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šŸ’šAK-xolotl 45% OFF | Publisher SalešŸ’š

It's time to celebrate!

AK-xolotl is now featured in Playstack's very first publisher sale, with a fantastic 45% OFF discount! Immerse yourself in our outstanding games at prices you won't find anywhere else! Don't wait ā€“ seize the opportunity to grab your favourites or anticipate thrilling new releases!




[h3]AMAZING DEALS[/h3]

https://store.steampowered.com/app/1479140/AKxolotl/

https://store.steampowered.com/app/2379780/Balatro/

https://store.steampowered.com/app/1274600/The_Last_Faith/


AK-xolotl Hotfix

Hey there!

A new patch just went live where we've addressed a couple of bugs introduced with our latest update "Beach Episode".



Here's the list of the hotfixes included in this patch:

  • The Soap + Crystal Heart item combination will no longer make the player invincible and disable interactions
  • Fixed the bug that caused no Black Tea rooms to appear in the "La Playa" Biome


As usual, we invite you to join our Discord community, where we also have a dedicated section for bug reports.

Hope you're soaking up the fun in our latest update ā€” catch you at the beach!





AK-xolotl 40% OFF | Spring SaleāœØ



Hello Pond Residents,

AK-xolotl invites you to indulge in the excitement of the Steam Spring Sale with an unprecedented discount of 40% off! Act fast - this special offer expires on March 21st. Don't miss out, grab your copy now!

https://store.steampowered.com/app/1479140/AKxolotl/


In case you have missed the patch notes of our previous updates, you can check them out here:

AK-xolotl "Beach Episode" Content Update

Hello Pond Residents,

Our third new content update, "Beach Episode," is now live! This update introduces a new biome, more enemies, adorable axolittles, and an exciting new challenging boss! With this new alternate biome, we expand the content in the original game, and now you have a total of 7 possible biomes inside the run to reach the end.



This is our first content update of 2024, but not the last. For those of you in our Discord or following us on socials you already know but in case you missed it we have very, very big plans for future updates this year šŸ™Š.

Oh, and if you've been eyeing AK-xolotl, or want to gift it, now's the time! We're part of the Steam Spring Sale starting from March 14th, with a 40% off discount.

Now, letā€™s dive in (pun intended) on the details of this update. Here's a rundown of all the new content awaiting your exploration:



  • New Biome: welcome to ā€œLa Playaā€! A new alternative biome 3 is now available, and you will be able to decide which path to take. And of course, a new biome also means new enemies. Have fun exploring and getting wet! We couldnā€™t have an amphibian as a playable character and not have a water biome, right?
  • New Boss: alongside our new biome, you will be able to face a brand-new boss, the Killer Calves! Have you been skipping leg day? We hope not, and you are ready since these waves are not your typical ankle slappers! And maybe, just maybe youā€™ll be able to smile back at this smiling bro and say, ā€œLet me get one wave before you take meā€.



  • New Axolittles: reports tell us that new axolittles have been spotted in the wild, time to hatch ā€˜em all!
  • New Enemies: The adorable Pengu with its dual revolvers, a floating octopus with the eyes of a killer, a cocktail of a couple deadly shrimps, a puffer, and we even have reports of some sort of crab tank.





As usual, we have also introduced some new balance changes and bug fixes to further enhance your gameplay experience.

Also, in case you have missed the patch notes of our previous updates, you can check them out here:



And finally, here's the rundown of other changes and improvements included in this update:

[h3]Bug Fixes[/h3]
  • Bolter bullets incorrect acceleration that was making them come back is fixed
  • Removed the exploit that allowed to enter Daily Runs before unlocking them
  • Ingredient stone was not being able to be destroyed in a specific room in biome 1. You can destroy it now.
  • Fixed the issue when equipping Utility Belt or other items that modify the total amount of ammo, the total ammo would reduce when you picked up a weapon of the same type
  • The Azrael skin was displaying a white square when obtaining it
  • Fixed the issue that allowed the button to confirm actions in the pause menu also had effect in the gameplay.
  • Removed the Elephant Gun bullet shadow that was remaining on the floor after the elephant was gone
  • Fixed the issue with Tardigrade enemy bullets that would get bugged when using the Decoy ability
  • Blisstaker menu options is now displaying the correct color if the option is maxed out
  • Fixed the issue with the first Zanzi dialogue that would stay on the screen when walked up before seeing the tutorial of Chaos Trials
  • Fixed the bug where the Journal option in the pause menu would be skipped if the player tried to select it going from bottom to top
  • Caterkillah achievement was being unlocked early with a wrong condition in some cases
  • Devil Bunny fire shall not stay on the ground when restarting a run anymore
  • The issue where bigger knock back provided by items could trap some flying/floating enemies inside walls has been fixed
  • Fixed bug where the player would be unable to drop the babies
  • Fixed the issue where helmet was not protecting against some enemies or traps explosions
  • Fixed the issue that allowed Obsidian Horn to heal even if the No-Healing modifier active in Chaos Trials
  • Aiming direction small offset has been adjusted



