]
    • [p]Sacrifice room: players can get High rank weapons in exchange for 1HP[/p]
    • [p]Roulette Room: You have 1 chance to spin the wheel for prizes[/p]
    • [p]Item Re-roll room: Re-rolls the player's items[/p]
    • [p]Weapon Re-roll Room: Re-rolls player's Active weapon[/p]
    • [p]Mimic: A room with a Mimic inside[/p]
    • [p]Super-Loot Room: A room filled with random chest of various riches[/p]
    • [p]Claw Machine Room: Use the Claw Machine for a chance to get items.[/p]
  • [p]Journal & Axopedia now have an Unlock Silhouette to hint what's left to unlock.[/p]
  • [p]Shops on Co-Op are now individual to each player.[/p]
[p][/p][p][/p][h2]🛠️ STEAM DAILY DEAL![/h2][p]AK-Xolotl invites you to indulge in the excitement of the Online Co-Op release with a Steam Daily Deal Discount of 60% off! [/p][p]
You and your friends have no excuse now… Grab your copy now!
[/p][h2][dynamiclink][/dynamiclink]
Patches and Fixes section
[/h2][h3]⚖️Balance:[/h3]
  • [p]Supershoter: Increased projectiles from 1 to 2 and Fire-rate from 0.14 to 0.2[/p]
  • [p]SUC2-2: Damage increase from 243 to 300[/p]
  • [p]Sentinel: Fire-rate from 1 to 0.85[/p]
  • [p]Vultures Bone projectile speed decreased from 125 to 110 Speed[/p]
  • [p]The Bee Enemy speed decreased from 7 to 6.5[/p]
  • [p]Kickstarter Axolotl Ability Required Energy reduced to activate.[/p]
  • [p]Anomaly Damage debuff decreased from 50% to 33%[/p]
  • [p]Wishing Fountain price changed from 2 to 10[/p]
[p][/p][h3]🛠️Bug Fixes[/h3]
  • [p]Fixed Issue where mimics dropped the same weapon twice[/p]
  • [p]Fixed visual issue with the sold out sign position at the Item and Weapon shop at the HUB[/p]
  • [p]Fixed issue where prompts overlapped after intro dialogue.[/p]
  • [p]Fixed issue where frozen status gets stuck on player after Buckbone fight[/p]
  • [p]Annihilator Gun now Unlocks correctly on the Weapon Journal[/p]
  • [p]Boss weapon chest card size adjustment[/p]
  • [p]Fixed visual issue where enemies in the tutorial would teleport for a moment when spawning[/p]
  • [p]Fixed issues where bombs would not explode if spawn/land on top of the player[/p]
  • [p]Boss chests spawned with Lucky bunny now spawn on the side to avoid drop blocking[/p]
  • [p]Chests now have fixed drop positions[/p]
  • [p]Chests and shops now don't show repeated lot[/p][p][/p]
  • [p]\[Local Coop] Pets now disappear when the Player owner dies[/p]
  • [p]\[Local Coop] Health HUD now correctly disappears when opening a menu[/p]
[p][/p][h3]🛠️ Online Fixes[/h3]
  • [p]Casino chip's item now applying damage correctly to P2 as intended[/p]
  • [p]Pets now disappear when the Player owner dies[/p]
  • [p]Health HUD now correctly disappears when opening a menu[/p]
[p][/p][h3]🔁Synch Issues:[/h3]
  • [p]Fixed Issue where game modes between players is not synched correctly[/p]
  • [p]Fixed Synch issue where Chipz doesn't do the wave attack for P2[/p]
  • [p]Fixed issue where spitting attack from Sock it Snake (and alternate) would not show the projectiles on P2 screen[/p]
  • [p]Fixed drop desync between players where players can both pick the same weapon / item[/p]
  • [p]Fixed desynch in hyena store where a player can't see the buy prompt but the other can[/p]
  • [p]Fixed desync issue where dropping a weapon while moving would show the weapon on different positions
    [/p]
[p][/p][p]Grab a friend, anywhere they are, dive in and experience the true frenzy of the world of AK-Xolotl, together![/p][p]Alone on such a nice day? Don’t worry! Head over to our Discord server and find a pal to share some chaotic runnin’ and gunnin’![/p][p][/p][p][/p][p]Best regards,[/p][p]- AK-xolotl Team[/p][p][/p]

🚨 PATCH NOTES 2.4.1🚨

[p]Hey Pond residents! We’ve just rolled out the Build 2.4.19631.10.41., QoL updates and fixed issues. Dive into the details below and check out the exciting balance changes we've made—your gameplay just got a whole lot better! A quick note, this patch ONLY applies to PC players, consoles will be updated later with all of these fixes.

[/p][h2]⬆️ Updates:[/h2]
  • [p]On Axolittle Mode, pink bullets now do 1 Heart of damage[/p]
  • [p]Combo Multiplier now will increase the chance of spawning extra Doraditos[/p]
  • [p]Quacklings no longer block player Bullets[/p]
  • [p]HUB shops nugget price were reduced[/p]
  • [p]Increased difficulty on Buckbone Boss Fight (And Alt-Version)[/p]
  • [p]Reduced difficulty on Killer Calves Boss Fight (and Alt Version)[/p]
  • [p]Epic Games Invite is now available on Multiplayer[/p]
  • [p]A Pop-Up will now appear on Online Matchmaking if players are using mismatched versions of the game[/p][p][/p]
[h2]🛠️ Bug Fixes:[/h2]
  • [p]Fixed clicking minigames and interactions when using a keyboard[/p]
  • [p]Fixed Wishing fountain where destruction animation could be triggered multiple times[/p]
  • [p]Fixed Issue where aim assist would lock on defeated Cthulotl Clones[/p]
  • [p]Increased Tutorial prompt size for better visibility[/p]
  • [p]Fixed the "Back" button on the setting menu, now it's clickable again.[/p]
  • [p]Fixed the "E" button prompt size on "Your Build" on the Daily run[/p]
  • [p]Fixed Annihilator interactions with Sharpener and Ghost bullets[/p]
  • [p]Fixed Black Screen issue after defeating duck in Tutorial[/p]
  • [p]Fixed Issue where enemies could apply poison damage if they were standing in a poison lake.[/p]
  • [p]"E" prompts are now properly centered[/p]
  • [p]Fixed Issue where Capitalism Item being capped at 91% when Entrepreneur is equipped[/p]
  • [p]Fixed issue where Caterkillah not dealing damage if attacking from above[/p]
  • [p]Fixed visual bug where Chad Contract VFX not removed when changing room with Cthulotl skin[/p]
  • [p]Fixed issue where volume change would not be visually saved[/p]
  • [p]Fixed Issue where closing the pause menu after Axopedia, Journal or Settings menu would require two "Back" inputs[/p]
  • [p]Fixed issue where dashing will reduce B.A.S. weapon size[/p]
  • [p]Fixed issue where double highlight/pointer in the restart and abandon options if clicked too fast[/p]
  • [p]Fixed visual issue ElephantGun and Raptor bullets don't get tinted by any status effect infusions[/p]
  • [p]Fixed Issue Enemies getting stuck on walls/ponds when following player[/p]
  • [p]Fixed issue where starting chest could appear floating, stretched or squeezed after restarting a run[/p]
  • [p]Fixed bug where freezing an enemy would affect their pointing direction.[/p]
  • [p]Fixed Infinite Petting SFX exploit.[/p]
  • [p]Fixed bug where Minty Pinccini spin attack fails automatically[/p]
  • [p]Fixed the Nugget Duplication glitch[/p]
  • [p]Fixed Issues where Orbitals on Ghosts remain a bit after the enemy is defeated[/p]
  • [p]Fixed issue where player can change room while Baby unlocked screen is on[/p]
  • [p]Fixed Issue, Players can't go back to the HUB after dying (and abandoning)[/p]
  • [p]Fixed Issue where settings would reset to default after opening the game[/p]
  • [p]Fixed Issue where slime item would trigger an empty HP bar (Visual Bug)[/p]
  • [p]Fixed Issue where status effects' icons remain on top of underground enemies when they go underground[/p]
  • [p]Fixed Issue where Sus Sign & Chipz's boss fight starts while on dialogue box[/p]
  • [p]Fixed Issue where telekinesis barrier gets bigger with BigFungus item[/p]
  • [p]Fixed Issue where UI button prompts disappear after interacting with NPCs[/p]
  • [p]Fixed Issue interaction UI disappears if opening Settings menu[/p]
  • [p]Fixed visual issues with wave animation appearing in the sand on Biome 7's doors[/p]
  • [p]Fixed weapon mod's UI prompt size issues in pause menu issues[/p]