[h3]Balance on Enemies[/h3]
  • Olm: Amount of bullets shot reduced from 6 to 3, HP reduced
  • Woolly: HP reduced
  • Saber: HP reduced
  • Digletto: HP reduced
  • Batsy: HP slightly increased

AK-xolotl Quality of Life update #4

Hey there!

Firstly, Happy New Year (is it still okay to say that on January 11th? We think so!) šŸ˜„

The latest content drop, ā€œRelics and Runsā€, hit in late December, but we're kicking off 2024 on the right note with a small Quality of Life and Bug Fixing update, so you can experience all the new content added throughout the recent months in the smoothest way possible.

After a little holiday break to recharge our batteries, we're back in action, sleeves rolled up, and already working on more content and updates. Stay tuned for announcements on dates!



In the meantime, and as always, we invite you to join our Discord community! It's where the action happens, a hub for bug reports, feedback, and just overall a cool place to hang out with other fellow Pond Residents.





As a little post-Xmas treat, how about tossing a Steam review our way for AK-xolotl? Your thoughts mean a lot to us ā€” whether it's a high five to let us know we are headed in the right path or some helpful feedback to fine-tune our groove. We would be extremely grateful! šŸ’š


Also, in case you have missed the patch notes of our previous updates, you can check them out here:



Here's the rundown of changes and improvements included in this update:

[h3]Bug Fixes[/h3]
  • Sock It Snake acid Spit attacks now deal damage to the Decoy ability.
  • Fixed the bug where restarting a run while an enemy was spinning would cause the spinning SFX to continue nonstop
  • Fixed the issue with Utility Belt being found both in chests and shop rooms within the same run
  • Woolly enemy now drops Doraditos as intended
  • Tea Rex boss will now give you the appropriate amount of rewards from run modifiers
  • Decoy ability will no longer stop working after playing a Daily Run
  • Fixed the issue with the Boony enemy sometimes spawning in idle position and softlocking the game
  • Fixed the bug with melee weapons not destroying projectiles when Star item was equipped
  • Rewards from Run Modifiers should no longer appear during Daily Runs
  • Fixed issue with items from the Summon ability dropping out of bounds
  • All achievements should now be able to be unlocked properly (specifically, ā€œDiabolicalā€, ā€œSurprise!ā€ and ā€œI Stepped on (1000) Caterkillahā€)
  • Fixed the bug where clicking out of the Leaderboards window after a Daily Run wouldnā€™t allow you to press continue
  • Fixed the issue with the Leaderboards "Around" tab highlighting the first 3 players
  • Bucanneer starter weapon should now be dealing damage to the tentacle wall attack from the Cā€™thulotl boss
  • Fixed the bug with rockets not dealing damage as soon as they spawned
  • Raygun weapon should now properly work against flying enemies
  • Fixed the issue with Advanced Ammo having the wrong image when it was dropped on the floor
  • Spike traps are no longer activate after a room is cleared
  • Fixed the issue with the camera panning to the wrong spot when coming back to the Hub after collecting a Cave axolittle
  • Nugget will no longer have the exclamation mark symbol above its head if there are no new dialogue options
  • Fixed the bug where the Faith ability was making you lose some of your items if you didn't die after using it
  • Mine-Gast bullets should no longer be getting stuck on walls
  • Fixed the art of the rocket bullets rebounce when Dpad Shots item is equipped
  • Fixed the icon of the Gangster Weapon Specialization
  • Freeze status effect will no longer make jumping enemies bug
  • Fixed the description of the Shotgunnifier weapon
  • Fixed the issue with the Magnet item now working as intended
  • Fixed the issues with the aim assist, it is now working properly
  • Canceller item no longer makes you lose your ability charge progression


[h3]Other[/h3]
  • Added Journal menu inside the Pause Menu during a run (you can now check the details of your weapons and items through it inside the run)
  • Added scroll bar for both Journal and Axopedia menus and removed the empty slots
  • The mouse cursor is now confined inside the screen when you are in Fullscreen mode
  • Made adjustments to camera when it is set to Player focus, and it should feel more responsive now
  • Lava Ground in the Cave biome now does damage after you cleared the room
  • Added prompt to close the Leaderboards when talking to Mr Huggins