  • [p]Fixed Issue where Weapons stack instead of switch[/p]
  • [p]Fixed Issue where a white line would appear on Shop's buttons[/p]
  • [p]Fixed Issue where a white line would appear on Korean Prompt buttons[/p]
  • [p]Fixed Issue where "invite friend" button would show the incorrect button prompt[/p]
  • [p]Fixed Issue where opening the axopedia after inspecting an axolotl would show the inspected axolotl and not the equipped axolotl as intended[/p]
  • [p]Fixed Zero_one's Mask visual bug on the axolotl after restarting[/p]
  • [p]Fixed issue where Devil bunny's fire would still apply damage after extinguished[/p]
  • [p]Fixed Multiple localization issues[/p]
  • [p]Fixed bug where interrupting the smack attack on the spear would affect the spear rotation[/p]
[p][/p]
  • [p]\[Local Coop] Currency UI now updates when P2 buys from item shop[/p]
  • [p]\[Local Coop] Fixed issues where interacting with babies could affect the player nearby [/p]
  • [p]\[Local Coop] Fixed Issue where both players can interact with the menus at the same time[/p]
[p][/p][h2]🛠️ Online Bug Fixes:[/h2]
  • [p]Fixed Softlock on Online Multiplayer Joining-Screen not loading[/p]
  • [p]Fixed issue where BuckBone splash art would appear in Mine Ghast boss fight[/p]
  • [p]Fixed issue where P2 quitting the game may softlock P1[/p]
  • [p]Fixed Issue where P2 is unable to move during Mine Ghast Fight[/p]
  • [p]Fixed bug where Adult Kickstarter appears with bubble in P2 screen[/p]
  • [p]Fixed issue where players could use the menu on the background while joining multiplayer[/p]
  • [p]Fixed Bug where Defeating game at first try breaks P2 crosshair and mouse input[/p]
  • [p]Fixed issue where the Exclamation point not removed after tutorial interaction[/p]
  • [p]Fixed issue where Exiting to main menu from HUB will softlock the game for the other player[/p]
  • [p]Fixed issue where P2 loses interaction with NPC's after enter settings[/p]
  • [p]Fixed issue where P2 can get stuck on the online menu screen if P1 leaves without starting the lobby[/p]
  • [p]Fixed issue where Player's aim shakes/spins erratically in other screen when using controller[/p]
  • [p]Fixed Issue when Pressing Q while entering online code will open the Invite feature[/p]
  • [p]Fixed issue where the Start game button stays after client leaves lobby and creating new one[/p]
  • [p]Fixed UI bug when first copying session code[/p]
  • [p]Added character limit to online join code space[/p]
  • [p]Fixed issue where Panther dialogue box wont stop other players from interacting[/p]
  • [p]Fixed Issue softlock when creating a lobby while joining[/p]
[h3]Sync Issues[/h3]
  • [p]Fixed desynch issues between enemy weapon direction and bullet direction on quackling[/p]
  • [p]Fixed desynch issues when picking items[/p]
  • [p]Fixed Shooting discrepancies when shooting for a long time[/p]
  • [p]Fixed Shooting direction discrepancy
    [/p]
[p]
Thank you for your feedback and continued support! Your reports help us squash those pesky bugs and make AK-xolotl an even better experience.

Also, remember to join our Discord server for more information, follow the latest progress, and report any bugs you encounter. You can also report any bugs or issues on Our Bug Report Form

🔗 https://discord.gg/ak-xolotl

We also enabled a Form so you can share your Thoughts and Feedback Your feedback is invaluable in helping us improve the game! Thank you for your love and continued support! Your reports help us squash those pesky bugs and make AK-xolotl an even better experience. Happy hunting, and see you at the Pond! [/p]